Alright, so I decided to give
Castlevania Legends a runthrough today. I went through
Light Mode, and now that I beat it, I have another "Pros/Cons" list coming.
THE RIGHT-The controls. Already at the start of the game, you can tell how much more smoothly this game plays compared to the previous two Game Boy entries. You have controllable jumps and the ability to walk while crouching.
-The difficulty. It was hard, but not frustratingly hard. And points of the game were easy, but not too stupidly easy.
-It had cutscenes. That's really a minor thing, but it was pretty cool that they added in multiple cutscenes (although
Belmont's Revenge did have one). There were also multiple endings.
-The graphics. While not the best, most of the graphics were pretty nice, considering the system the game was on. And if you're using a Gameboy Color (which I didn't), you get some bits of color added in.
Alucard's sprite was pretty cool to look at in action, and not to mention
Death looks
badass in this game.
-The sound. The music in the game was pretty good, but what would you expect from the older
CVs?
Lords of Shadow? No. Not surprising, this game has a better sound track. There's even
Bloody Tears and
Vampire Killer thrown into the soundtrack. The sound effects for the most part where pretty good.
-Burning Mode. It was cool, but I activated it by accident... How exactly do you do it? ^.^
-Minibosses. A really cool feature that needs to be added if they make anymore
ClassicVanias.
-Trap rooms. Whip the wrong candle or walk into the wrong area and you'll be stuck in a room with a large amount of monsters.
-Anime art style. A bunch of you who aren't familiar or don't quite remember the old games will think "EWW. ANIME ART.
DOS AND
POR SUCK CUZ OF THERE ART" or some stupid statement like that. First off,
DoS and
PoR are good games. Second off, yes their art does suck. But that doesn't mean
Legends's does. The anime art here is actually rather cool, and
Sonia looks badass in all the pictures provided in the manual, as well as the picture after the narration (note that her ingame portrait sucks, however).
-Hidden stage in this game. Cool feature.
-Pixel perfect jumps. This must be included more in future installments cuz... Let's face it. It's realistic.
THE BAD-The graphics.
Belmont's Revenge had better graphics than this game by far. I don't get why they weren't as good in this game.
-The action gets kind of stale after a while. No subweapons was a pretty stupid idea. Instead they were turned into collected items to gain the best ending. In their stead are pretty decent magical spells which most took up more hearts than necessary.
-Ridiculous enemy placement. Honestly, the enemy placement was
terrible. A good majority of the time an enemy actually decides to move from it's spot, it's when they're right above you, making it unnecessarily hard to dodge them. Fortunately, however, this makes for a higher difficulty level, which is something I appreciate in this series. (See how conflicted this statement is?)
-The story was pretty shoddy. Had a Twilight-esque feel to it (or should I say... Twilight had a
Legends-esque feel to it? Haha!). I thought the love story between
Alucard and
Sonia was... rather dull and unnecessary. I also didn't like how
Alucard was kind of out of character. He doesn't seem like the type to "test one's strength".
-While a lot of the graphics were cool, a lot were
bad also.
Sonia and
Alucard seriously looked like they had a balding going on. That is
not a good thing. A lot of the enemies were dull and uninspired, like the black specter-thingy in the first stage or the
Gergoth-wannabe that comes out of the floors later on in.
-
Sonia has the same hit grunt as
Simon and
Trevor. She sounds like a dude.
-Still no stairs. Just ropes and chains.
-While no boss life bar adds onto difficulty and makes the battles more intense, in a game like this it's kind of needed. Sometimes the battle will go on and on and you don't know if you're really doing damage to the boss or not. I, for one, thought the bar marked "B" at the bottom was the boss life bar at first and thought, "OMG WHY AREN'T I DOIN ANY DMG?! OMGWTFHAX" until I killed the boss.
-The levels were too unnecessarily long. What makes it worse is that the songs are rather short, and the level design was pretty bland in comparison to
Belmont's Revenge, which came out
before this one. Not to mention enemies respawn once they are offscreen, so they'll attack again if you accidentally pan the camera back to their spawn point.
-There isn't much replay value in here. You either have to be a bat fanatic or feel like going for the hidden subweapons sitting around to get a bonus ending that isn't really worth it.
-The same problem with the previous two games.
Sonia could really use a workout to move a little faster. Luckily, if you're using an emulator rather than an actual Gameboy like I was, there are plenty of speed hacks out there in order to make the main character walk a little faster.
-Pixel perfect jumps. Those are TOO HARD.
So this is all stuff that I pointed out to myself while playing the game and watching videos. I also went through a few player reviews and picked a few things out, or got reminded of something I might have forgotten.
PROS/CONS :: 11/12
The cons are only one higher than the pros. So it's no biggie.
OVERALL THOUGHTS?Castlevania Legends is actually a rather great game. While I much prefer the origin story in
LoI more than this one, at least this story has a more reasonable origin story to the
Belmont family than
LoS. The gameplay is fluid enough, too. While there are tons of flaws in this game, it still stands as playable and pretty fun.
RECOMMENDATION?I recommend anyone who hasn't played it to play it. Unless you're one of those guys that is obsessed with
MetroidVanias and doesn't even give
ClassicVanias a chance. Then shame on you.
Thoughts?
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OLDER REVIEWS
Akumajou Dracula X Gekka no Yasoukyoku (Saturn)