Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Is insane difficulty becoming a thing of the past?  (Read 24145 times)

0 Members and 1 Guest are viewing this topic.

Offline Bloodreign

  • Old school and nothing but old school
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 7582
  • Gender: Male
  • The Best
  • Awards The Great Collector: Has a seemingly obscene amount of Castlevania memorabilia. SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Is insane difficulty becoming a thing of the past?
« Reply #15 on: December 09, 2007, 11:44:31 AM »
0
In Reply To #5

I've had my Salamander, Twinbee, and Parodius Portable games for over a year now, the Parodius games are supposed to be the arcade versions, yet the rank in all 4 games in the collection (Parodius from the MSX matches the old MSX version's difficulty) none seem to have quite as high a rank as the original arcade versions did (no port could seem to match the rank, or difficulty, of the original arcade version), though Sexy Parodius near the end can lead to many a deaths, good luck. ;)
The other two games match the arcade in difficulty, Salamander Portable even throws in the Japanese version of Xexex, it's like having a bonus shooter, and it too is pretty difficult, you'll love it (I know I do). These old games didn't hold your hand throughout, you were pretty much on your own. :D

Offline The Last Belmont

  • Seasoned Adventurer
  • Master Hunter
  • *****
  • Posts: 1295
  • Gender: Male
    • Awards
  • Favorite Game: Castlevania II: Simon's Quest (NES)
  • Likes:
Re: Is insane difficulty becoming a thing of the past?
« Reply #16 on: December 09, 2007, 11:47:21 AM »
0
How could anyone LIKE a difficult game? I don't want it to be a cakewalk, but I don't want it to be difficult? Haven't you heard the story of how I broke my GBA SP because a difficult game?

I like being challenged, I don't like spending uber cash on a game then beat it and do everything in like 1 day. I prefer games that don't have a lives system or allow you infinite continues and you get to start on the level you left off. Hard is good, making you play what you've already mastered over again is not.
« Last Edit: December 09, 2007, 01:17:57 PM by The Last Belmont »
_______________________________________ ______________


Offline Kale

  • The Ophidian Lord
  • Master Hunter
  • *****
  • Posts: 2837
  • Gender: Male
  • Awards One-Time Show: Not quite a lurker, but posts infrequently and in only few areas. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Is insane difficulty becoming a thing of the past?
« Reply #17 on: December 09, 2007, 12:28:08 PM »
0
The reason games aren't as hard anymore, atleast one of the reasons, is that the characer you play have more ability now. Back then you were really limited, like Ryu can only slash and use a subweapon. The dodging was limited to jumping too. Now you're in 3d, you have more places to evade to and more equipment to help you.

The thing is... AI didn't improve as dramatically as character moility.

Offline shelverton.

  • Master Hunter
  • *****
  • Posts: 2085
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas. Capable of resolving arguments/fights peacefully without mod/admin intervention.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Is insane difficulty becoming a thing of the past?
« Reply #18 on: December 09, 2007, 04:49:05 PM »
0
In Reply To #17

I was sort of talking about DMC3.
People just don't think it's easy.
But if you do - congratulations! You're not human.

Though somehow I doubt you're telling the truth.
Or maybe you mean it gets easier after you've played it for hours. But that is you getting better at it, not the game being a cakewalk.

Offline Slayer

  • The Prince of a town called Bel-Air
  • Master Hunter
  • *****
  • Posts: 4850
  • The Fresh Prince of Bel-Air
  • Awards One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Likes:
Re: Is insane difficulty becoming a thing of the past?
« Reply #19 on: December 09, 2007, 05:21:11 PM »
0
Lol, yeah that's true. But the game that broke my GBA SP was the classic NES series CV.  ;D :o ::)
...touch
« Last Edit: December 09, 2007, 05:22:56 PM by Hunter of the Shadows »
----------------------------------------------
Tetris world record, set.
http://www.youtube.com/watch?v=d_3mxSPWAn4

Offline The Last Belmont

  • Seasoned Adventurer
  • Master Hunter
  • *****
  • Posts: 1295
  • Gender: Male
    • Awards
  • Favorite Game: Castlevania II: Simon's Quest (NES)
  • Likes:
Re: Is insane difficulty becoming a thing of the past?
« Reply #20 on: December 09, 2007, 07:48:52 PM »
0
In Reply To #17

I was sort of talking about DMC3.
People just don't think it's easy.
But if you do - congratulations! You're not human.


Oh 3, yeah 3 was pretty tough and took some time to finish, but it doesn't take more than probably a few weeks at most if you keep at it. The difficulty's just not balanced well, which makes some levels easy and some levels tough. If it had been balanced throughout it wouldn't have been that bad.
_______________________________________ ______________


Offline Rugal

  • I SHALL DEVOUR
  • Master Hunter
  • *****
  • Posts: 2061
  • Gender: Male
  • I SHALL DEVOUR
  • Awards A master of sarcasm whose words often drip with satire and cynicism. Will make a staunch stand on one subject and never, ever budge. The Great Defender will always defend the object of his or her fandom. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Is insane difficulty becoming a thing of the past?
« Reply #21 on: December 09, 2007, 08:18:20 PM »
0
I can beat Dante Must Die mode with Vergil pretty easily (EXCEPT FOR THAT DAMN CHESS BATTLE).

