I like MoF combos and Platforming, but I want it in SotN and DS formula. Imagine playing SotN with Comboes with different weapons and hanging off ledges and wall jumping but without the slow pace MoF presented.
What, you mean the vertical shimmying from ledge to ledge? No thank you.
And combos, I wouldn't mind seeing them in a 2D CV, but the whole "tank enemies" thing has to go. It works in 3D CVs, but that's something that, unless you plan on doing a CV BEU in the vein of Final Fight, Double Dragon, or more fitting, Golden Axe and the Capcom Dungeons & Dragons games, there's no point. Enemies should be like the ones already presented in the Metroidvanias from SotN to OoE, of varying strength and difficulty, depending on how far you go into the game. The enemies in early on(particularly low level enemies) like Zombies and Skeletons should ALWAYS be taken down in a few hits(one or two at most), armors can take more damage, and then you go one with other enemies that are more durable. I actually think, playing the new Strider, it kinda does a good job as far as enemies are concerned. It isn't about pure fighting(no combos, as far as I've seen), but low level grunts can be dispatched with a simple slash, others you need to charge your attack to break their shields, and larger robots take multiple attacks. That type of balance is something you need in CV, IMO.
Though as far as things I'd love to see return to 2D CVs, REALLY want SCV4's whip swing to make a come back. THAT should be more of a mainstay in this series(2D and 3D). Lots of physics based swinging action would be super awesome!