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Offline crisis

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Re: Curse of Darkness
« Reply #15 on: March 04, 2012, 07:08:10 PM »
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Way too much wall text in this thread so I'm gonna spare myself the wasted time reading everyone's word-salads & just agree with everything that was said.


Last time I played this game was a year ago & I was stuck trying to get the Pumpkin I.D. I'll resume one of these days.

Offline Las

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Re: Curse of Darkness
« Reply #16 on: March 04, 2012, 07:11:00 PM »
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I think you have use the devil id and go under a wall in dracula's castle to find a secret hallway. He's in their if i'm not mistaken.

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Offline Ahasverus

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Re: Curse of Darkness
« Reply #17 on: March 04, 2012, 07:43:23 PM »
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At the time it was not bad.

It's unplayable now.

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Offline X

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Re: Curse of Darkness
« Reply #18 on: March 04, 2012, 08:21:21 PM »
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Quote
I think you have use the devil id and go under a wall in dracula's castle to find a secret hallway. He's in their if i'm not mistaken.

This is correct. And for me it's the easy part. The tough part I've yet to figure out how to activate the little pumpkin dude.
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Offline DarkPrinceAlucard

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Re: Curse of Darkness
« Reply #19 on: March 04, 2012, 09:22:49 PM »
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I actually liked the game.

I loved how the it featured many weapons like symphony of the night which is what I originally wanted with Lament of innocence. And the music was pretty good and I really loved the Abadoned Castle and Cordova Town themes used in the game.

The Devil forging was also a cool feature that I liked alot.

But the game suffered from some major obvious flaws.

1.The complete lack of platforming. It was just so bad and ridiculous having to traverse through a huge flat terrain and having little to no platforming at all.
2.repetitive level design. The levels all looked the same and I was extremely disappointed with Dracula's caslte which is known for being very diverse and featuring alot of settings such as chapels,clocktowers,and deep caverns, none of these areas were featured and instead it just felt like a ordinary castle for the most part which sucked.
3.Hector's running speed. It is bad enough having to "jog" around the huge ass levels that COD produces. But having to "jog" through them with a extremely slow run makes it pretty frustrating and ridiculous at times. Even Leon's base speed from LOI was faster than Hectors and thats without the Wolf's foot. I felt that this game really could have benifited from a similar item to the Wolf's foot from LOI or they could have just had hector actually... RUN instead of doing a brisk jog lol.

But I must say that if Konami did another game similar to COD with all the issues I listed above addressed it would be the best 3D CV game in my honest opinion.


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Offline Pemburu Vampir

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Re: Curse of Darkness
« Reply #20 on: March 04, 2012, 10:07:59 PM »
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Never finished the game. I got bored halfway through the Abandoned Castle.

Offline Abnormal Freak

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Re: Curse of Darkness
« Reply #21 on: March 05, 2012, 12:51:02 AM »
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Shit sucks. Haven't been able to bring myself to beat it.
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Offline Dark Nemesis

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Re: Curse of Darkness
« Reply #22 on: March 05, 2012, 09:55:32 AM »
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You need the Pumpkin mask and the Pumpkin hammer to activate him.
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Offline darkwzrd4

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Re: Curse of Darkness
« Reply #23 on: March 05, 2012, 03:54:49 PM »
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The weapon crafting, the music, the voice acting, and the atmosphere and architecture of the Abandoned Castle and Garibaldi Temple.  Those were the only good points.  The premise, story, script, flatness of the levels, and repetitive rooms are horrible.  The game felt rushed and slapped together haphazardly.  The innocent devil thing was just a gimmick.

The gameplay as Trevor was great aside from the flatness of the levels and lack of complex story (which is better considering how bad the story with Hector was).

Someone also mentioned how that don't like the idea that it seems that anyone can defeat Dracula now.  I don't like that either.  The only ones who should be able to kill him are the Belmonts and Alucard.  The Belmonts have extremely potent "holy" power and possess the vampire killer whip that is meant to be especially effective against vampires.  Alucard is Dracula's own son.  Thus, he inherits some of Dracula's power meaning he should be able to hold his own against Dracula to a certain extent.  Although, he should have a much harder time then the Belmonts.  Just my opinion.
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Offline beingthehero

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Re: Curse of Darkness
« Reply #24 on: March 05, 2012, 06:47:48 PM »
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In which case, the only non-Belmonts to defeat Dracula are...Hector and Nathan Graves. And as mentioned, Curse's ending was hand-waved with the following:

Quote
Dracula: The transformation... was it... not complete?

Hector : So it would seem.


So Dracula, at his zenith, has only ever been destroyed by Belmonts. John from Bloodlines and Jonathan from PoR are both part-Belmont, and Shanoa used Dominus, which was Dracula's own power, to destroy him. And of course, Soma is Dracula himself. So I guess the whole 'replacement Belmont' started with CotM and Nathan.
« Last Edit: March 05, 2012, 06:50:08 PM by beingthehero »

Offline Ridureyu

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Re: Curse of Darkness
« Reply #25 on: March 05, 2012, 07:06:58 PM »
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Shanoa's another non-Belmont.  She only beat Dracula because she could reflect his own power back at him, though, essentially rules-lawyering him to death.  Now, you COULD argue that anybody who can take down Soma and isn't Julius counts as a non-Belmont, though Soma really isn't as impressive as Dracula was.  At least he's better than the other candidates.

Heh, imagine if the games starred Dario instead.


I was always under the assumption that anybody COULD defeat Dracula, but the possibility was pretty low for a non-Belmont.  The Belmonts are trained specifcally to take him down, but it's not like Eric LeCarde would have been completely incapable, even if Dracula just sat there and tried to take it.  The non-belmonts can clearly do something, or you'd never get the chance to play as them.  It's just a much bigger feat if somebody not from the Bloodline manages it - Nathan defeating Drac doesn't make Dracula look weak, it makes Nathan look stronger.
« Last Edit: March 05, 2012, 07:11:27 PM by Ridureyu »

Offline beingthehero

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Re: Curse of Darkness
« Reply #26 on: March 05, 2012, 08:10:26 PM »
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Were the LeCarde's ever confirmed to be Alucard's in-laws? I dunno if that was ever cleared up. ;_;

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Re: Curse of Darkness
« Reply #27 on: March 05, 2012, 08:16:46 PM »
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Best siggy pic ever, BTW.
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Offline Ridureyu

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Re: Curse of Darkness
« Reply #28 on: March 05, 2012, 08:26:17 PM »
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Yay!  I did a funny!


But I dunno, that is a good question. Are the LeCardes related? I dunno, I guess I haven't put enough thought into somne of the things in the series - I mean, I'm not offended when a non-Belmont wins a game, really.  I kind of like that little detail where every time it happens it's supposed to be a huge deal, though.

Offline Charlotte-nyo:3

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Re: Curse of Darkness
« Reply #29 on: March 05, 2012, 10:03:08 PM »
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At the time it was not bad.

It's unplayable now.

Care to expand on that? I'm having difficulty thinking of how a one-gen difference could make something go from "not bad" to "unplayable."

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