Chapter 5: Areas and bosses of the night (and boredom).
As it was said before, SOTN doesn't have separate levels; instead there are multiple interconnected areas, each representing certain location of the Castle. This chapter dedicated to brief description of those locations. I will comment on both Normal and Reversed versions at same time, since there is very little actual differences between them...save for the fact, that one is Upside Down. Duh.
Castle Entrance / Reverse Entrance.
Is the first are in the main game. Since it is recreation of the first level from the original Castlevania, this area has one of the best level structures in the game. Like in Rondo of Blood, the corridors are free from platforms, but inhabited by zombies. Fishmen basement, in this version is not a basement per se, but a part of the water-filled actual cave, that player will visit later in the game. This is one of the few places in the game, where enemies (Fishmen) keep spawning non-stop. In the corner of the "Fishmen Place" player can find small room with torch - this is the same room, where Shaft was keeping Maria in Rondo. Reversed version of this place is not remarkable at all, though corridors have interesting enemies like Dodos and Orobouros, which after death transforms into bone dragon that moves in the background. There is no boss in any version of this area, though you can fight Slogra and Gaibon in the place where, Alucard meet Reaper. They will escape after some beating. The music here is, probably, trademark melody of the whole game - Dracula's Castle.
Alchemy Lab / Necromancy Lab
In both versions, this area looks nothing like a laboratory. It is more similar to the museum, what with giant statues here and there. The only things, which will occasionally remind player, what this place is supposed to be, are tables with retorts that could be found in this place. This area is very impressive in size and level of detail, but very boring in its structure: there is a lot of meaningless jumping and copypasted chambers. In the reversed Lab there are few rooms, filled with Lesser Demons and some other enemies - one of the few rare relatively challenging places in the game. Bosses in the normal version are Slogra and Gaibon - they use the same tactics as in SCV4 and have new attack in which they combine they efforts to kill Alucard. It doesn't make them stronger though. Boss of the reversed Lab is graphically impressive, but even less challenging, than Reaper's minions.
Marble Gallery / Black Marble Gallery
Somewhat lazily designed area. Tones of copypasted stuff everywhere and rather strange structure. First notable thing about this place is a giant clock, which in both Castles can open a way to the large secret area that is crucial for the game completion. In normal version it can be opened by equipping Rings of Sun and Moon. In reversed Castle you need to collect all Dracula's details to gain access to the secret place and battle Shaft. Second notable thing about this level is a long (very long) copypasted corridor. In the normal Castle it’s the only place where player can meet Diplocephaulus, kind of...odd enemy, for the lack of better term. In the reversed corridor there are only some flying skulls and skeletons. What a joke. Normal version of Gallery doesn't have boss, but reversed has Shaft and Dracula as bosses. Shaft attempts to be challenging (and he once again uses his spheres - 6 this time), but with Alucard's abilities (and Rebound Stone) he is not much of a serious threat. Dracula is strong...and that's about it. Player doesn't need to use any kind of clever tactic to defeat him, just dodging his seldom attacks and constantly hacking at him will be enough. Kind of major let down, after inventive battle in Dracula X and rather non-trivial fight in Bloodlines. Maybe Dracula boss battle was rushed too?
Outer Wall / Reversed Outer Wall
Needlessly big transition area. To cover the fact, that its design is rather lacking, developers make it so weather randomly changes in this area, after each visit of the player. It does make things a bit better. In the bottom of the area player can find room with telescope to watch Ferryman in his natural habitat. Also, player can prove himself as young ornithologist and watch life cycle of a white bird. Player needs to revisit this room again and again to see how the bird will lay eggs and how two little chicks will grow up. This probably one of the most amusing things in SOTN...that has nothing to do with actual game. Boss of the regular area is Doppelganger10, who is simply Alucard’s double with small amount of life. The only notable thing about him - is his very spectacular appearance, from behind stone Mayan plates on the wall. In the Reversed Wall the boss is the (Frankenstein's) Monster. Or at least this cartoonish thing is supposed to be him. Both are very easy to defeat.
Long Library / Forbidden Library
Library is a dead end area, since it doesn't connect to any other level in the game. On the good side, regular version has Librarian from whom you can buy some important stuff. Area has one of the very few actual 3D monsters in the game - Spellbook. Other inhabitants include Dhuron from Castlevania 3 and lots of FleaMen. Reversed area has interesting set of enemies that are reference Wizard of Oz: Scarecrow, Tin Man and Lion. None of them even remotely resemble their Oz counterparts in appearance, though. Also, Lion is seemingly partially copypasted from Armor Lord. In general both versions are quite boring and uneventful. Boss exists only in normal version of the Library. It is Lesser Demon, who will try some lame attacks and monster spawning to distract player. He will later appear us regular enemy in the second castle. He is very easy to defeat, as most bosses of the game.
