I want a Classicvania for two simple reasons concerning Metroidvanias: 1) There are too many Metroidvanias with very little useful new content added, and 2) the classicvanias have shown over the decades that they are at the core of advancing the series.
I'm sorry, but I see no significant difference between SOTN and OOE. I tire of them just as quickly, they feel just as repetitive, and both feel like they just throw in enemies willy-nilly at times, more so than the classicvanias, I mean.
But we had CV1 and then CV3 (skipping the obvious) which added some new gameplay mechanics (not just the swappable heroes). The series detoured to the Gameboy and I don't count that as anything of real value, except maybe the rolling eyeballs. You can't say "Oh they had 6 classicvanias before the SNES!" when the Gameboy ones were downgrades to the formula (ropes? seriously?). Ok, I do kinda want ropes in a new Castlevania game, but within limit, not as the primary means of ascension. Then we got Bloodlines, SCV4 and Akumajo X68000 and Rondo, all great additions to the Classicvania saga with additional mechanics (not to mention the she-wolf

). And with the return of Shinobi now on the 3DS (my buddy and I couldn't beat the first level the first time we played it), there's no reason to not bring back classicvania's platformer action. Because really, metroidvanias are for pussies who are afraid of heights.

*jumps off ihs roof*
I STILL HAVE THREE LIIIIIIIiiiiiiiiiiiiiiiiivvvvvessssssss
ss.....
[Engraved on Tombstone]
"He sucked at platformers"