Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Curse of Darkness  (Read 20617 times)

0 Members and 1 Guest are viewing this topic.

Offline Ridureyu

  • A boomerang to the head cooled my jets.
  • Vampire Hunter
  • ***
  • Posts: 295
  • Gender: Male
    • Awards
Re: Curse of Darkness
« Reply #30 on: March 05, 2012, 10:05:37 PM »
0
I can think of some games that were TEH AWESOME for me when they were new, but nowadays I wonder what I was on.

Offline Ahasverus

  • Just a long slumber
  • Master Hunter
  • *****
  • Posts: 3059
  • Gender: Male
  • Wandering on horizon road
  • Awards Permanent Resident: Seems to always be around to post/reply. Town Crier: Updates the forum with many news items, often not even Castlevania. The Great Defender will always defend the object of his or her fandom.
    • Awards
  • Favorite Game: DraculaX: Rondo of Blood (PC-Engine)
  • Likes:
Re: Curse of Darkness
« Reply #31 on: March 05, 2012, 10:43:34 PM »
0
Care to expand on that? I'm having difficulty thinking of how a one-gen difference could make something go from "not bad" to "unplayable."

When you've played games when silk-smooth movement (Assassins Creed) good animations (Uncharted) good Storytelling (Arkham Asylum) interesting traversable moody level design (Bioshock) non restrictive RPG elements (Oblivion/fallout/skyrim) an of course responsive combat system (Lords/Bayonetta) and ZAP! No loading times every door (EVERY OTHER GAME *sans DMC4*) COD becomes a SHORE. The greatest fault of them all is Hector's combat.. hey Trevor mode was WAY better because the whip had awesome combos and it has sense of recoil (that hector lacks).

And a platformer game without platforms? come on!

Everything comes full circle

Offline thernz

  • Master Hunter
  • *****
  • Posts: 5456
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Curse of Darkness
« Reply #32 on: March 05, 2012, 10:52:56 PM »
+1
I thought Curse was a shore before all that.
If you compared it to other games of its generation, it still had robotic animations and movement, and a slew of other action titles had much better level design. Plus there was Morrowind, which neither Skyrim or Oblivion really improved upon for freedom.
« Last Edit: March 05, 2012, 10:55:01 PM by thernz »

Offline Ridureyu

  • A boomerang to the head cooled my jets.
  • Vampire Hunter
  • ***
  • Posts: 295
  • Gender: Male
    • Awards
Re: Curse of Darkness
« Reply #33 on: March 05, 2012, 10:58:34 PM »
0
Kind of like how, although a lot of the boss fights in Lament of Innocence are fun, it's too tiring to slog through identical rooms and hard-to-see jumping puzzles to get to them?

Offline darkwzrd4

  • All Powerful Spellcaster
  • Master Hunter
  • *****
  • Posts: 1595
  • Gender: Male
  • Awards The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
Re: Curse of Darkness
« Reply #34 on: March 05, 2012, 11:00:42 PM »
0
Were the LeCarde's ever confirmed to be Alucard's in-laws? I dunno if that was ever cleared up. ;_;
Actually, I believe that they're actually off-shoots of the Belmont family like the Morris family.  Or, at least that is the way it is in PoR.  They have Belmont genes, but they're thin and thus not as powerful.  This is why the member of the Morris family can use the whip's power with the help of the LeCarde family.  The only problem that it drains away their life with every use.  Only the members of the Belmont family can use the whip's power without any negative effects.  The only reason the LeCarde family is associated with Alucard is because the weapon they wield is the Alucard Spear.  This all comes from PoR I believe.

The thing about the spear comes from Judgment.  In Eric's story, when he faces Alucard, he asks Alucard why his family was given the spear.  Alucard says that it complements the whip.  Implying that the Morris and LeCarde families were meant to work together as one.  Of course, I could be mistaken.
Behold my power and tremble

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Curse of Darkness
« Reply #35 on: March 05, 2012, 11:55:55 PM »
0
Quote
The thing about the spear comes from Judgment.  In Eric's story, when he faces Alucard, he asks Alucard why his family was given the spear.  Alucard says that it complements the whip.  Implying that the Morris and LeCarde families were meant to work together as one.  Of course, I could be mistaken.

