Ironically it's us, the fans, that have the power. Would a casual gamer (you know, the "wii-sports" type) bother with a game like Lords of Shadow? Probably not. And the casual gamers outnumber us 10 to 1.
The fans have kept this series alive for so long, so to say we have little to do with how the series goes isn't really accurate.
As e105beta said, there is much more just video gamers who are neither devoted fans of Castlevania nor casual gamers (though I don't consider "casual" as approptiate term - Pac Man and Pong are as casual as you can get, yet they helped to create the whole market, but that's another topic). It is those gamers who make profit for Konami, not fans. It is because of them series is still alive, not because of fans, simply because there are not so many fans to make enough money for Konami to pay for the games development. Konami made Castlevanias because they were profitable, not because of the fans opinion, no matter how some people want to convince themselves otherwise. Konami will keep the series alive as long as it bring them money and ultimately it is not fans who make them. It is how it was working and it is how it will continue, if Castlevania will not rise to the importance and fame of Final Fantasy or Mario, but it is very unlikely.
Not really, because Castlevania fans, most of them, are on the series from the very beginning to the very end, so they know far better from someone who came to the series later, what they were known and what they have become. When you see that they have bastardized the game that for so many years you have loved, only for making more money, it's your right to complain and when someone who isn't fan of the series and has just played the last games, he can't criticize the fans for complaining, when he doesn't know what the old games they look like.
Most of them? This is simply untrue. You speak about CV fans as if all of them have become fans after the first game of the series. However, even on this forum many people said that their first Castlevania were other games: SOTN, COTM, CV2, CV3, SCV4, DOS, e.t.c. And bastardized...I am not considering LOS somehting like that. And many other people don't think about it in this terms. Also, bastardizing is quite a strong word, and I like to remind you, that for some people SOTN was bastardization of the series, no matter how strong its hype and your love glasses are.
Konami in the past has made an attempt to change the series with Simon's Quest, but it wasn't accepted like it was expected, so it return to the old formula, for game play mechanics and improving the exploration element of the games.
Sorry, but this is not true.
CV2 was only the second (major) release in the series. There were no series to speak of. There were no standard to speak of, except for the "some guy hunting creatures of the dark with the whip; final boss is Dracula". And Vampire Killer, which was "just a port of FDS Castlevania" was very removed from original game in terms of gameplay and even genre. So, basically there were TWO game styles for the future to choose from and CV2 was an attempt to merge them.
IGA was accused for game play copy paste, the same thing seems to do Cox with Mirror of Fate and LoS 2.
Wrong.
Several things:
1) There will be only three games with similar gameplay, if LOS2 plays similar to the LOS1, something that we still doesn't have solid confirmation for. 3 is not 7. Besides, given the difference in hardware, I believe MOF will be quite different from LOS in some aspects and its not like all three games released on the same platform, that's playing a major factor in "cloning".
2) MS said that they will not continue with LOS after LOS2.
3) Personally, I think, similarity in core gameplay of LOS is justified and it much closer to the core similarity that could be found in classic Castlevaia titles.
4) MS approach to the storyline is much more competent and thoughout rather than whatever IGA tried to do. I am not talking about quality of the story here, just about general approach - all three games are part of the trilogy - basically three chapters of one story. In case of IGA, if you forget, his games were just random stories that were jumping all over the timeline, rised more questions then answered and generally mostly confused timeline even more, rather than making it clearer.
At least IGA was having some respect for the fans of the series, old or new ones.
Giving amount of fanboyism and stupidity that spilled around LOS release and after, such characteristic was justified. Personally, I think he was pretty soft describing that situation.