Am I the only person thinking that Resident Evil 6 is getting too harsh of a criticism prior to it's release? Sure, Resident Evil 5 has it's flaws, and the direction of the series since RE4 is sorta topsy-turfy from it's roots, but let's think about this for a minute. Sure, the horror is gone, but I think Resident Evil had more to do in the Survival aspect of the genre than being scary.
Survival, Not Horror?
For me, with my own experiences, Resident Evil was terrifying with the limitations of ammo, health, and inventory spaces. There was the reality of wasting too much ammo in a playthrough, only to run dry during a boss fight and be forced to start a new game (something that occurred to me in Code Veronica). There was always the possibility of running out of inventory space before finding a key item (which happened on more than one occasion in RE2), forcing you to backtrack to an item chest to clear the unnecessaries. But worst of all, because you had such limited inventory space, you had to lighten your weapons for the sake of freeing up room for health pick-ups or extra supplies. During my Chris playthrough in RE1, I found that you could only carry one gun, one kind of ammo, one health item, and one key. The other two were for picking up goodies. Six slots isn't enough. THIS was what Resident Evil specialized in. Silent Hill was always more "Horror" in the Survival Horror genre because it never really included survival elements. Puzzles and monsters were cool, but with infinite inventory space and stackable Health Drinks everywhere, there was no way Silent Hill is "Survival". This being said, am I angry that the games have taken the action route? Sure I am. I want a game to kick my ass. I enjoy the accomplishment of challenge and restrictions. Surviving with what you have at your disposal. It's an objective to conquer, and that is why Resident Evil was terrifying. Not in it's atmosphere, but in the core gameplay mechanics. You were weak because you were limited in terms of sight, supplies, and there weren't any checkpoints. Once you die, you lose the progress that was made after the last save, which itself was a necessary item to gather!
Zombies, Monsters, and Evolution of Gameplay
Looking back at how the original games were made, Zombies sure were amazing back then. Totally not ruined by countless uninspired films and classless Dead Rising titles. But what was Resi's competition during the PS1 era? Silent Hill? There was only one game during the original RE trilogy. House of the Dead? That was only available in Arcades at that time. A game of those caliber were only comparable to other monster titles such as Metal Gear Solid and Final Fantasy 7. Nowadays, what is RE's competition? Dead Space, Gears of War, FEAR, Left 4 Dead, Amnesia, and Uncharted. It couldn't remain as it was back in the original Playstation era. Granted, one of the best RE games is RE0, which I think perfected the whole Co-op in a Survival Horror game, but let's be real, the gameplay needed to be updated to benefit the new hardware. The change of the game's enemies and atmosphere, in this regard, makes sense if you consider the way games are evolving into more action set-pieces. See, like a virus, Resident Evil needed to evolve in order to remain relevant. The lack of evolution is what ruined RE5. Remember how bad the reaction was upon realizing you couldn't aim and walk? That was one of the final staples of the classic RE gameplay mechanics, and it got rusty after RE4 set the bar for future games. Basically, the industry took RE4 and improved around it's design, so when RE5 came out, all of the other third person shooters had succeeded past what the fourth RE game set during it's release. The industry is always changing, so RE had to change with it.
So gone are the zombies. On a story perspective, it's disappointing; however, looking at the industry as a whole, it makes more sense. In the wake of games like Halo, Killzone, Call of Duty, Gears of War, God of War, Uncharted... These are 10/10 games, and we're not even getting started on other Zombie and Horror games. Resident Evil has always been AAA in terms of quality. Again, the reason why RE5 was crap was because it ignored it's adaption to the new specs. It failed to evolve into next-gen. Like a virus, it needs to adapt into it's new surroundings. In an industry filled with Army games and epic set-piece action titles, Resident Evil can't be a brooding, atmospheric experience anymore if it wants to maintain the AAA quality spot. If it has to remain relevant amongst the CoDs, GoWs (Take your pick), and Left 4 Deads, it needs to be more action-paced. So like a virus, the actual plague in the games evolved too. It no longer became another "Zombie Game". The whole franchise is devoted to biological warfare. Biohazard, as it is originally titled, is what the franchise is all about. That's the theme. So why is it a crime to abandon zombies in Resident Evil if the core element of a virus has remained? It improves itself, it adapts to new environments. Slow, clunky undead was fine during tank controls and stiff aiming, but now the aiming is much better, the hardware is dramatically improved. Slow moving zombies are not scary anymore, and enemies need to pose more of a threat in order to compete with the Chimera, Strogg, Locust and Terrorists. So when the gamers become smarter, so should the enemies. So should the virus.
In summary, Resident Evil 6 is being unfairly judged as a "strict Horror Survival" game when it has already moved beyond it's golden age. It had to sacrifice the classic formula to take advantage of the new hardware specs and to rival it's competition; because of that, the old school atmosphere had to suffer. RE moved with the industry, and became more action oriented because that is the kind of games that gets the best ratings. Could you imagine how it could have been worse? Look at Silent Hill for a perfect example. SH has been sluggishly decaying because it has been stuck to it's roots for a decade. After so many installments, how long does it take before it loses it's sense of self-identity? When it tries to cling onto the classic feel while struggling to keep close to the rest of the industry? The only recent time it actually improved was when they took out combat altogether in Shattered Memories, and that game is criminally underrated because of it.
Whew, that was a mind-boggle of a post. If you found some flaws in my examination of the franchise, or if you disagree and have much better arguments, I'd love to hear it. Afterall, this was all typed off the top of my head without much thought into translating my perspective on the issue. I may have missed a few things, or I might be absolutely wrong on something I included. But hey, if you think I'm onto something? Goodie!