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Offline Jorge D. Fuentes

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Re: LoZ "Timeline" Theory
« Reply #15 on: October 27, 2011, 07:59:51 AM »
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What's the "Steam" age?
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Offline KaZudra

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Re: LoZ "Timeline" Theory
« Reply #16 on: October 27, 2011, 09:05:06 AM »
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What's the "Steam" age?
the period of time where technology is using Steam works, perfect example being trains.

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Re: LoZ "Timeline" Theory
« Reply #17 on: October 27, 2011, 01:33:47 PM »
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Good point.
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Offline Jorge D. Fuentes

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Re: LoZ "Timeline" Theory
« Reply #18 on: October 27, 2011, 02:16:28 PM »
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Is
the period of time where technology is using Steam works, perfect example being trains.

How is this relevant to Zelda games?  I mean, Spirit Tracks uses steam for its trains and its boats in the Wind Waker games and afterwards, but.... again, how is this relevant?
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Offline KaZudra

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Re: LoZ "Timeline" Theory
« Reply #19 on: October 27, 2011, 05:49:03 PM »
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Is
How is this relevant to Zelda games?  I mean, Spirit Tracks uses steam for its trains and its boats in the Wind Waker games and afterwards, but.... again, how is this relevant?

it's relevent because it's a revolution that changes the entire world, in this case, hyrule.
LoZ takes place in a more medieval time, LoZ II proves the time setting as there are no signs above primitive.

The Only Zelda Game (I Called it first!) that could happen would be a western like game.

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Offline Jorge D. Fuentes

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Re: LoZ "Timeline" Theory
« Reply #20 on: October 27, 2011, 06:50:44 PM »
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Ah... although I see your way of thinking, it's more of a fanon/preference thing.  After all, who's to say an event in between those games can send civilization back?  If something like the Great Flood can exist and wipe everything away, something like that could conceivably happen again.  Why use Trains if you can teleport?

Who needs Steam when you've got Magic?
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Offline KaZudra

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Re: LoZ "Timeline" Theory
« Reply #21 on: October 27, 2011, 07:01:12 PM »
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Ah... although I see your way of thinking, it's more of a fanon/preference thing.  After all, who's to say an event in between those games can send civilization back?  If something like the Great Flood can exist and wipe everything away, something like that could conceivably happen again.  Why use Trains if you can teleport?

Who needs Steam when you've got Magic?

If that'll be the case I'd say the story has something bigger and much more sinister than any other Zelda villain.

Steam? Magic? I HAVE SCIENCE! (always wanted to say that)

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Offline Jorge D. Fuentes

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Re: LoZ "Timeline" Theory
« Reply #22 on: October 27, 2011, 08:28:45 PM »
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The way I see it, the land masses in Zelda 1 and 2 are just way too different than anything in the older games.
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Offline X

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Re: LoZ "Timeline" Theory
« Reply #23 on: October 27, 2011, 09:04:33 PM »
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Quote
The way I see it, the land masses in Zelda 1 and 2 are just way too different than anything in the older games.

True, there are some big differences however the maps of original Zelda and AlttP also contain similarities. For instance Death Mountain is in exactly the same place. The pond where Hyrule castle resides in AlttP is where one of the dungeon islands is located in Zelda. dungeon 5 I think. But I did some playing around and by turning the map for AlttP on it's side so that Hyrule castle's gate is facing east rather then south, the resemblance is even more striking. the lost woods in AlttP is exactly where it is in Zelda. So is the cemetery (to an extent). Once more Hyrule castle shares the same spot as the dungeon on the pond. I think it's all up to interpretation at this point and that's due to the fact that the map of Zelda is far more rectangle then squared like AlttP is. But if you're not convinced Jorge then give this little map tilt a try and see for yourself. It's really interesting.
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Re: LoZ "Timeline" Theory
« Reply #24 on: October 27, 2011, 09:22:08 PM »
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That's way too much finagling to get one thing to resemble another.
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Re: LoZ "Timeline" Theory
« Reply #25 on: October 28, 2011, 12:26:44 AM »
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However don't take the point of view of the land being the same in different games for granted. Plus we don't know the amount of time that passes between most games. Also, Zelda 2 happens just a few years after LoZ and the maps don't match at all from any angle.
"Stuff and things."

Offline X

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Re: LoZ "Timeline" Theory
« Reply #26 on: October 28, 2011, 01:45:38 AM »
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Quote
However don't take the point of view of the land being the same in different games for granted. Plus we don't know the amount of time that passes between most games. Also, Zelda 2 happens just a few years after LoZ and the maps don't match at all from any angle.

The original map of Zelda is actually in Zelda II. It's located an the very bottom-left portion of the world map. It's a lot smaller then when you last traversed it but it is the exact same area. I even had a Nintendo player's guide that specifically stated this in a screen capture. In order to get there you have to go through the Death mountain maze until you reach the coast at the bottom of the world map. Hint: You get the magic hammer in this part of the game.

Here's the 'link'  ;D  http://vgmaps.com/Atlas/NES/LegendOfZelda-FirstQuest-Hyrule.png

Now compare the above to the small lower-left portion of the world map in Zelda II:
http://vgmaps.com/Atlas/NES/ZeldaII-AdventureOfLink-Hyrule.png
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Re: LoZ "Timeline" Theory
« Reply #27 on: October 28, 2011, 07:34:01 AM »
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That said, I wonder if Nintendo will ever create a Zelda game based in a "modern" setting. I'm not talking futuristic, but modern elements such as [primitive] pistols and technology here & there would really change the dynamic, but still keep the same aesthetic & style. I think a slight transition-style game would be pretty cool. (20+ years of "old times" games, a single modern one wouldn't hurt)

But I know that's a slippery slope, but if done right I think fans would accept it.

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Re: LoZ "Timeline" Theory
« Reply #28 on: October 28, 2011, 02:30:00 PM »
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That said, I wonder if Nintendo will ever create a Zelda game based in a "modern" setting. I'm not talking futuristic, but modern elements such as [primitive] pistols and technology here & there would really change the dynamic, but still keep the same aesthetic & style. I think a slight transition-style game would be pretty cool. (20+ years of "old times" games, a single modern one wouldn't hurt)

But I know that's a slippery slope, but if done right I think fans would accept it.

Thought about it at some point as well but how would link fight against a gunner would he use a musket as well and for some reason I think an arquebus should be the choice but then again they have remote bombs and bombchus so maybe a more advance musket than an arquebus.
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Come on now this was going to happen eventually  :P

Offline KaZudra

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Re: LoZ "Timeline" Theory
« Reply #29 on: October 28, 2011, 02:41:39 PM »
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That said, I wonder if Nintendo will ever create a Zelda game based in a "modern" setting. I'm not talking futuristic, but modern elements such as [primitive] pistols and technology here & there would really change the dynamic, but still keep the same aesthetic & style. I think a slight transition-style game would be pretty cool. (20+ years of "old times" games, a single modern one wouldn't hurt)

But I know that's a slippery slope, but if done right I think fans would accept it.

It can happen, assassin's Creed is kinda doing it (if they move on from Ezio)

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