Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: The worst idea Castlevania's ever actually had?  (Read 55947 times)

0 Members and 1 Guest are viewing this topic.

Offline Munchy

  • Newbie
  • Master Hunter
  • *****
  • Posts: 1651
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #15 on: January 30, 2012, 07:26:10 PM »
0
Quick Time Events.

Offline Kingshango

  • Crisis's retired back up dancer.
  • Master Hunter
  • *****
  • Posts: 2170
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #16 on: January 30, 2012, 07:32:14 PM »
0
In b4 LoS haters


Worst idea ever had? Lord of the Rings-vania!


Quick Time Events.


planet of the apes ending
Like clockwork, It's all downhill from here guys, might as well pack it up.


But in the interest to potentially save the thread, Judgement while not being a totally bad idea, the execution was off.

Oh and Konami not porting over Castlevania:The arcade.
« Last Edit: January 30, 2012, 07:42:03 PM by Kingshango »

Offline Ahasverus

  • Just a long slumber
  • Master Hunter
  • *****
  • Posts: 3059
  • Gender: Male
  • Wandering on horizon road
  • Awards Permanent Resident: Seems to always be around to post/reply. Town Crier: Updates the forum with many news items, often not even Castlevania. The Great Defender will always defend the object of his or her fandom.
    • Awards
  • Favorite Game: DraculaX: Rondo of Blood (PC-Engine)
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #17 on: January 30, 2012, 07:36:51 PM »
0
Aaand this thread becomes the LoS thread #41487463546874 in this forum. Congratulations!

/jk

We won't let this happen again, will we??  ;)

Another big, big, like Elephant Big mistake was to keep the series away from a home console for 5 years, considering the generational leap brought the fall of eastern companies and series that could not adapt to the new order. LoS was like 2 years late in that regard, IMO.

Everything comes full circle

Offline crisis

  • Master Hunter
  • *****
  • Posts: 5863
  • Awards The Trollmeister: Knows just the right thing to say to tick you off, sometimes. The Great Collector: Has a seemingly obscene amount of Castlevania memorabilia.
    • Awards
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #18 on: January 30, 2012, 07:48:56 PM »
0
Had they said "iga's lame sequels/retconning of some games" or "copypasta in metroidvanias," would the thread still be going downhill?


In a related note, IGA himself admitted that the worst mistake he's made was releasing an official timeline,

Quote
•W[3]I've wanted to ask this for a while: what do you think, in the whole history of Castlevania, was the worst decision anybody ever made about the series?
•Iga: Probably when we put out the timeline. Because since Dracula only appears every 100 years, we made the whole timeline and ran out of places to put in another game. I made the timeline, but I shouldn't have actually released it, because now it's all official. That was a bad decision.

Offline Kingshango

  • Crisis's retired back up dancer.
  • Master Hunter
  • *****
  • Posts: 2170
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #19 on: January 30, 2012, 08:19:23 PM »
0
Had they said "iga's lame sequels/retconning of some games" or "copypasta in metroidvanias," would the thread still be going downhill?

Yep, I take no side's in the LoS vs classic/metroidvania fan's war, im a true neutural and all are my enemies if they get in my way and that's the bottom line cause Kingshango said so!. *crack's open a can of beer*

Also the timeline thing I agree with, that was just a mess waiting to happen. If anything the worst idea Castlevania's ever thought of by far was Aria of Sorrow bringing up the "1999 battle" into the mess.

Oh and Portrait of Ruin.
« Last Edit: January 30, 2012, 08:24:44 PM by Kingshango »

Offline Lumi Kløvstad

  • Specialist in Revolutions, Smuggling, Gunrunning, Bootlegging, and Orgies
  • Master Hunter
  • *****
  • Posts: 1957
  • Simon's in goddamn Smash
  • Awards Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania 64 (N64)
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #20 on: January 30, 2012, 08:34:44 PM »
0
Aria of Sorrow introducing the 1999 Battle actually is one of the worst decisions, as that ended up necessitating the reboot later on to fit more games into the franchise. YOU JUST DON'T CAP YOUR TIMELINE LIKE THAT.

Glad to see Iga agreed.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Karmoon

  • Newbie
  • *
  • Posts: 4
  • Only at the Castle Gate...
    • Awards
Re: The worst idea Castlevania's ever actually had?
« Reply #21 on: January 30, 2012, 09:14:25 PM »
0
I absolutely abhored the way the took the franchise to Japan and Japanesified it. It's peurile and it sticks out like a sore thumb. The artwork went from awesome (SotN) to crappy modern anime style - grey, flat and lifeless.

Simon is a simple guy. He goes around without trousers stealing Dracula's money, eating his food, crucifying his friends, and then he socks it to Dracula fair and square. That's what fighting the dark lord should be like.

Then Soma is some feathered-haired teenaged gimp with girlfriend issues and he likes farming and i dunno why but he's actually dracula anyway. Alucard went from being a dark and torn hero (with good reason) to being some andryogenous salaryman called Kenji Tanaka or something.
He's a European prince of antiquity, when the hell did he have time to go and learn Japanese? Did he study at university? Did he go on the JET programme after to help him get his foot in the door? How did he get his job as a salaryman? Did he make the ghost familiar switch the entrance applications? I find it really hard to see the son of dracula, a man who can change his form at will, suck up to his boss at work and be forced to go out drinking with him.