Judgement's story may or may not be true since the game itself is somewhat stand-alone. I don't know myself however it sort of makes sense. In terms of Eric going after Dracula, that was not the case. Eric only went along with John in order to exact his revenge on Elizabeth for turning his love into a vampire (which he was forced to slay). John had no choice in the matter as it was his blood-calling (Destiny) to kill Dracula. In the Bloodlines game you play either character and go kill Dracula, but story-wise that does not happen.
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Nagumo

  • Midnight Memory
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 3119
  • Gender: Female
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. Capable of resolving arguments/fights peacefully without mod/admin intervention. The Unfazed: Never loses his/her calm, even in the most heated arguments. Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Likes:
Re: Curse of Darkness
« Reply #36 on: March 06, 2012, 05:56:42 AM »
0
One of the LoI offical guides has a family tree and it states that Eric is a distant relative of Mathias. It seems that he is a descendant from a different branch of the Cronqvist family. This apperently conflicts with Judgment, but the opening of Eric's storyline says the spear "was given to the Belmont relatives of house Lecarde", so I'm not sure what that is supposed to imply. I don't know what the Japanese version says.  Perhaps they are descendants of both?

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: Curse of Darkness
« Reply #37 on: March 06, 2012, 06:05:07 AM »
0
Here's something you may not know about eric, If you use a vertical attack (Up+Attack), you can press left or right mid animation to twirl is spear around.

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Koutei

  • Uboaaa!
  • Legendary Hunter
  • ****
  • Posts: 515
  • Gender: Male
  • The Japanese People
  • Awards Lurker: Spies on from afar, rarely interacting with the general populace.
    • Awards
  • Likes:
Re: Curse of Darkness
« Reply #38 on: March 06, 2012, 08:30:25 AM »
0
One of the LoI offical guides has a family tree and it states that Eric is a distant relative of Mathias. It seems that he is a descendant from a different branch of the Cronqvist family. This apperently conflicts with Judgment, but the opening of Eric's storyline says the spear "was given to the Belmont relatives of house Lecarde", so I'm not sure what that is supposed to imply. I don't know what the Japanese version says.  Perhaps they are descendants of both?
From which company was the "official" guide published? Bradygames guide is the only English official guide which I know.
And, Although I have almost all Japanese guides, there is no such description.

EDIT: I found this. "Elizabeth Bartley (Count Dracula's niece)". Aren't Eric and Elizabeth misunderstood?
« Last Edit: March 06, 2012, 08:57:10 AM by Koutei »
I'm on hiatus now.

Offline Nagumo

  • Midnight Memory
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 3119
  • Gender: Female
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. Capable of resolving arguments/fights peacefully without mod/admin intervention. The Unfazed: Never loses his/her calm, even in the most heated arguments. Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Likes:
Re: Curse of Darkness
« Reply #39 on: March 06, 2012, 01:09:16 PM »
0
You're right. I confused Eric and Elizabeth. Sorry.  :-X

Offline Koutei

  • Uboaaa!
  • Legendary Hunter
  • ****
  • Posts: 515
  • Gender: Male
  • The Japanese People
  • Awards Lurker: Spies on from afar, rarely interacting with the general populace.
    • Awards
  • Likes:
Re: Curse of Darkness
« Reply #40 on: March 06, 2012, 01:26:29 PM »
0
Oh, I understood.
I'm on hiatus now.

Offline Reinhart77

  • Courage, don't leave me now.
  • Master Hunter
  • *****
  • Posts: 1890
  • Gender: Male
  • Awards The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Castlevania: Legacy of Darkness (N64)
  • Likes:
Re: Curse of Darkness
« Reply #41 on: March 07, 2012, 04:03:54 AM »
0
I was thoroughly engrossed by the stages in Curse of Darkness - until I reached the  Machine Tower.  There's certain things you come to expect from a clock tower, and CoD certainly did not deliver.  Dracula's Castle was also a dismal disappointment considering how much I was thrilled with the Abandoned Castle.

But I enjoyed the game for the most part. 

Offline Mystic Myotis

  • Legendary Hunter
  • ****
  • Posts: 529
  • Gender: Female
  • Awards One-Time Show: Not quite a lurker, but posts infrequently and in only few areas. Permanent Resident: Seems to always be around to post/reply. The Artist: Designs copious amounts of assorted artwork.
    • Awards
  • Likes:
Re: Curse of Darkness
« Reply #42 on: March 07, 2012, 06:14:26 AM »
0
Nobody is invincible in this series, after all; even Alucard, IGA's favorite character, is defeated by Dmitri before Soma gets there.

