Veil of Shadows is going to be based on the cancelled 32x game bloodletting.
Not a whole lot is known about bloodletting. We do know what the characters would have looked like and that richter, an unknown character, and maria are all involved. Much of the resources that were supposed to be in bloodletting went into symphony of the night. Because of that I am using the sotn graphics to build the stages. The stages will be loosely based on the original castlevania but I want to stress the loosely part of that.
This is going to be a stage by stage game. Once a stage is clear there is no going back. Stages are fairly open in design which should allow some exploration on a per stage basis before finding your way to the boss and clearing out the stage. There may be alternate routes to the final stage not sure just yet.
Right now I am deciding on audio. I don't know what music is going in for sure or what sfx will be used.
The plot will try to explore what might have happened in bloodletting but since no one actually knows it will be a guess.
That is the concept I settled on for this one.
UPDATE: 5-28-2012I am at alpha build 009 today. I finally have something to show also. Not the greatest video I have ever done but my software isn't running under 8 very well so I had to record it as an avi and then edit it in vegas. Otherwise it would have been much higher quality.
Veil of Shadows Alpha Build 009It's pretty rough right now. There are a few issues I want to iron out. Attacking while jumping causes the character to halt forward movement and drop right where you attacked at. The wall jump which you don't see in the video works but not as well as I want. I can fix that when I add running up walls and back-flipping off of them. The cross is just kinda tossed together not really functioning as it should but I needed to have an action applied to the throw button. Attacking is actually 3 parts. You can press attack once twice or three times to combo but in the video it is hard to catch because all the frames are alike and not well timed because of that fact. When I have time to build new frames to fill in the combo it will look much much better. You can however combo with the cross just fine which I will show in the next video. All of the environment was built on the fly so I could test and none of it is staying so you won't actually see any of that in the game it's just test filler. Quite a bit of the character frames need touched up since they weren't finished when I added them in. They were close enough to use though. The music is just placeholder noise and there are no sfx. The title screen is not finished yet either. The start and options will both be styled text that matches the title and I may do a few other things.
Long ways to go. I do have to say that the game plays really well. The controls respond quickly and feel nice. The things that work work exactly as I wanted which means this software is absolutely capable. The control doesn't feel sloppy or cheaply handled at all and I haven't even gotten started lol. At this point I am excited. I can see this is going to work out really well. It might be a while before I have anything to show though. I have a lot of work to do building frames I need and tiles. Once I get enough done and I have something to show I will update again.