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Technically, that dialogue should be the Crystal Knight's, not Simon's.After all, Simon does not have the power of Clairvoyance, so it's not like he knows exactly what crystal he should be exchanging for which."I'd like to exchange a white crystal for a blue one".
Yup, this. In the NES days, the main character in which you used never really spoke. The ones that did, did so rarely.Characters that don't speak for example:Simon BelmontTrevor BelmontLinkMarioBilly LeeJimmy LeeGetsu FumaSamus Aran (at least as far as I know)Kid Icarus (same as Samus)etc.
Well, Obscura's point was that the game was "more AKIN to a survival horror game than a platformer" not that it WAS a survival horror game. But I get where you're coming from. Good talk!