Clock Tower / Reversed Clock Tower
Clock Tower, SOTN Edition. Actually this area takes a lot from its predecessor from Rondo. At least, when it comes to the level structure it's almost faithfully recreates structure of the Clock Tower from ROB. Even Annette's prison cell is here, though, to open it, player needs to strike four cogs in two rooms. As for the design, it's kind of nice, but somewhat messy with all this mechanical parts here and there. Background of moving cogs looks rather unimpressive. Overall, Clock Tower wasn't the best level in Rondo, neither its here. Dracula X version of the area can topple this version any day. Reversed Clock Tower is pretty much the same deal, only it one of the few areas, which actually attempts to be hard. If player doesn't want to lose a lot of nerves, he'd better skip this part, using Mist form. Bosses of the areas are Karasuman for normal version and Darkwing Bat for Reversed. Karasuman is very easy boss that can be cornered and killed easily. Later he'll appear as regular enemy. Darkwing Bat is SOTN's version of the Phantom Bat from the first CV. It has the similar attacks to his Rondo version and doesn't pose any kind of challenge. The room, where you fight bosses is the same place, where you have fought Shaft’s Ghost in Rondo.
Underground Cavern / Reversed Underground Cavern
It starts from several boring vertical chambers and continues into interesting cave labyrinth. It is one of the better designed areas in the game, that doesn’t follow Rondo’s pattern. Reversed version is full of supposedly difficult enemies, that in reality not very hard to defeat at all. The area has a beautiful waterfall and ferryman with atrocious voice acting. Boss in the regular version is Scylla. However, before fighting her, player will fight one of its worms and only later the boss himself (clever idea, BTW). The legendary monster doesn't have legendary difficulty to match. In reversed Caverns boss is the Doppelganger40 - supposedly stronger version of the Alucard's double, who is not as dangerous as mainly annoying. Scylla’s room in the reversed Castle filled with rather screwed enemy – Evil Octopus. Seriously, these guys look insane.
Nightmare
This place is a one room area, which exists only in regular Castle. Here player will listen to some cheesy dialogue and fight a Succubus. To access this area player must put Alucard to sleep (save his game) in suspicious save room. Save sphere is colored purple in this room instead of usual combination of red and yellow. This is where I don't understand developers of this game...They had a perfect opportunity to surprise player with a sudden battle, but instead they clearly marked fake save room as a trap. Whatever. Succubus herself is rather lame boss and she could be killed in less than 30-40 seconds without trying. There are only two notable things about her: she is voiced (and when it comes to Castlevania being a voiced villain is a truly big accomplishment) and she has bare chest in her artwork, which was censored, when the game was released in America. It seems according to censors, hacking zombies into bloody pieces is OK, but visible nipples are evil. Let's continue...
Royal Chapel / Anti-Chapel
What with the stupid name "Anti-Chapel"? Well, whatever...Anyway, Royal Chapel is the most beautiful area in the game. If this place had unforgivable platforming it could have deserved title of one of the best levels in the history of the series. But even in its current form it is breathtaking location. Music and unearthly atmosphere make their work and almost charm the player. The fact, that it one of the few challenging places in the game, full of platforming action, also helps great deal. There is also interesting place - confession booth, in which player can summon ghosts of a preacher and a woman. Boss of the normal Chapel is the Hyppogryph. He is rather lacking as a boss. When I fought him I had impression, that I was playing as the boss of the level and the poor thing was newbie player, since it looked like Hyppogryph was trying to escape from me to the corner of the room. Boss of the Anti-Chapel is Medusa. She could be dangerous, if player will not use shield. Otherwise, battle with her is uneventful.
Castle Keep / Reversed Castle Keep
Yeah, I am describing the last area in almost every Castlevania game prior, in the middle of the areas list. Strange. Anyway, this area if fairly short, contains few upgrades and teleport from one castle to another. In the regular Castle Keep the boss is the Richter Belmont. In order to defeat him and receive access to the Second Castle, player needs to take Holy Glasses from Maria in the secret location under giant clock in Marble Gallery…on the fool moon, of the 4th month, with hat of equinox an ivory staff equipped….Sorry, wrong game. Otherwise, player will be forced to kill Richter and receive bad ending. There is no boss in the Reversed Keep.