Didn't Dmitri use some sort of magic to reverse Alucard's powers or something?  They didn't actually fight per se.

Did anyone catch Christopher lee narrating Lament and Hayden Christensen(anakin skywalker) as leon belmont, or was that just me? Sure as hell sounds like them anyways?

You're very, very, VERY wrong.

Leon's VA is Kakashi from Naruto and Kefka in Dissidia.  David Wittenberg.
The narrator was also Rinaldo.  Can't remember his name... *looks up* Michael McConnohie

Were the LeCarde's ever confirmed to be Alucard's in-laws? I dunno if that was ever cleared up. ;_;

I'm going to hazard a guess and say that at the very least, they probably aren't related by blood. Now, this is a 50-50 chance but considering Alucard believes that his blood is cursed (which is sorta is) and that the world would be better off without it, I find it difficult to believe that someone like that would willingly breed.  >_>


Now, to the topic at hand:

Yet for some reason, and I have no idea why, I always get the urge to play it from time to time. And just as well, I actually have a decent amount of mindless fun.

Same here.  I don't think it's a 'bad' game, though.  It's mediocre, but you can get a lot of fun out of it if you are into a certain style of gameplay (I'm a bit of a completionist/grinder, so...)

Quote
The game's greatest challenge is forcing yourself to slowly power-jog through every samey hallway.

Chaining cartwheels make you move a lot faster, but they really, REALLY should have put in some sort of 'Wolf's Foot' like they had in Lament of Innocence. The areas were too repetitive and needed platforming/puzzles to break that up.  And just like Lament of Innocence, the areas needed more visual variety.

What leaves me disappointed with it is that Hector is able to kill Dracula.......

I agree.  It would have been better if they had changed things so Hector fought Isaac, then Death used Isaac to revive Dracula, then Trevor showed up to fight Dracula while you fought Death or something like that.  Then in Trevor Mode, he could have had his own cut-scenes and you could have fought Isaac in the ruins and instead of Death, Dracula would have been the final boss only for Trevor Mode. That would have been very cool, since many alternate modes in CV don't have changes like that.

Quote
I also found the lack of breakable walls and power-up items to be a disappointment too.

That's what the IDs were supposed to replace, but I agree that they should have at least had more accessories.

Quote
I'd personally would rather just steal from them and be done with it

Waiting for the AI to do what you needed it to do was so annoying at times.

Quote
The dual tower segments I feel have no real purpose what-so-ever. They don't contribute to the game as anything really important. It's just a fight fest that could've easily had it's own separate selection in the start menu.

I disagree here.  The towers are nice for completionists who want a copy of every piece of equipment in the game.  They can also be fun for various challenges the player imposes upon themselves, and if you don't like them you can get through them very easily with certain IDs.
« Last Edit: March 07, 2012, 06:39:55 AM by Gaawa-chan »

Offline VladCT

  • Dark Lord of Wallachia
  • Master Hunter
  • *****
  • Posts: 2005
  • Gender: Male
  • The night is still young...
  • Awards 2015-01-Sprite Contest Gold Permanent Resident: Seems to always be around to post/reply. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: Curse of Darkness
« Reply #43 on: March 07, 2012, 06:36:00 AM »
0
Personally, the boss fights were too easy (unless for some reason you feel the urge to steal from every single one of them, then it becomes tedious) since dodging gives you invincibility frames and there's no stopping you from spamming them.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Rugal

  • I SHALL DEVOUR
  • Master Hunter
  • *****
  • Posts: 2061
  • Gender: Male
  • I SHALL DEVOUR
  • Awards A master of sarcasm whose words often drip with satire and cynicism. Will make a staunch stand on one subject and never, ever budge. The Great Defender will always defend the object of his or her fandom. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Curse of Darkness
« Reply #44 on: March 09, 2012, 02:39:36 PM »
-1
I thoroughly enjoyed Curse of Darkness.
Castlevania: Lords of Shadow sucks
DmC: Devil may Cry is the equivalent of trailer trash
"badly designed fat left on Lords of Shadow 2's bones."

Tags:
 

anything