Chrono Trigger
I first played this game in the late 90's via ROM, but I was busy with school so I never got passed the first 20 minutes. I recently bought it for the DS, and I'm about to start a brand new game. A lot of people say this is one of the top RPGs ever, and I'd like to know why.
For me, at the time, I was getting into anime(I mean, REALLY into anime, where as prior, I was fan of Voltron, Robotech and such, but it still seemed elusive because it didn't hit mainstream in the west). It was nice to see a game where Akira Toriyama designed the characters. Everything about the game just felt right. The score, the bright colorful world, the characters, and the melding of magic and science fiction. It felt like I was playing a cartoon. It had it's whimsical side, but wasn't afraid to tread into the dark(and there ARE some dark parts in CT). The magic, mystery and theme of saving the future from impending doom really felt epic in itself. It also felt like an intimate quest. Actually, it's almost the exact opposite of Chrono Cross.
Xenogears
This is another game I heard highly praised for its "complex" story. I know there are several religious & philosphical themes involved, and there was a few sequels called Xenosaga. So what's the fuss over this PS-X game?
In ways, it feels like the spiritual successor of Chrono Trigger. Lucca even appears as a cameo. There's also nods to FFVI(as Soraya Saga was one of the character designers of FFVI). Xenogears also blends fantasy with science fiction(but focuses more on science fiction). It's drenched with religious symbolism and philosophical stuff, and isn't afraid to go dark(one scene actually reminds me of one of the dark scenes in CT). The characters are all likable, and have valid reasons to fight on your side. The only downside was the ultra linear 2nd disc(and linear, meaning, text screen, dungeon, text screen, dungeon...).
Suikoden
I don't know anything about this series, yet I've read time & again that it's great and "unique." plz explain
The idea of Suikoden is unique. Create and army of 108 Stars of Destiny, and utilize their skills to aid you on your adventure. I've only played the first two Suikoden games, and I loved the ability to create your own castle as a base. Battles are pretty fast pace(you get 6 characters in your party). Also, gotta love one of the most awesomest villains in any game, Luca Blight!
Final Fantasy VI
I must admit, I was a VII fanboy when it first came out. But ever since there's been a hell of a lot of people saying it's nothing compared to it's predecessor. I have still yet to touch this game, yet V is my favorite (i know it might seem underrated, but it has a charm to it that I like).
FFVII actually owes a lot to FFVI. Out of all the FF games out there, those two share the most similarities. The both, interestingly enough, also feature similar plot themes. I love FFVI because it was the first FF game I actually pass. I was also kinda ignorant of RPGs at the time. The most deepest RPG experiences were really basic as far as plots and stories were concerned. This was like Shakespeare to me. There's some interesting themes addressed in FFVI that, oddly enough, haven't been addressed again in the FF series again. When I played this game, back in the day, it blew me away. The graphics, the spell effects, the sound effects, the story, the characters, the music(my favorite FF score of all time), everything. By the end of the game, that massive long ending, I can honestly say, prior to that, every game I've played have been JUST games, but FFVI was the first game I would call an "experience".
Grandia
A game I've only seen screenshots of, yet seemed intruiging. I'd like to try it.
Grandia is a fun RPG. Everybody who loves Grandia almost says the same thing, the best aspect of it is the strategic battle system. It's turn-based, but you can also move your characters around to evade area spells and attacks. It's very fast paced. The story, itself, isn't anything special. It's pretty standard JRPG.