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Offline Kale

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Re: Richter Belmont Arcade-style sprite
« Reply #15 on: June 27, 2011, 03:44:56 AM »
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Hah! This Sypha render is still a toothpick compared to my personal tastes. Her muscle definition is not so much muscle as is being athletic. Anyone who monster-hunts for a living like Sypha will end up with noticeable bulk. but everyone has there own taste  :) I could show you the type of woman I like but that might freak you out even more  ;D

Sounds like it would XD

But, you forget, she's a magician. She doesn't need super agility or strength, she can stand there and flick her fingers sending out flaming walls of DEATH!

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Re: Richter Belmont Arcade-style sprite
« Reply #16 on: June 27, 2011, 04:02:54 AM »
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Quote
But, you forget, she's a magician. She doesn't need super agility or strength, she can stand there and flick her fingers sending out flaming walls of DEATH!

How true. But when she runs outta hearts/ammo then she's got no choice but to either run, or deal out some serious beat-downs with her stick  >:(

Quote
Well, is it just me, or are her pants just too... puffy? That's the only problem I see, other then the excess of blue.

The excess of blue is for nostalgic purposes as that's what her CV3 showed. I wanted for her sprite to have a bit of resemblance to her CV3 self. Her poofy leggings are something I left cause at the time I wasn't all that good at rendering pixels and such. I probably could fiddle around with this sprite some more and see what develops. The original sprite was that of a thief and those poofy pants are somewhat like a ninja would wear as baggy clothing would present a problem and a hazzard. But you know guys, don't just let me have all the fun here. Show me you're sprites too. It can even be a character you invented. Claimh Solais, I want to see how you can handle a Richter arcade sprite variation. please?? My version's not top-notch so don't worry about being perfect. Just have some fun along the way.
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Offline Claimh Solais

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Re: Richter Belmont Arcade-style sprite
« Reply #17 on: June 27, 2011, 09:23:45 AM »
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Oh, I'll definitely give it a shot. ^^
Well, not right now. It's like 4AM where I am. I just finished watching the entire Devil May Cry anime so I'm off to sleep. ^^

I'll try to get something tomorrow, if I get around to it.
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Offline uzo

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Re: Richter Belmont Arcade-style sprite
« Reply #18 on: June 27, 2011, 11:29:53 AM »
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Sounds like it would XD

But, you forget, she's a magician. She doesn't need super agility

A slow magician is a dead magician.

Case in point; Yoko has the most effective backdash in DoS. Mages are light weight for a reason. They cant just stand there and take punishment. Even realistically, with those powers you are by no means all powerful or immune to damage. You have to be quick on your feet, because what you are fighting is also potentially fast, and strong beyond you.

Offline Jorge D. Fuentes

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Re: Richter Belmont Arcade-style sprite
« Reply #19 on: June 27, 2011, 02:05:56 PM »
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Unless you can cast some kind of barrier or forcefield spell... but yeah usually they wear light outfits in order to be faster on their feet.
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Re: Richter Belmont Arcade-style sprite (And Miscellaneous others)
« Reply #20 on: June 28, 2011, 11:14:36 PM »
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I might as well bring up some more sprites I did a while back. This was when I had a craving for doing something Contra-ish. These pics are of Sheena Etranzi (my fav). The first pic is actually that of Hanna Dundee from Cadillacs & Dinosaurs. Her gun is custom as i was going by the Contra Hardcorps image of her weapon.

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Offline X

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Re: Richter Belmont Arcade-style sprite (And Miscellaneous others)
« Reply #21 on: June 28, 2011, 11:16:57 PM »
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For the next pic I had gone with Rogue as the template. Her weapons is semi-custom as the base (M-16) came from the Capcom game "Captain Commando".
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Re: Richter Belmont Arcade-style sprite (And Miscellaneous others)
« Reply #22 on: June 28, 2011, 11:21:04 PM »
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The final pic of Sheena came from Psylocke. Her weapon is also semi-custom and is essentially "kit-bashed". I borrowed the weapons from the GBA game called Zoids. This version of Sheena sort of harks back to her C: HC design in that she has very little clothing on. This one even less.
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Offline darkmanx_429

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Re: Richter Belmont Arcade-style sprite (And Miscellaneous others)
« Reply #23 on: June 30, 2011, 12:40:20 AM »
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For the next pic I had gone with Rogue as the template. Her weapons is semi-custom as the base (M-16) came from the Capcom game "Captain Commando".
This on looks dead on to the Genesis version! Great work!

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Offline Kale

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Re: Richter Belmont Arcade-style sprite
« Reply #24 on: June 30, 2011, 08:25:48 PM »
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A slow magician is a dead magician.

Case in point; Yoko has the most effective backdash in DoS. Mages are light weight for a reason. They cant just stand there and take punishment. Even realistically, with those powers you are by no means all powerful or immune to damage. You have to be quick on your feet, because what you are fighting is also potentially fast, and strong beyond you.

Like Jorge said, speed is not needed. It's a nice supplement, but definitely not needed. Not to mention magicians have something gamers like to call.. buffs! They don't need to muscle up.

Offline Claimh Solais

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Re: Richter Belmont Arcade-style sprite
« Reply #25 on: June 30, 2011, 11:58:14 PM »
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Like Jorge said, speed is not needed.

Correct me if I'm wrong, but I don't think that's what Jorge meant.
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Offline Kale

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Re: Richter Belmont Arcade-style sprite (And Miscellaneous others)
« Reply #26 on: July 06, 2011, 02:38:29 AM »
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Sure he did. He said it's not necessary, though it's not something that would not help.

EDIT: "Though, it wouldn't hurt!" Thats what I was trying to say.
« Last Edit: July 06, 2011, 02:44:45 AM by Kale »

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