So, is it just me, or are we going around in circles as a fan base? In 2003, we had the release of Aria of Sorrow and Lament of Innocence. The former added in the Tactical Soul System and brought Castlevania into a "future" present day narrative where "Dracula" could be a hero while keeping the Symphony of the Night map progression, the latter redefined the CV "origin story" and brought 3D Castlevania into the modern world of block-and-attack arena combo fighting with limited to no platforming. Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia followed Aria of Sorrow, tweaking things here, reusing resources there; Curse of Darkness and Lords of Shadow followed Lament of Innocence, maintaining a focus on combo-driven gameplay while either dropping platforming to 1% or stratifying and reworking it more toward "shimmying." Dracula X Chronicles and The Adventure Rebirth came out as sort of retro diversions, and Castlevania: Judgment came out [too late] as a side-step to cash in on the Wii-swinging craze; but 2D Castlevania didn't fundamentally change from Aria of Sorrow, and the 3D games haven't strayed all that far from what was established in Lament of Innocence.
In other words, the 2D games focused on repeating Super Metroid-inspired maps, and the 3D games focused on a lot of empty space with lots of combos with platforming relegated as an afterthought. Fast-forward to LoS: Mirror of Fate and Lords of Shadow 2. Two years removed from Lords of Shadow, we get two games which, from what has been revealed so far, intend to remix the same design movements propagated in 2003. Super Metroid maps and power-ups will again define 2D game progression, with the addition of the blocking and combos and caged arena fights prevalent in Lament of Innocence. Lords of Shadow 2? It continues another attempt at a redefining "origin story" (that leads to a "future" present day in narrative), and it remains to be seen what the final result will be, but the teaser images and trailers hint at over-the-top combo-driven gameplay (LoI/LoS), playing as "Dracula," and magical abilities including transformations (AoS/SotN), while no platforming of consequence appears in sight, and appears less likely given what has been shown of Mirror of Fate. We've heard this before, and we've experienced the flaws before, as well.
I was considering this as a poll, but a discussion is more open-ended. For me, all of this adds up to the old saying, "Same hell, different devil." Personally, I was sick of the redundancy of the Metroidvania style in 2D, and utterly frustrated by the combo-driven/platforming afterthought mentality that has thrived since LoI in the 3D Castlevanias. One would think changing directors, teams, and studios, and providing more resources and freedom, would allow for a Castlevania significantly evolved to encompass a wider view of Castlevania's roots and fan base. It would allow for visions that would break the cycle and rut, and unite a fan base fragmented like a broken stained-glass window into a more cohesive, vibrant, and definitive mosaic.
Instead, I feel that the series is still being tweaked, some things worse, some things better, without really succeeding in moving it forward or defining its identity in a strong, cohesive way against its modern competitors. In other words, whether it's one step forward and two steps backward, or two steps forward and one step backward, the net result, to me, has been "competent, but average, disposable experience that uses the legacy of the branding to minimal effect." I know Mirror of Fate and LoS2 are still in the works, but they haven't given the impression of fundamentally learning from the repetitive, parasitic cycle of the past or their own flaws. I'm not judging IGA's team or Mercury Steam, except to say that neither have solved the franchise's issue of being stuck in a rut and dividing fans. Mercury Steam has done little more than adding shock value and added production values to the same struggles IGA was facing. Hence, no offense, same hell, different devil. By this point, nearly 10 years later, Castlevania should be much further along, shouldn't it? For various reasons, despite my great personal admiration of the N64 efforts, Castlevania has never had its defining 3D moment of general consensus like Ocarina of Time (for Zelda) or Mario 64 (for Mario), and it's way past time that it should. Fan service, trend emulation, and cinematic slathering isn't going to be enough to save this series or make me jump for joy as a long-time fan.
So, how far have we really come?
Well, discuss--have at it!