Why the F would you make ten 50x50px tiles for a 500x500 background? A tile should never be more than 8x16, 16x16, 8x32, or 32x32 in size.
You are completely missing the points of all this.
1) Tiles can be repeated. It's called tiling. Either that's why they're called tiles or that's why it's called tiling. Either way, tiles and textures are the exact same. Yes, you can even stretch tiles.
2) A tile is placed on a 2D surface in a 2D plane. A texture is placed on a 2D surface in a 3D space. That's the only difference between a tile and a texture.
3) A tile is not the same as a map (the term used in Gameboy Advance and DS emulators). Let's look at Dragon Force on the Sega Saturn, as it's a prime example of the difference between tiles and maps.
This is a map.
As is this.But this is made from tiles.This is made of tiles placed over a map.Full-screen portraits aren't tiles; they don't need to be in most cases. There are exceptions to the case, though. Take Kirby for example.
This would be done with tiles because there's so much wasted memory otherwise due to the repetition of 8x8 color blocks. Break it down to 8x8px cells and count all the monotone pink or monotone white cells in the pause screen. Take them all out except for one each and compress them all together and see how much memory you save.