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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #765 on: May 29, 2015, 03:03:48 PM »
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I hope this work wasn't in vain but I finally managed to get the walking animation done. (I was overloaded with work so sorry for the delay)


Looks great dude!  ;D

But enough talk, HAVE AT YOU!!!!!!!!

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #766 on: June 01, 2015, 06:24:45 PM »
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Hey folks, sorry for the long hiatus  :rollseyes: i was able to recover my work and its good to go so off i am at getting this beast of a game completed lol.  With that said, in the downtime i've had between i've gotten better with my recording, got some new gear, new tweaks etc and im going to be revamping the OST before release as well.  I've just wrapped up a new version of Beginning, i hope you all dig this one, i LOVE IT!!!

http://www.mediafire.com/listen/scpvbto9debka5x/Call_to_Arms_-_Beginning.mp3

\m/  8)

But enough talk, HAVE AT YOU!!!!!!!!

Offline aalluuccaarrdd

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #767 on: June 01, 2015, 08:10:20 PM »
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Hell yes that rules!

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #768 on: June 02, 2015, 04:51:01 AM »
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Hell yes that rules!
thanks dude  8) should havr another up in a day or 2  ;D

But enough talk, HAVE AT YOU!!!!!!!!

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #769 on: June 03, 2015, 05:01:23 PM »
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As promised, here's my remaster of Clocktower:

http://www.mediafire.com/listen/6hwecrbpt8bmddt/Out_of_Time_-_Clocktower_of_Untimely_Death.mp3

\m/ 8) i dont know if it's where i haven't touched these tracks for a while, gotten smoother recordings, gear etc, combination maybe lmao, but im loving how these are turning out!  ;D

But enough talk, HAVE AT YOU!!!!!!!!

Offline uzo

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #770 on: June 03, 2015, 05:34:48 PM »
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Looking forward to the OST release.

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #771 on: June 03, 2015, 06:08:02 PM »
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Thanks dude  8)

But enough talk, HAVE AT YOU!!!!!!!!

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #772 on: June 22, 2015, 06:31:55 PM »
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Hey fellas  :) I've been working on polishing up the beta the last few weeks and felt it's time to post up a new vid for youtube.  I hadn't checked for a while but it seems like the vids Darkman posted up for me on youtube have got a lot of good feedback especially lately so it's time for something a little more fresh :) This is a beta vid for my custom Doppleganger boss fight, hope you guys enjoy

Also, for best quality, click on the highest HD quality on the vid!

But enough talk, HAVE AT YOU!!!!!!!!

Offline piscesdreams

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #773 on: June 22, 2015, 07:51:00 PM »
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As promised, here's my remaster of Clocktower:

http://www.mediafire.com/listen/6hwecrbpt8bmddt/Out_of_Time_-_Clocktower_of_Untimely_Death.mp3

\m/ 8) i dont know if it's where i haven't touched these tracks for a while, gotten smoother recordings, gear etc, combination maybe lmao, but im loving how these are turning out!  ;D

I'm not even a fan of "Clocktower" but that shit is legit.
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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #774 on: June 22, 2015, 08:29:34 PM »
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I'm not even a fan of "Clocktower" but that shit is legit.
lmfao thanks dude!   ;D

But enough talk, HAVE AT YOU!!!!!!!!

Online ProjectDread

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #775 on: June 23, 2015, 04:42:37 AM »
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Hey fellas  :) I've been working on polishing up the beta the last few weeks and felt it's time to post up a new vid for youtube.  I hadn't checked for a while but it seems like the vids Darkman posted up for me on youtube have got a lot of good feedback especially lately so it's time for something a little more fresh :) This is a beta vid for my custom Doppleganger boss fight, hope you guys enjoy

Also, for best quality, click on the highest HD quality on the vid!


