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Offline KaZudra

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Timeline Analysis and Conflicts.
« on: September 08, 2011, 11:19:01 AM »
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Chronologically by game release, this is how the story goes, IGA games are not included.

(Super) Castlevania (Chronicles) - Simon Defeats Dracula
-Dracula Places Curse on Simon-
Castlevania 2 - Simon Ressurects Dracula himself and Defeats him again to break the Curse.
Castlevania The Adventure - Christopher Strikes Down Dracula
Castlevaina 3 - Goes back to how the Legend Began, Introduces multiple characters and how the Belmont clan became famous by Trevor's Doing
Castlevania 2 Belmont's Revenge - Dracula has Christopher's Son, He Defeats Dracula to reunited with his son.
Dracula X(X)- Richter Takes up the Duty and Saves a few people along the Way.
Castlevania Bloodlines - Links the Castlevania Canon with the Bram Stoker's Canon.
Castlevania Legends - Introduces a Female Belmont, also adds a Twist in the Plot involving Alucard being Trevor's Father.
Castlevania 64/LoD - Pretty Much self Contained Story, no need to reference it.

Conflicts in Story with IGA games

SoTN - Shaft was Killed along with his ghost in Dracula X, Plus Simon had Already Willingly Ressurected Dracula so turning Richter Evil was unnecessary. Also the entire shaft part was meaningless as Alucard Pretty much Ressurected Dracula himself a-la Castlevania 2
Synopsis - This is probably the 32x game's plot as the rival wanted to ressurect Dracula, but they changed him to Richter, along with a bunch of other changes, Can't explain shaft though...

CoTM - No Conflicts here.

HoD - No Conflict.

Aria of Sorrow - No Conflicts.

Lament of innocence - Conflicts with just about every Castlevania game. Dracula was Already set up to be Vlad III/Bram Stoker's Dracula, The Belmont's were unrelated to Dracula in any way until Castlevania 3 / Legends, For a Story that Center's around Dracula, the LAST thing to do is FUCK UP THE MYTHOS.
Synopsis - this is later to recent IGA, he's pretty much forcing his own Story to the timeline, it would have been much better just to Consider it a reboot.

Dawn of Sorrow - Convenient Sequel plot is stupid, If there were more Dark lord candidates  hey would have respectively showed up in AoS to Battle for the Throne, Soma Killed off the source of the Castle's power, thus ending Castlevania itself, Also this takes place 1 year after Aria, why is Julius that weak?
Synopsis - This plot is solely just to make a sequel and not much thought went into it, With no Dracula and no Castlevania in the plot, this is pretty much a Vain title.

Curse of Darkness - First off, Dracula had no problem spawning minions even before his resurrection in EVERY game before it, With Devil Forgers who Forge NOTHING that remotely resembles anything from Castlevania 3, I find this entire plot Really Stupid, Plus, where is Sypha and Grant? if your gonna mention them, dammit give em screen time!
Synopsis- Just a lame excuse to make a game to feature Trevor Belmont, and Force feed the 1999 prediction Crap too, IGA is Just Cheesing by now.

Portrait of Ruin - adding needless crap is now the way to go, Now bloodlines Serves no Purpose since there is no bram Stoker connection, The Morris Family is part of the Belmont Clan, Eric Looks NOTHING, NOTHING! like his original self, Dracula is the Lord of Darkness and The highest of all Vampires yet Brauner Traps him in the throne Room.
Yet again more force feeding on the 1999 Crap adding that the Vampire killer has to be unlocked but can't be as strong as a Belmont Wielding it, YET JOHN GETS HOLY LIGHTNING 4TH UPGRADE WHICH 1HKs EVERYTHING!
Synopsis - I know IGA has never played half of the games he makes sequels to now, this is a Frikken Uwe Boll move.

Order Of Ecclesia - No Conflict? What?
Synopsis - This is a Prime Example where IGA can be Very Good, I Wish He could Just do this for all his games.

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Offline DarkPrinceAlucard

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Re: Timeline Analysis and Conflicts.
« Reply #1 on: September 08, 2011, 11:40:38 AM »
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So basically this is a thread that points out all of IGA's flaws?

*sigh*.

Have fun discussing this. ;)


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Offline KaZudra

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Re: Timeline Analysis and Conflicts.
« Reply #2 on: September 08, 2011, 11:57:55 AM »
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So basically this is a thread that points out all of IGA's flaws?

*sigh*.

Have fun discussing this. ;)

Actually, He only made four bad games, Story-wise
1 in which is the holy grail of bad, LoI
3 in which are just Unneeded direct Sequels.

I have also pointed out He's also Capable of very good material.
He's like a Frank Miller Of Video Games, except he pulls out more good than bad.

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Offline X

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Re: Timeline Analysis and Conflicts.
« Reply #3 on: September 08, 2011, 12:01:47 PM »
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I never found SotN to have any real conflicts with the timeline. It's only the IGA games that came after where things start to get messy. Also SotN isn't an IGA game. He helped produce it and was also on as a graphics artist but that's about it (thank god).
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Offline KaZudra

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Re: Timeline Analysis and Conflicts.
« Reply #4 on: September 08, 2011, 12:06:55 PM »
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I never found SotN to have any real conflicts with the timeline. It's only the IGA games that came after where things start to get messy. Also SotN isn't an IGA game. He helped produce it and was also on as a graphics artist but that's about it (thank god).
Niether is CoTM an IGA game, but it kinda fall under category since he's so associated with it now.
Like I said, the only conflict that I really see is Bringing Shaft Back since you killed him and Destroyed his spirit in Rondo, I just find it really odd that he is the only non Dracula character to just sprout up okay after being killed and have you spirit destroyed AND have no one question it at all.

