There is difference in how you state your demands.
One thing is to ask: "Why don't you (Konami), please, consider making a game that will be based on previous (good) 2D outings of the series? We have some stats to back up that it could be profitable project."
I agree Koanmi deserves to be treated with professional courtesy, but they also deserve honest feedback as well. As for using statistical evidence to make a case, you're forgetting a few things...
First, Konami doesn't release all of the relevant data to the public. Although retail sales are routinely published, DLC sales are not --so we have no way of knowing the sales for games like Rebirth or Harmony of Despair. Furthermore, none of the dollar revenues or production costs are published either, so there's no way for us to compare the profit margins of any Castlevania games. For example --we know that LoS has sold 1.06 Million copies, but we don't any have data on the revenues produced by those sales. And since we also don't know the production costs, there's no way to produce any kind of cost/revenue analysis to measure profit margins. These figures would be central to any serious statistical discussion. I'd love to compare the figures for SotN, the GBA games, the DS games, DXC, Rebirth, and HD --but I just don't have access to the data.
Secondly, even if Konami published all of the relevant data --OA doesn't have the financing to hire professional market analysts, so any statistical arguments would be an amateur endeavor.
And finally, it's not the place of the consumer to make these kinds of statistical arguments to begin with. It's the consumer's role to provide the demand, and the business' role to provide the product. The challenge here is simply making the business aware of what product is desired.
And another is to shout: "Hey, Konami, give us 2D Demon Castle Wars HD and remake of CV3 and forget about LOS, because WE WANT IT, DAMMIT!!!"
See the difference?
Certainly. I'll concede the very first Mission Statement had some inappropriate, demanding, and abrasive language without any context whatsoever, but you've given zero credit for the rewrite or any other concessions that have already been made over these past 6 months. This comment also misrepresents OA's official position on LoS, and completely ignores the live and let live endorsement of a multiversal approach, which I have overstated numerous times throughout this topic.
As others already said, only demands, epsecially if they are stated quite forcefully, wouldn't be enough to kickstart anything. Only if you have some people at Konami that will back you up. But it's likely not the case.
You're right. OA needs an outpouring of fan support to show Konami that our demands are viable, and worthy of further analysis. And like I had mentioned to Flame, Legends 3 had the concrete advantage of a sympathetic insider, and now that IGA has been "retired" from Castlevania, we don't really have that kind of advantage...
Or were reached, but not ultimately interested at all.
No. OA's exposure has come primarily from the CVD, Facebook, Youtube, and to a much lesser degree --Rely on Horror, the Castlevania Syndicate, and just a handful of other forums (most of them foreign). I know you can't see the Facebook or Youtube analytics, but I can assure you that about 90% of the fans that have visited our page or viewed our videos originate from the CVD, Facebook, or Youtube. That was why I specifically cited those particular figures. It should also be noted, that the 4000 estimate precludes impact of lurkers, the overlap of multiple exposures, and the repeated viewings of the videos.
You need something to unite fans. And demands, especially that specific is not the way to do it. Besides, do you seriously believe that even if Konami listen to your ply, they will make the game exactly like you see it in your brain? I doubt it. So there is no neccessity to demand something that specific from them.
Are you still talking about the Demon Castle War and CV3? Because I've already made my case that the hardcore fans want those particular games... Or are you still talking about the quality demands? Things like a "serious investment" "2-D on HD console" "highest standards of gameplay, graphics, and design" etc...
Well this gets back to the point I just made about the negotiation strategy.
I see. So you believe we’re asking too much of Konami. Fair enough.
Quite frankly, it would be naive to believe that Konami will do everything that we’re asking for --even if we had thousands of fans behind our cause. But the fact is that by boldly put our demands on the table, we’ve raised the expectation and applied pressure that otherwise would not exist.
I don’t know if you have children... But if I tell my daughters to fold 6 loads of laundry before bed (knowing full well they usually do 2 or 3) they may strive for the 6, but only get 4 or 5 done loads folded. Have they failed to meet my demands? Yes, but they haven’t failed to improve --and improvement was the real expectation all along. And who knows, maybe those girls would surprise me by working their tails off and getting the 6 loads folded after all --the door is certainly open for that.
My point to you is this. The demands are a starting point for a negotiation. Excellent results never come from lowballing the expectations.
And furthermore, demanding the mediocre will guarantee mediocre results.
Loyality is such thing that it could easily go away.
Loyalty by definition doesn't easily go away, but things like unwanted change, dishonesty, and being taken for granted are all *very* real threats to the loyalty in any relationship --business or otherwise.
Especially if you demand something tailored to your own taste.
Your personalizing. And not giving any consideration to what your fellow fans want.
There is difference. MegaMan was like that for the last decade, this series practically breathes this trope. Castlevania never embraced this idea, except for few games that were tossed out of the canon. In general I couldn't remember any big Konami franchise that had several subseries going on at the same time (CV, Contra, MGS, SH).
That doesn't mean it can't be done.
On note: last big MGS project wasn't released twice. And Peace Walker was rereleased for the new platform, so it not like it was released twice on the same console.
I was specifically referring to the Snake Eater example I posted a couple days ago --perhaps you missed it...
Let’s consider the example of Snake Eater. Metal Gear Solid 3 had its original release way back in 2004, Subsistence in 2006, the Essential Collection in 2008, the HD Collection in 2011, and now the 3DS version is due in the next couple months. This kind of saturation almost harkens back to how greedily Capcom exploited Street Fighter II back in the 90’s --and we all know how that eventually ended...
I suppose I could cite Sons of Liberty as well, but no matter --Snake Eater makes the point.
There is difference between activity that could result in something and activity that could result in nothing. As far as I can say OA is not something that could make "a something good". But making Konami thing that old CV dans are obsessive group that lives in the past - could be a result. Besides I personally against ressurection of the 2D metroidvanias any soon. There was too many of them that offered too much of the same. I don't want CV fall into the self-repetition yet again, not after series seemingly more or less climbed out of that puddle of mud and moved on.
OA never specifically endorsed the Metroidvania format. Regardless, this comment (like so many others) clearly reveals a bias against OA's old-school ideals --and I'm sad to say there's just no reasoning with personal biases.
Correction; Mega Man is textbook example of how to do a timeline successfully.
You've got in Mega Man, a franchise who's story successfully spans centuries.
Classic ->100yr-> X ->100yr-> Zero ->200yr-> ZX ---->undisclosed amount, possibly thousands----> Legends
There is only 1 other universe, that being the Battle Network universe, which goes Battle Network ->200yr-> Star Force
And there is one alternate timeline, which is Rockman Online, which seems to run parallel to the Zero series.
Castlevania does a timeline good too, buuuut not AS good. the Mega Man world, and everything in it consistently evolves with the time that passes. Specifically the technology within the story.
You're making a fair point here, but the continuity connections tend to be somewhat loose --with Classic, X, and Zero probably being the tightest of the bunch --meanwhile Legends is really another story altogether... Megaman Classic has about as much in common with Legends, as Akumajo Dracula has in common with Lords of Shadow.
The problem with having IGA involved is that he tries to come up with gameplay before story or atmosphere or anything. Which affects things a bit. Especially when he tries to make sequels. I mean, look at what happened with PoR.
I just don't trust him to make a good Demon Castle War game. I feel his style of game making would mess it up. He would put too much time into trying to come up with some "unique" gameplay style, and not enough into the rest.
Demon Castle War would probably work best as a Classicvania. I for one was really surprised how well IGA's team reworked Rondo for the DXC --I'd really love an encore.