Nobody is invincible in this series, after all; even Alucard, IGA's favorite character, is defeated by Dmitri before Soma gets there.
Didn't Dmitri use some sort of magic to reverse Alucard's powers or something? They didn't actually fight per se.
Did anyone catch Christopher lee narrating Lament and Hayden Christensen(anakin skywalker) as leon belmont, or was that just me? Sure as hell sounds like them anyways?
You're very, very, VERY wrong.
Leon's VA is Kakashi from Naruto and Kefka in Dissidia. David Wittenberg.
The narrator was also Rinaldo. Can't remember his name... *looks up* Michael McConnohie
Were the LeCarde's ever confirmed to be Alucard's in-laws? I dunno if that was ever cleared up. ;_;
I'm going to hazard a guess and say that at the very least, they probably aren't related by blood. Now, this is a 50-50 chance but considering Alucard believes that his blood is cursed (which is sorta is) and that the world would be better off without it, I find it difficult to believe that someone like that would willingly breed. >_>
Now, to the topic at hand:
Yet for some reason, and I have no idea why, I always get the urge to play it from time to time. And just as well, I actually have a decent amount of mindless fun.
Same here. I don't think it's a 'bad' game, though. It's mediocre, but you can get a lot of fun out of it if you are into a certain style of gameplay (I'm a bit of a completionist/grinder, so...)
The game's greatest challenge is forcing yourself to slowly power-jog through every samey hallway.
Chaining cartwheels make you move a lot faster, but they really, REALLY should have put in some sort of 'Wolf's Foot' like they had in Lament of Innocence. The areas were too repetitive and needed platforming/puzzles to break that up. And just like Lament of Innocence, the areas needed more visual variety.
What leaves me disappointed with it is that Hector is able to kill Dracula.......
I agree. It would have been better if they had changed things so Hector fought Isaac, then Death used Isaac to revive Dracula, then Trevor showed up to fight Dracula while you fought Death or something like that. Then in Trevor Mode, he could have had his own cut-scenes and you could have fought Isaac in the ruins and instead of Death, Dracula would have been the final boss only for Trevor Mode. That would have been very cool, since many alternate modes in CV don't have changes like that.
I also found the lack of breakable walls and power-up items to be a disappointment too.
That's what the IDs were supposed to replace, but I agree that they should have at least had more accessories.
I'd personally would rather just steal from them and be done with it
Waiting for the AI to do what you needed it to do was so annoying at times.
The dual tower segments I feel have no real purpose what-so-ever. They don't contribute to the game as anything really important. It's just a fight fest that could've easily had it's own separate selection in the start menu.
I disagree here. The towers are nice for completionists who want a copy of every piece of equipment in the game. They can also be fun for various challenges the player imposes upon themselves, and if you don't like them you can get through them very easily with certain IDs.