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Offline X

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Re: Timeline Analysis and Conflicts.
« Reply #5 on: September 08, 2011, 12:21:54 PM »
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It's entirely possible that Shaft didn't die from his battle with Richter the first time. He could've been wounded and then fled the castle. When you fight his 'ghost' it's not really his ghost as it is just another of his green spell orbs which he could have left behind as a last-ditch effort to bring Richter down. However Shaft could have been killed but his spirit remained tethered to earth via his dark powers. Remember that unlike his Rondo counterpart, Shaft is always seen as being transparent in SotN.
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Offline KaZudra

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Re: Timeline Analysis and Conflicts.
« Reply #6 on: September 08, 2011, 12:30:35 PM »
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It's entirely possible that Shaft didn't die from his battle with Richter the first time. He could've been wounded and then fled the castle. When you fight his 'ghost' it's not really his ghost as it is just another of his green spell orbs which he could have left behind as a last-ditch effort to bring Richter down. However Shaft could have been killed but his spirit remained tethered to earth via his dark powers. Remember that unlike his Rondo counterpart, Shaft is always seen as being transparent in SotN.

that makes sense, but why never make maria mention him?
According to SoTN, Maria at least traveled with Richter and Aided him to a Degree in Rondo.
it would have made some perfect explanation before you go to the inverted castle...
oh well, I guess its up to pure fan speculation on that one.

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Offline crisis

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Re: Timeline Analysis and Conflicts.
« Reply #7 on: September 08, 2011, 12:33:24 PM »
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If you think this timeline is bad, wait till you see the shenanigans Dave Cox will come up with.

Offline Puwexil

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Re: Timeline Analysis and Conflicts.
« Reply #8 on: September 08, 2011, 12:34:09 PM »
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Also SotN isn't an IGA game. He helped produce it and was also on as a graphics artist but that's about it (thank god).

Igarashi served as a programmer, scenario writer (meaning he penned the story, as he's often related), and assistant director (eventually becoming the sole director as Hagihara left the project) in Symphony. It is his game as much as anyone else's who worked on it, perhaps even more so than his later work, in the light of how it's still the only time he directed or programmed a game in the series. Igarashi's later games have seen him more in positions tied to producing and scenario writing.

Offline Nagumo

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Re: Timeline Analysis and Conflicts.
« Reply #9 on: September 08, 2011, 12:37:18 PM »
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I think this must have been explained a thousand times already, but after Shaft was defeated, he placed his soul inside a crystal ball (the one you see in Sotn) which allowed him to survive. It's not a plothole.   

Offline KaZudra

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Re: Timeline Analysis and Conflicts.
« Reply #10 on: September 08, 2011, 12:44:12 PM »
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I think this must have been explained a thousand times already, but after Shaft was defeated, he placed his soul inside a crystal ball (the one you see in Sotn) which allowed him to survive. It's not a plothole.   
Okay, but the point is why was this never mentioned in game, two lines in the game could sum everything up.
Maria "Shaft? I thought He Was Dead?"
Richter "He bound his soul to his material, he lives an empty existence now."
- or something along those lines.

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Offline darkwzrd4

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Re: Timeline Analysis and Conflicts.
« Reply #11 on: September 08, 2011, 03:09:50 PM »
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Okay, but the point is why was this never mentioned in game, two lines in the game could sum everything up.
Maria "Shaft? I thought He Was Dead?"
Richter "He bound his soul to his material, he lives an empty existence now."
- or something along those lines.
This is what I would add in to explain it:

Maria "Shaft!? I thought you killed him 5 years ago just before you defeated Dracula."
Richter "I did, but..."
Alucard "It's likely that we have Death to thank for that."
Maria "How is that possible?"
Alucard "He is the personification of death itself and thus is also the most powerful necromancer.  Calling back a ghost from Heaven or Hell is a simple task for him."
Behold my power and tremble

Offline Mortificator

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Re: Timeline Analysis and Conflicts.
« Reply #12 on: September 08, 2011, 03:24:37 PM »
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Why is it necessary to explain how Shaft came back, and not how Medusa did, or how Carmilla did, or how... well, you get the idea.
Soleil, not Soleiyu
Orlock, not Olrox
Bathory, not Bartley
Richter, not Richiter

Offline whitedragon_nall

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Re: Timeline Analysis and Conflicts.
« Reply #13 on: September 08, 2011, 04:00:29 PM »
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Why is it necessary to explain how Shaft came back, and not how Medusa did, or how Carmilla did, or how... well, you get the idea.
I somewhat agree, but Shaft did play a bigger role than just standard Castlevania boss. I don't think much attention should've been paid to him, but a small explanation would've been nice.

Offline DarkPrinceAlucard

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Re: Timeline Analysis and Conflicts.
« Reply #14 on: September 08, 2011, 04:01:11 PM »
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I think one thing people seem to be forgetting about is DEATH.

Yes the Grimm Reaper is on the same side as Shaft.

Maybe he thought Shaft could be a great help in resurrecting Dracula and decided to bring shaft back to life afterwards.


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