What's good about a turd like Legends? Music I guess, though this is faint praise at best; it's a little too cacophonic and screechy to be truly and honestly good, to speak nothing of the levels its direct predecessors reached.
The rest, though - hoo boy what miserable dreck. A godawful visual style across the board with dead and empty stages, as well as horrific enemy designs and sprites. Stages drag on like nothing else in the series, full of obnoxiously concocted platforming that would make the worst of The Adventure blush, complete with shamefully utilized enemy respawn rates and placement. Sonia swiped Simon's crouching crawl from CV4, but there's never a situation in the game that would necessitate its inclusion, aside from the occasional TRAP CANDLE zombie pit, another brilliant idea. A tepid attempt at explorative substance is made in the sub-weapon collectibles, the acquirement of which rewards with... one more uninspired stage to wade through. Boss encounters are robbed of all suspense because of the BURNING MODE, a win button in practical use.
I have a lot of venomous bile for this game, but it's all I can do when it's just so amazingly vapid in nearly every aspect of its being. I mean, I hold up the two earlier Game Boy games near and dear to my heart, and then this abomination, after six years, appears and drops the bar so low you can't even reach down and pick it up again. It's just gone. Symphony was hot shit for breathing life into the stagnated series and these jokers at KCEN grab its star character, shoehorn him into a game and attempt to capitalize with a quick rushjob. It only made their motives clearer when they handled the equally inept porting of Symphony a little later. There's no respect for the material they worked with.