Sorry, Japan, your egotism on this one was a crock of crap. :)

Castlevania should be about avoiding medusa heads and stealing pot roasts from dracula.

Offline crisis

  • Master Hunter
  • *****
  • Posts: 5863
  • Awards The Trollmeister: Knows just the right thing to say to tick you off, sometimes. The Great Collector: Has a seemingly obscene amount of Castlevania memorabilia.
    • Awards
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #22 on: January 30, 2012, 09:21:37 PM »
0
Quote
Then Soma is some feathered-haired teenaged gimp with girlfriend issues and he likes farming and i dunno why but he's actually dracula anyway. Alucard went from being a dark and torn hero (with good reason) to being some andryogenous salaryman called Kenji Tanaka or something.
He's a European prince of antiquity, when the hell did he have time to go and learn Japanese? Did he study at university? Did he go on the JET programme after to help him get his foot in the door? How did he get his job as a salaryman? Did he make the ghost familiar switch the entrance applications? I find it really hard to see the son of dracula, a man who can change his form at will, suck up to his boss at work and be forced to go out drinking with him.

Sorry, Japan, your egotism on this one was a crock of crap. :)

Castlevania should be about avoiding medusa heads and stealing pot roasts from dracula.

LOL, agreed.  ;)

Offline GummiCandyful

  • Vampire Hunter
  • ***
  • Posts: 169
  • Gender: Female
  • Lurker
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #23 on: January 30, 2012, 09:30:22 PM »
0
I think the worst idea (other than Judgment) was IGA having the Belmonts unable to wield the whip until 1999, and this is still yet to be explained.

My honorable mention goes to Warren Ellis' adaption of Dracula's Curse: bestiality, naked Alucard and no Grant, 'nuff said.


The Triforce of Fuckery

Offline Sumac

  • Legendary Hunter
  • ****
  • Posts: 956
  • Logic dominates. Fools must be controlled.
  • Awards The Great Defender will always defend the object of his or her fandom. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #24 on: January 30, 2012, 11:14:01 PM »
0
I wouldn't say that official timeline was a bad idea. Practically all games already had a clear connection between each other. Official timeline just sorted this out. However, I do agree that 1999 battle was a bad decision, since it forced all new games to take place in the past that was aready crowded with Dracula ressurections.

And I agree with Karmoon about "animefication" of CV. It was one of the many things that make me quite dislike latest 2D entries in the series.

Offline A-Yty

  • Your beloved monster
  • Master Hunter
  • *****
  • Posts: 5209
  • Gender: Male
  • Floating Catacomb janitor
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. The Retro Gamer: Has a heated passion for the oldschool VG Titles. Permanent Resident: Seems to always be around to post/reply.
    • Linnavaanijat
    • Awards
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #25 on: January 31, 2012, 03:06:41 AM »
0
Well, Alucard is nigh immortal, likely doesn't need to eat or sleep and is pretty driven. I don't think learning Japanese - or any other language for that matter - should be much of a challenge for him.


Offline Kingshango

  • Crisis's retired back up dancer.
  • Master Hunter
  • *****
  • Posts: 2170
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #26 on: January 31, 2012, 03:33:02 AM »
0
The bigger question is why become a japanese CIA agent, why not FBI?


Offline Flame

  • Master Hunter
  • *****
  • Posts: 3942
  • Gender: Male
  • Master of Castle von Morder
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #27 on: January 31, 2012, 03:58:46 AM »
0
Because the plot dictates that Dracula reincarnated as an albino Japanese kid. And that Shinto (was it shinto?) priest helped seal the castle. IDK.

Maybe because Japanese people would have no problem seeing an overly effeminate man with long hair waltzing about whereas somewhere else he might draw more attention?
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Nagumo

  • Midnight Memory
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 3119
  • Gender: Female
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. Capable of resolving arguments/fights peacefully without mod/admin intervention. The Unfazed: Never loses his/her calm, even in the most heated arguments. Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #28 on: January 31, 2012, 06:09:04 AM »
0
In a related note, IGA himself admitted that the worst mistake he's made was releasing an official timeline,

That's apperently because the timeline got leaked while it was used as a reference for another project. But like earlier mentioned, the games all got a clear connenction to each other so it still worked. Perhaps he thought it was a bad idea because when the timeline got released back then, 50% of all the games were already gaiden titles?           

Offline Vampire Killer

  • HOLY CROSS, Batman!
  • Legendary Hunter
  • ****
  • Posts: 659
  • Awards The Great Defender will always defend the object of his or her fandom. Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: The worst idea Castlevania's ever actually had?
« Reply #29 on: January 31, 2012, 07:02:53 AM »
0
(click to show/hide)



  ,nuff said.  That game sucked so bad it was downright sinful. :-X
« Last Edit: January 31, 2012, 07:04:50 AM by Vampire Killer »
Behold my true form......IS A CHAIR!!!

Tags: