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Offline beingthehero

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Re: Sega...
« Reply #45 on: February 23, 2012, 05:50:10 PM »
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I think they'd lose their appeal, at least in the sound department (besides sound effects). For Contra's rock-and-techno-heavy soundtrack, it absolutely shines on the Genesis's FM sound chip. The SNES was good as orchestral music, but the Genesis excelled when it came to rock and techno (like Streets of Rage). Heck, Bloodlines and Ys III proved that the Genesis was great even at orchestral music.

Offline Ed Oscuro

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Re: Sega...
« Reply #46 on: February 24, 2012, 10:59:29 AM »
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you can play Bloodlines on the Nomad & experience Bloodlines anywhere





Then right after you can pick up your DSi & play Portrait of Ruin to make the connection o.o;;
Gotta love that terrible backlight bleed :(  Of course, I got my Nomads well after 2001, and they weren't really in their prime I suppose.  How's yours holding up, PFG?

I usually took along Revenge of Shinobi or Shadow Dancer, anyway.

I don't think some of the fake rotation stuff works well in Bloodlines (nor in Contra Hard Corps, actually) but the water reflection effect was great.  Great music here too.
« Last Edit: February 24, 2012, 11:01:53 AM by Ed Oscuro »

Offline TheouAegis

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Re: Sega...
« Reply #47 on: February 24, 2012, 06:07:02 PM »
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I want a Classicvania for two simple reasons concerning Metroidvanias: 1) There are too many Metroidvanias with very little useful new content added, and 2) the classicvanias have shown over the decades that they are at the core of advancing the series.

I'm sorry, but I see no significant difference between SOTN and OOE. I tire of them just as quickly, they feel just as repetitive, and both feel like they just throw in enemies willy-nilly at times, more so than the classicvanias, I mean.

But we had CV1 and then CV3 (skipping the obvious) which added some new gameplay mechanics (not just the swappable heroes). The series detoured to the Gameboy and I don't count that as anything of real value, except maybe the rolling eyeballs. You can't say "Oh they had 6 classicvanias before the SNES!" when the Gameboy ones were downgrades to the formula (ropes? seriously?). Ok, I do kinda want ropes in a new Castlevania game, but within limit, not as the primary means of ascension. Then we got Bloodlines, SCV4 and Akumajo X68000 and Rondo, all great additions to the Classicvania saga with additional mechanics (not to mention the she-wolf :D). And with the return of Shinobi now on the 3DS (my buddy and I couldn't beat the first level the first time we played it), there's no reason to not bring back classicvania's platformer action. Because really, metroidvanias are for pussies who are afraid of heights.  :-X

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« Last Edit: February 24, 2012, 06:11:07 PM by TheouAegis »
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Offline Sumac

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Re: Sega...
« Reply #48 on: February 24, 2012, 06:13:53 PM »
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To be fair CVA subseries wasn't completely useless. CVA2, to my knowledge, is the only game in the series, where you can choose stage Megaman style. And without CVA there wouldn't CVA2.

Offline Munchy

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Re: Sega...
« Reply #49 on: February 24, 2012, 07:26:46 PM »
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To be fair CVA subseries wasn't completely useless. CVA2, to my knowledge, is the only game in the series, where you can choose stage Megaman style. And without CVA there wouldn't CVA2.

Well, if you really wanna get picky, LoI allows that choice as well. Just not in a stage select screen.

As janky as it is, I like CVA.

Offline Dark Nemesis

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Re: Sega...
« Reply #50 on: February 25, 2012, 09:22:15 AM »
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To be fair CVA subseries wasn't completely useless. CVA2, to my knowledge, is the only game in the series, where you can choose stage Megaman style. And without CVA there wouldn't CVA2.

Many people don't like CVA, but for me it was the first Castlevania i've played and so it holds a special place in my heart, but CVA2, was something incredibly, when it has been released back then.
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