Olrox's Quarters / Deathwing's Lair
Despite impression from the beautiful music (and this is one of the best tracks in the game, IMO), this area is not expensive looking and lavish with gold and good looking furniture. It's mostly consists from different grey boring corridors with spikes and zombies and big open field with fountain in the middle. There is really nothing interesting here. Normal boss is Olrox, who will fight player in two forms. In the first part of the fight he looks like expensively dressed vampire. In the second - he transforms in the ugly reptilian creature. This battle maybe not very hard, but very very spectacular, thanks to the awesome special effects. It is certainly one of the best boss fights in the whole game. His counterpart boss in the Reversed Castle is, appropriately, worst boss in the game, who you can defeat with just attacking and walking a bit in front of him. Pathetic. This was the battle after I stopped played SOTN for the first time, BTW.
And who the hell is Deathwing?
Coliseum / Reversed Coliseum
Rather small area with very basic design. Corridors and chambers, chambers and corridors + few rooms in the corners. The only notable thing about normal version is the awesome music (that reminds me about Santa Esmeralda's hit "Don't let be misunderstood" - somebody ought to make the mix of the two) and battle with bosses - Minotaur and Werewolf. Or rather not battle itself, but cringe inducing monologue of evUl Richter. The boss battle can be hard, if player will not see through the tactic of Wolf and Bull combo. Their sprites are reused from Rondo, but as was the case with Slogra and Gaibon, Werewolf and Minotaur can combine their efforts to destroy Alucard. On note: they can use their post-mortem attacks from Rondo as regular attacks and they usually use them at the same time. Both monsters become regular enemies in the reversed version of the area. Boss battle in the upside down Coliseum is also very impressive. Alucard will be put against his former comrades from Castlevania 3 - Trevor Belmont, Grant Da Nasty and Sypha Belnades (not actual ones, but imposter zombies, I guess). While the battle is not very hard, player still must be a bit cautious, since he will deal not with the one, but with three relatively quick opponents at the same time. Each of the enemies covers his own area – Trevor attacks on the ground level, Sypha doesn’t allow to jump closely to her and Grant delivers sneak attacks, while player busy dealing with his teammates. To make life easier, player can defeat Trevor or Sypha first and then destroy Grant. Though, when I last played the game, I defeated Grant first, since he jumped around me like annoying frog and received punishment he was asking for.
Abandoned Mine / Cave
Much like Outer Wall this is another transition area. Unlike Wall, it’s short, so it's more tolerable. There is not much to say about this place, aside from the fact that is has very impressive entrance, designed as the head of the dog (Cerberus). Slogra and Gaibon serve as regular enemies in the Cave, but they are barely a threat. Boss of the normal area is Cerberus, who is laughably easy. Boss of the Cave is Reaper, who is even EASIER. Yeah, great Reaper, who always was nightmare of the Castlevania players in this game, was reduced to mere pitiful boss fight. Not for the last time sadly. Reaper fights in two forms, he starts as traditional Reaper in purple robe (but without big scythe) and attempts to overcrowd player with multiple sickles. In his second form he transforms into something...skeletal, that probably must vaguely resemble Anubis. In that odd appearance he fights with two giant sickles and barely can move. Player will not have any problems to dispatch him very quickly. It seems, it is this battle, which started, happily, short-lived tradition of transforming Reaper in some odd form in the second part of the battle with him.
Catacombs / Floating Catacombs
Well, technically they are indeed floating catacombs, what have you...
This area combines interesting level structure and the boring one in single package. There are big rooms with lots of platforming and at the same time - some long corridors. Also, this area serves as a home for the one (and maybe only) difficult enemy in the game - Discus Lord. I am not sure how good he is at conversations (I needed to do that lame pun), but he is very good with his main weapon - razor-bladed disc, that he throws like some kind of giant yo-yo. There is also funny enemy Bone Ark - two skeletons who carry Bone Dragon Skull on the palanquin. If player kills Bone Dragon Skull, both skeletons will start madly running away from the player. Anyway, while level structure is a bit basic, this place is certainly not boring, since it’s filled with the enemies. If only other areas of the castle were more like this...In this place player must navigate through the corridor with spikes, using Alucard bat form and sonic wave. It could be a bit hard to go through this place, but not very much. Boss of the regular area, is definitely on of the most impressive beasts in the game - Legion (I want to punch idiot who renamed him into Granfaloon in western version). This thing consists of multiple human bodies with some sort of worm like thing in the middle. This battle maybe not very hard, but very very impressive in the scale and atmosphere. The same goes for the boss of the reversed version of this area - Galamoth. He is a two screen tall lizard with wand, which he can use to call lightning. While one of the most impressive battles in the game, this fight is not mandatory and player can complete game without defeating Dracula's rival. Besides, this battle was designed a bit unfairly, so if player want to take down Galamoth fair and square he’ll need A LOT of patience and the best equipment he can find. Alternatively, player can use Shield Rod + Alucard Shield combination to kill thunder lizard in 10 seconds. Sadly there is no big reward for doing this.