Here's some feedback I have after watching the video a few times:
  • I think the player's standing animation is a bit off as he seems twitches back and fourth in his idle pose. I compared it to both the SotN and PoR "Fake Trevor" sprites and they don't seem to have this issue. Easy fix though, just adjust the hot spots to be more consistent.
  • It seems like the entire boss animation takes about 19 seconds to finish, it's feels kind of long. Maybe it can be shortened a bit?
  • This is a personal gripe, but I'm really not a fan of of the use of a single 16x16 block to fill in for every floor and wall in an entire room. I know you're emulating some of the older Casltevanias which do the same thing, but it looks really poor in my option. I just can't help but compare it to other SNES games like Super Metroid which had a ton of variety not only in the tiles themselves, but the placement of said tiles to give each room an organic look and flow. Seeing as how a lot of graphics you're using are from the SotN style games, I'd highly suggest taking advantage of their more diverse tilesets in cases such as this.
  • Both the floor tiles and pillars behind the player layer are very.. green. It clashes with the brighter background you have behind it.
  • This isn't really a problem but more of an idea. The boss seems to work pretty well but maybe you make him more of a challenge by allowing him to use sub items against the player?

Anyways, I think that's about all I can think of at the top of my head; if there's anything else I failed to mention I'll post it here later. By the way, I like the boss music!

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #776 on: June 23, 2015, 04:20:32 PM »
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Here's some feedback I have after watching the video a few times:
  • I think the player's standing animation is a bit off as he seems twitches back and fourth in his idle pose. I compared it to both the SotN and PoR "Fake Trevor" sprites and they don't seem to have this issue. Easy fix though, just adjust the hot spots to be more consistent.
  • It seems like the entire boss animation takes about 19 seconds to finish, it's feels kind of long. Maybe it can be shortened a bit?
  • This is a personal gripe, but I'm really not a fan of of the use of a single 16x16 block to fill in for every floor and wall in an entire room. I know you're emulating some of the older Casltevanias which do the same thing, but it looks really poor in my option. I just can't help but compare it to other SNES games like Super Metroid which had a ton of variety not only in the tiles themselves, but the placement of said tiles to give each room an organic look and flow. Seeing as how a lot of graphics you're using are from the SotN style games, I'd highly suggest taking advantage of their more diverse tilesets in cases such as this.
  • Both the floor tiles and pillars behind the player layer are very.. green. It clashes with the brighter background you have behind it.
  • This isn't really a problem but more of an idea. The boss seems to work pretty well but maybe you make him more of a challenge by allowing him to use sub items against the player?

Anyways, I think that's about all I can think of at the top of my head; if there's anything else I failed to mention I'll post it here later. By the way, I like the boss music!
Thanks for all the feedback and suggestions! :)
I fixed Trevors idle glitch lol, guess I was so used to it and focused on bigger problems I just put it off :P it ended up being a hotspot problem about halfway through the animation, I just had to move it over 1 pixel and it is spot on now. As for the start up, thats an easy fix. All I have to do there is just increase the speed of the slime ball orbs and it'll be good to go. As for the backgrounds, ive been a little iffy with those myself concerning the blocks. There are several other levels that dont have those, but more of the SOTN styl you mentioned so I left it as is, kind of a nostalgia throwback lol. And thanks for the comment on the boss tune! Thats an original track I made for the game, im a huge fan of the LoS series orchestra so I tried to capture that same feel lol

But enough talk, HAVE AT YOU!!!!!!!!

Offline eryson

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #777 on: June 28, 2015, 08:16:43 AM »
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WOW!! A great job here!!  ;D This music (This thing is fucking awesome :o , i can see a legit LOS feeling in it) brought to this boss some sort of grandiosity, and im digging in it!!
Also, this doppelganger will be able to transform in all characters if you change them in battle, just like the original, or will only have the trevors form?

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #778 on: June 29, 2015, 08:03:31 PM »
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WOW!! A great job here!!  ;D This music (This thing is fucking awesome :o , i can see a legit LOS feeling in it) brought to this boss some sort of grandiosity, and im digging in it!!
Also, this doppelganger will be able to transform in all characters if you change them in battle, just like the original, or will only have the trevors form?
Thanks dude  8) yeah lol, when i have it done i'll have all 3 other characters for this fight as well, this is just a WIP lol.

Darkman talked me in to this, due to a high volume of views and comments so here is the "official" trailer:

Enjoy  ;D

But enough talk, HAVE AT YOU!!!!!!!!

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #779 on: July 06, 2015, 05:51:39 PM »
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Slowly but surely making some more strides with the game  ;D Although not a huge thing, I've figured out how to make the dialogue work the way it should work in a game, instead of just having text fading in and out lol.  Just a small update  8) more to come soon!  It's just about time  ;D

But enough talk, HAVE AT YOU!!!!!!!!

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