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Offline VladCT

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Re: CV fangame that needs just one thing to get off the ground
« Reply #285 on: January 28, 2012, 11:25:37 PM »
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A character from CV: The Arcade.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline darkmanx_429

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Re: CV fangame that needs just one thing to get off the ground
« Reply #286 on: January 31, 2012, 10:29:20 PM »
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Currently how this project stands. It took me awhile, but I managed to compile the animations made thus far into a single frame size format, which I'll be displaying via a gif to show you how centered I made the animations. The reason for a lot of the blank space behind the sprite is so the character will stay in the center when turning around, and not say, pop within another area because the animation space was only made to accommodate one direction. It'll naturally be big enough for the sliding animation so no need to worry, I'll just add that as it comes.

Anyway, I'll be moving onto programing Sophia in the Games Factory, as well as the sub weapons. Currently though, I came to a conclusion on how to make the walking up/down stairs animations work. I will be including stairs within the game, but none to be traversed within areas where you can be harmed and need to combat to them or on them. They will simply be used to advance within certain portions of the stage. It will be automatic for most of them.

I have a few methods in mind for how to make some of the enemies to work, especially constantly spawning ones for certain locations. Some I may need to thinker around with a bit but I think I can manage.

Anyway, on a side note, for when Sophia's sliding animation is done, I'll see about asking Serio about adding her as a character to his/her fighter. Never hurts to try right? Anyway, this is currently where this project stands.
Ha! GREAT JOB! Like how all this is coming together. Are we to see any stage concepts or other characters soon?

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Offline Donoffrio

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Re: CV fangame that needs just one thing to get off the ground
« Reply #287 on: February 02, 2012, 01:37:27 AM »
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 :) Done and done..
though the last pose is done outta pure boredom..Xp

P.S I don't think Serio would be willing enough to add her up bro..trust us when me and VladCt said so.. :-\
« Last Edit: February 02, 2012, 01:39:04 AM by Donoffrio »

Offline VladCT

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Re: CV fangame that needs just one thing to get off the ground
« Reply #288 on: February 02, 2012, 02:08:12 AM »
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A sitting frame for Sophia? That could be useful for a story event.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #289 on: February 02, 2012, 05:53:26 PM »
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It is kinda funny that they never had characters sit across from each other and talking during a cutscene so far. It could have been done in Symphony of the Night where Alucard finds Maria in that one room beyond the spike corridor. If memory serves that room had two chairs and a table in it.

But now I can add these frames to the current sprite images without too much trouble.
The Legend shall live again....

Offline Donoffrio

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Re: CV fangame that needs just one thing to get off the ground
« Reply #290 on: February 02, 2012, 10:30:49 PM »
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It is kinda funny that they never had characters sit across from each other and talking during a cutscene so far. It could have been done in Symphony of the Night where Alucard finds Maria in that one room beyond the spike corridor. If memory serves that room had two chairs and a table in it.

But now I can add these frames to the current sprite images without too much trouble.

There was a brief cutscene with Alucard and Olrox before their battle in his chambers.As far as i ca tell,that's the only scene that which Alucard's sitting frames were used..

Btw,just so you guys know,this is my 100th post! Yays for me! XP

Offline VladCT

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Re: CV fangame that needs just one thing to get off the ground
« Reply #291 on: February 03, 2012, 01:06:29 AM »
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I think that was more of a special intro for Olrox as there was no dialogue at all, and you can opt to not sit anyway IIRC.
« Last Edit: February 03, 2012, 01:08:40 AM by VladCT »
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Donoffrio

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Re: CV fangame that needs just one thing to get off the ground
« Reply #292 on: March 11, 2012, 10:36:48 AM »
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Hey guys..back with a lil update.. ;D
A kojima-styled sketch of our female pontagonist..
I think the sketch came out pretty well,its not perfect,i know,i gotta say,though,didn't know i still had it in me.. :P
 
Its not cleaned thoroughly yet though..don't point that out.
« Last Edit: March 11, 2012, 10:43:09 AM by Donoffrio »

Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #293 on: March 11, 2012, 10:44:15 AM »
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Looks pretty slick! I know it'll naturally look better once finished but still, she looks cool. :)
The Legend shall live again....

Offline Donoffrio

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Re: CV fangame that needs just one thing to get off the ground
« Reply #294 on: March 11, 2012, 10:46:33 AM »
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Looks pretty slick! I know it'll naturally look better once finished but still, she looks cool. :)
Yeah! mind you,i did this like minutes ago!!  :o

Everything okay with her face? Just wanna know.
« Last Edit: March 11, 2012, 10:48:32 AM by Donoffrio »

Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #295 on: March 11, 2012, 10:48:02 AM »
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Only minutes ago? Wow, you're a LOT better than I am in terms of art, period! I can't make my art look that good!

Keep it up buddy! ;D
The Legend shall live again....

Offline Donoffrio

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Re: CV fangame that needs just one thing to get off the ground
« Reply #296 on: March 11, 2012, 10:54:56 AM »
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Only minutes ago? Wow, you're a LOT better than I am in terms of art, period! I can't make my art look that good!

Keep it up buddy! ;D
Thanks!! Haven't drawn for a while though..the last thing i did was this,a couple of weeks ago lol

Poor image quality,i know,the paper went missing shamefully too... :(

Hey also,could we get somebody else to do the colouring? not too good im afraid

Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #297 on: March 11, 2012, 10:58:41 AM »
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We'll have to see about that later. But thanks again for the new artwork! Gotta go for now, so ciao.
The Legend shall live again....

Offline darkmanx_429

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Re: CV fangame that needs just one thing to get off the ground
« Reply #298 on: March 11, 2012, 01:47:30 PM »
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Hey it's cool to see Sophia with all these new sprites. Are we going to see a in game video of her in action with all the new stuff soon?

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Offline Chernabogue

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Re: CV fangame that needs just one thing to get off the ground
« Reply #299 on: March 12, 2012, 05:51:32 AM »
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All that stuff looks pretty good!

Once I'm done with your music request (I found a way to get back my project file, will work on it later this week), I'll begin to write one or two themes for the game. ;)

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