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Offline Bloo

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #795 on: November 25, 2015, 08:38:47 PM »
+1
So i tried my hand at making a custom Trevor sprite from LoS, and i'm actually happy with it considering it's my first full, true custom sprite lol.  Note that the animation speeds are much higher at run at rate in game (can't find a way to speed up the frames in the gif itself  :rollseyes: )

Idle:


Walking:


Attack:


I'll post a vid when i get the Vampire Killer set up, also i'll most likely be adding the whip flail ala SCV4 as well.  Hope you guys like them!  8)

Go to gifmaker.me to make your gifs. It has a lot of speed options and such. Also, why do you have so many frames? It's at the point of ludicrous amounts. SotN didn't need anywhere near that many. In the walking cycle, he should move his arms and body. It also needs some more contrast between colours. Other than those issues, they look nice.
bloo

Offline Wallz!

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #796 on: November 25, 2015, 11:00:45 PM »
0
Correct me if I'm wrong, but it looks like you're using bones. The animations are fluid, however, it would look a lot less strange if you went and added corrections to smooth out smaller details and choose like, half of the frames from what you have now. The sprites are just too small for how fluid they are. I'd also suggest adding some shadows, especially to help distinguish the back and front legs.

Offline eryson

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #797 on: November 26, 2015, 01:03:29 PM »
0
Huh, i seconded about the sprite size too, its very tiny to such type of animation...and the hair position when he attacks feels a bit off, But the rest is fine.
You're planning in use these kind of animations in the playable characters of your game too?
Well.. Can be a unique experience indeed...

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #798 on: November 26, 2015, 04:24:00 PM »
0
Thanks for all the input guys  8) and for those of us in the states happy thanksgiving!  Ive never claimed to be a spriter lmao, furthest from it actually. Something got in to me the other night and I said screw it, lets give it a try lol, with that being said i'll take all the feedbacks/tips I can get so thanks for that fellas lol. I'll try dropping the number of frames and see how that affects it. When you see it in action, it had a 3D style look to it that I really like.

@Bloo
Thanks for the site man, next go around I'll checkit out for sure.I agree on the torso in the walk,  I'll most likely be making another sprite set for the different angles.

@ronny
Thanks for the input on the shadows, I'll definitely try that out. This has been my first true attempt so fasho I'll make all the noob mistakes lol. And you're right, I rig the sprite with bones to animate. Like i mentioned i'll try lowering the amount of frames and see where that goes. May clear it right up  ;)

@ eryson
I may use him in place of the Trevor I have now, considering Kaonstantine did a badass job on Sypha and I made a Grant based off of SOTN. Donver is working on Alucard now as well so if you guys arent objected to it I may tweak this a bit more and use him instead, that way all the heroes are custom made.
« Last Edit: November 26, 2015, 04:25:31 PM by BMC_War Machine »

But enough talk, HAVE AT YOU!!!!!!!!

Offline Bloo

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #799 on: November 26, 2015, 04:55:49 PM »
0
Thanks for all the input guys  8) and for those of us in the states happy thanksgiving!  Ive never claimed to be a spriter lmao, furthest from it actually. Something got in to me the other night and I said screw it, lets give it a try lol, with that being said i'll take all the feedbacks/tips I can get so thanks for that fellas lol.

If this is your first try, It's a very good one. My first try was defenitely... special.

(click to show/hide)
bloo

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #800 on: November 26, 2015, 05:17:23 PM »
0
If this is your first try, It's a very good one. My first try was defenitely... special.

(click to show/hide)
Thanks man  ;D That doesn't look bad dude, i like the color detail in it!

But enough talk, HAVE AT YOU!!!!!!!!

Offline Wallz!

