I wish LoS2 had a Day and Night Cycle and had a text prompt saying "What a Terrible day for a Sunshine" And all the Brotherhood Paladins go Hardcore Crazy.
Uh... interesting idea, I guess? But I'm not sure if "what a terrible day for sunshine" would have enough dramatic effect...
Implementing a day/night system in LoS2 would be a great idea, though. Remember when night fell in Carmilla's castle? Just when you thought you'd finally dealt with with them all... I'd love to see something like that in LoS2.
Being a Hardcore Castlevania fan by the way, if I had the rights to Castlevania back in 2009, mine would've been something as completely new as LoS. Why do I have to follow the same damn pattern if I'm rebooting the series. SotN wasn't made with "Castlevania" esthetics and gameplay so SHUDDUP!
Well, I wouldn't say that. When it came out, Symphony was ripe with novelty and innovation, but a good part of the game's success lay in how remarkably well Castlevania's past esthetics were integrated within it. Every recognizable aspect of the series, from its unique gameplay to its inspiring music, were flawlessly woven into SoTN -- it was, and it still is, unmistakeably Castlevania. Remember, it was also Hagihara's last effort in the franchise; its perfect union between old and new was key to its success. Also not that SoTN wasn't that radically different, either; the series had been moving in that direction ever since Rondo. After all, Symphony was its sequel.
Simply: The sense of a world.
And a world there was. And yet it was never truly as monumental as it appeared to be. Towering cliffs, thunderous waterfalls, crumbling ruins -- you could feast your eyes on them, but never anything more. You couldn't interact with them; you couldn't explore them; you were literally imprisoned between the insubstantial walls of a linear game. They felt more like decoration, rather than constituting the comprehensive universe I'd expected them to be... Of course, there were those moments when what I saw truly took my breath away. But I'd even have preferred a slightly smaller world, if I could be given the freedom to wander about, far and wide, unbound.
But it seems LoS2's on the way to right that, though. I'm impatiently waiting to see what it'll be like...
I would totally play with Gabrielle Belmont.
Sure, why not? We certainly need another heroine in the series...