Has nobody ever heard of Dungeon Master? This game's dungeon scene screams it. It looks really cool but the animations for turning and moving forwards look to be a problem (too choppy). I can see people getting turned around in there without some sort of map system. They had this same type of dungeon play in the original Phantasy Star, however Phantasy Star's animation when turning and moving were smooth and top notch. This helped prevent the player from getting lost somewhat. you'd think nowadays they'd have the ability to implement smooth game play for this type of dungeon crawling. Maybe they just got lazy down the road somewhere or were in a rush to put the game out to market.