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #801 on: November 27, 2015, 09:47:42 AM »
0
@ronny
Thanks for the input on the shadows, I'll definitely try that out. This has been my first true attempt so fasho I'll make all the noob mistakes lol. And you're right, I rig the sprite with bones to animate. Like i mentioned i'll try lowering the amount of frames and see where that goes. May clear it right up  ;)

No problem dude. I think a good way to go about this is choose a certain amount of frames from what you currently have. Then go through each frame individually adding these tiny corrections. I've found it helps a lot to have a shading/style reference always pasted next to the image you're modifying for reference. (I'd use the SOTN Alucard and Trevor for reference on these.) There's nothing wrong with using bones, it's an efficient way to get a rough draft of your sprites -  Spriting is best done in revisions.

Offline Koray Otsoa

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #802 on: December 14, 2015, 10:56:56 AM »
0
Those look really good man! I'm curious though, what made you decide to use create a LoS Trevor sprite instead of the one from CoD? If everyone's sporting a custom look that still pays tribute to their debut outfit, then won't this change make the game feel a little... off, especially on alucards route? Is it just for trevor or will everyone else get a makeover? Will the LoS costumes serve as alternates for Trevor, drac, and company like Richter in the Saturn version of SoTN?

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #803 on: December 14, 2015, 01:58:24 PM »
0
Those look really good man! I'm curious though, what made you decide to use create a LoS Trevor sprite instead of the one from CoD? If everyone's sporting a custom look that still pays tribute to their debut outfit, then won't this change make the game feel a little... off, especially on alucards route? Is it just for trevor or will everyone else get a makeover? Will the LoS costumes serve as alternates for Trevor, drac, and company like Richter in the Saturn version of SoTN?
Thanks for the kind words man! (and welcome to the dungeon btw  ;D) I haven't decided yet to be honest. That was my first try at making a custom sprite but since it turned out well it may be an unlockable somewhere in the game  8) if it is though i'll definitely be remaking sypha and alucard in the LoS style. (and possibly Grant from Judgment)
« Last Edit: December 14, 2015, 02:00:10 PM by BMC_War Machine »

But enough talk, HAVE AT YOU!!!!!!!!

Offline FanOfDracula

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #804 on: February 19, 2016, 10:39:59 PM »
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hey! hi dude! what's wrong with the game?  :P ;D

Offline FeRcHuLeS

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #805 on: March 11, 2016, 07:15:52 PM »
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Hi, after the 2014's beta have you released another version if so could you please give me the link, that's the only thing stopping me from playing.

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #806 on: March 18, 2016, 04:29:57 PM »
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Hi, after the 2014's beta have you released another version if so could you please give me the link, that's the only thing stopping me from playing.
Hey man!  Thanks for the interest  8) to be honest, i had a LOT of shit going on in life; family issues, a new job (which is draining TONS of my time!) etc.  I was just at a point where i didn't have much interest in picking it back up, mainly due to the state the coding was in (total mess lol), but it did work.  But i'm giving it another go, hopefully being refreshed from my break from it lol, so with that said, i'm going to be taking a stab at recoding the majority of the game.  It's gonna be a hefty task, but this time around it will come VERY polished to make that game as good as it really deserves to be  ;D

But enough talk, HAVE AT YOU!!!!!!!!

Offline FeRcHuLeS

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #807 on: March 19, 2016, 01:40:32 PM »
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So that release was the last one, Yeah I know what you're talking about that shit is a part of life It is always trying to knock us down :( and from the bottom of my heart thank you! for giving us a remake for free, these 2d games remakes are rare and I think Konami is never going to make one, take your time with this game man!! be patient don't let life shit to knock you down.:)   

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #808 on: May 19, 2016, 03:24:11 PM »
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Hey folks, just got finished noodling around and thought it may be cool to do a straight up metal remix of Mad Forest  8)

https://www.dropbox.com/s/jib1wvr67lbv9y1/Mad%20Forest%20Metal%21.mp3?dl=0

Its just a preview but tell me what you guys think so far!

But enough talk, HAVE AT YOU!!!!!!!!

Offline FeRcHuLeS

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #809 on: May 23, 2016, 07:20:21 PM »
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I like it, I think a little less metal and is perfect, It sounds like SOTN music. :)

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