Soul Calibur right? Awesome series of awesome fighters (though as I have previously admitted, I am
rubbish at fighting games), with an awesome story.
Trouble is, that story is presented in a pretty awful manner.
Soul Calibur story presentation, in a nutshell:
1) Each character has a storyline, usually completely independent from everyone else's (later games get a little better about this, but they still remain largely independent).
2) None of these storylines are actually canon.
3) You must ALWAYS buy the next game to find out how the last one actually ended, which is always a hodgepodge of the storylines of 2-4 characters storylines.
4) The most important shit (like Nightmare's defeat by Raphael [of all people] in Soul Calibur II) is never actually witnessed in-game, and you spend the entire next game going "when did this happen?" and you're left to puzzle about world changing events that you only hear about in passing mention from other characters, and occasionally, some manner of omniscient narrator.
Whatever epicness the story might have is drowned out by the exceedingly bad storytelling, though admittedly, the fighting game as a genre isn't as readily made for exploring deep storylines like Soul Calibur's, so it takes more effort in this genre. But it always seems like Soul Calibur doesn't try
quite hard enough.
That said, the first few games remain awesome, despite getting the worst case of the bad storytelling, especially Soul Blade on Playstation. Despite being only the first crude effort at what would later become a best selling franchise, I hold it to be the best thanks to it's combination of a good combat engine (including breakable weapons), great music from Namco's Khan Super Session (who provided a revamped soundtrack for the console release), and a good story that wasn't too simple or complex.
Discuss.