Anyway, the hardest game I've ever played has to be Gradius III (Arcade). That crap just gets too insane at times. I can one life Gradius III SNES.
Castlevania: Lords of Shadow sucks
DmC: Devil may Cry is the equivalent of trailer trash
"badly designed fat left on Lords of Shadow 2's bones."

Offline elbryan42

  • Bargle Nawdle Zouss???
  • Vampire Hunter
  • ***
  • Posts: 100
  • Gender: Male
    • Awards
Re: Is insane difficulty becoming a thing of the past?
« Reply #22 on: December 09, 2007, 10:22:32 PM »
0
Yeah, I'm trying to beat Gradius 3 currently. The end of Gradius 2 with the umpteen bosses in a row with one life was impossible enough. Gotta love that series. :P
----------------------------------------------------
Check out Elbryan42's Doom Depot! Check out the Doom 64 TC and download some Doom music.
http://doomdepot.doom2.net/

Offline Mr Sven

  • Did Blow up Megaton City - Dirty Ghouls!
  • Vampire Hunter
  • ***
  • Posts: 336
  • Gender: Male
    • Awards
Re: Is insane difficulty becoming a thing of the past?
« Reply #23 on: December 11, 2007, 11:28:18 AM »
0
Someone set us up the bomb
All your difficulty are belong to us!

Make your time.
Legio XIII

<-------- It's mee!

Offline Raphael Belmont

  • Completely New
  • Vampire Hunter
  • ***
  • Posts: 232
  • Gender: Male
  • whatever!
    • Awards
Re: Is insane difficulty becoming a thing of the past?
« Reply #24 on: December 12, 2007, 12:18:05 AM »
0
In Reply To #10

Difficult is fine, frustrating is not.

totally....just look at all snk bosses
______________________________________________________


Drac's army of zombie-trannie-weirdos

:-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*

Offline The Last Belmont

  • Seasoned Adventurer
  • Master Hunter
  • *****
  • Posts: 1295
  • Gender: Male
    • Awards
  • Favorite Game: Castlevania II: Simon's Quest (NES)
  • Likes:
Re: Is insane difficulty becoming a thing of the past?
« Reply #25 on: December 12, 2007, 07:59:08 PM »
0
i remember when the challenge of games weren't 'getting x item' or 'getting level 99', it was all about making that one jump, destroying the core, hunting the duck...

games these days just don't seem as rewarding when all is said and done.

Yeah I miss the good old days, it's hard for me to get into alot of new games especially the new rpg's they just aren't as addicting and enthralling as the older ones.
_______________________________________ ______________


Wonko

  • Guest
Re: Is insane difficulty becoming a thing of the past?
« Reply #26 on: December 13, 2007, 09:52:35 AM »
0
I think today's gamers are not really interested in "getting better" at the game. They're more about the story or playing online.

I love to get better at games, especially ones like Contra 4. Topping their high scores, beating them with one credit/life, but in the end, only other gamers like yourself won't see you as a nerd. ("Playing against a soulless computer? what a waste!")


I don't care what they think, though. Lately I've been playing a lot of Contra 4, Reaxxion, Arkanoid DS, Puzzle Quest, Every Extend Extra Extreme, and Geometry Wars Galaxies. I'm so addicted to them I have left games like Mass Effect, Assassin's Creed, Call of Duty 4 collecting dust.

Offline The Last Belmont

  • Seasoned Adventurer
  • Master Hunter
  • *****
  • Posts: 1295
  • Gender: Male
    • Awards
  • Favorite Game: Castlevania II: Simon's Quest (NES)
  • Likes:
Re: Is insane difficulty becoming a thing of the past?
« Reply #27 on: December 14, 2007, 07:26:09 AM »
0
always been a fan of higher difficulty levels.
_______________________________________ ______________


Nina

  • Guest
Re: Is insane difficulty becoming a thing of the past?
« Reply #28 on: February 11, 2008, 11:30:13 PM »
0
Is it just me who thinks that games should me FUN instaed of hard ? Ofcourse the challenge is a part of it , but it doesnt has to be insanely hard right ? When I talk to my friends almost all of them say that games should be really hard, but I dont agree with them. I used to feel like i had to play on the hardest diffficulty modes cause otherwise Id feel so useless.

HAVE FUN WHEN YOU PLAY THATS THE MOST IMPORTANT THING !! >:(

Offline Sonic_Reaper

  • The Elusive
  • Vampire Hunter
  • ***
  • Posts: 247
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days.
    • Dorian Tokici
    • Awards
Re: Is insane difficulty becoming a thing of the past?
« Reply #29 on: February 12, 2008, 07:21:57 AM »
0
Depends on your perspective.  For some people, hard = fun.  I wouldn't necessarily agree.

And someone mentioned PoR lv1 mode as equal to the challenge of old school games.  Uhm, no.  Bad example.  Even at lv1, the game still lets you use Ancient Armor (guaranteed 10 hits), healing items (abundant, and with Ancient Armor basically means = no challenge) as well as the Miser Ring (which means that if you exploited Wind's quest glitch and sold a buncha Thief Rings, you'll get an instant 99 ATK boost).  So in the end, lv1 mode is just a big failure.

Tags: