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Offline mgfcortez

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #825 on: August 05, 2016, 09:43:22 AM »
+1
looking forward to it i know a lot of work go's into it and its hard sometimes to stay at the point where you want to work on it like i'm Dubbing monkey king 2 now but lazy and don't feel like putting in the work right now my point is i understand how much work you do and thank you for so much work you do on it and thank you for such a great game!

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #826 on: August 05, 2016, 01:17:54 PM »
0
looking forward to it i know a lot of work go's into it and its hard sometimes to stay at the point where you want to work on it like i'm Dubbing monkey king 2 now but lazy and don't feel like putting in the work right now my point is i understand how much work you do and thank you for so much work you do on it and thank you for such a great game!
As always dude, it's great to hear such positive feedback, especially when working on a game for the fun of it and totally free lol.  I've said it many times, statements like yours is what keeps me at it and wanting to make this the best i possibly can  8)

But enough talk, HAVE AT YOU!!!!!!!!

Offline mgfcortez

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #827 on: August 06, 2016, 03:56:46 AM »
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i tried to make a game back in the day so i know how much work it takes most ppl have no clue how many hours go into such little things so thank you so much

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #828 on: October 14, 2016, 07:43:55 PM »
0
After another long break (mainly due to work, shit's killin me  :rollseyes: ) i'm back on the game.  I've decided to try out making a custom engine from the ground up.  With the last version, i used a few built in extensions and a few 3rd party extensions and while they work, they have their issues.  At least for me they do lol.  So i had the day off, and im off this weekend  ;D and today i've made a fresh and very smooth custom engine that will DEFINITELY make the game play the way it should.  Since i'm rehashing a ton of the game, i was thinking; For Alucard, what would you all prefer?  His typical SOTN style with the sword, or should i stick with the fireballs from the original?

But enough talk, HAVE AT YOU!!!!!!!!

Offline X

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #829 on: October 14, 2016, 11:50:45 PM »
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If this game's gonna be an authentic CVIII remake and not a re-imagining then just keep the fireballs, but make them stronger so it gives the player an excuse to use Alucard more. I almost never used Alucard because his attacks were weak as all hell. He was only good for becoming a bat and reaching those out-of-the-way places.
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Offline Lelygax

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #830 on: October 15, 2016, 07:44:15 AM »
0
Good to see you back BMC. Since you're adding new things to the game too, maybe his sword could be a new sub-weapon, that makes he do his special attack with Alucard Sword like in SOTN, while maintaining the fireballs as a normal attack. Maybe it could replace the cross (obviously only as Alucard)? I know it should not cost few hearts or otherwise everyone would spam it for its invincibility frames.
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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #831 on: October 15, 2016, 12:22:49 PM »
0
Thanks for the input guys 8)

X - I agree dude, that was one of the only reasons i'd use Alucard TBH lol.  Especially on the end of the sunken city stage and the cliffside entrance where you go up the side of the mountain lol.  I think it would serve better to make the fireballs like his summon spirit from SOTN, where they track down enemies, but make them a "little" weaker than the Vampire Killer.

Lelygax - Thanks dude, good to be back into it!  I really like the idea of using the sword in place of the cross for Alucard.  And i'll make sure to have it deplete a good bit of the heart reserves as to not make him invulnerable lol

But enough talk, HAVE AT YOU!!!!!!!!

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #832 on: October 15, 2016, 09:04:10 PM »
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Just had another thought.  Super Mario World inspired lol, how would you guys feel about carrying 2 subweapons at once?  If not i'll adapt the system like in SOTN to let you choose what you keep.

But enough talk, HAVE AT YOU!!!!!!!!

Offline theANdROId

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #833 on: October 16, 2016, 12:45:22 PM »
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Sounds interesting to me.  Not sure if it would make things easier, or not change them that much at all.

Offline Beowulf

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #834 on: October 16, 2016, 03:51:57 PM »
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Alucard has really evolved as a character since Draculas Curse into Symphony of the Night and so on. Since its a remake and we all see who Alucard is now, I think he should use his sword, maybe do upgrades with him from short sword, long sword, to Alucard Sword and have the fireballs as a sub weapon. His melee attacks could match the same speed as a Trevors until its upgraded to Alucard sword and then become a little bit faster. With that said, I dont think his attack power should be surpassed Trevors whip attacks but to balance it out since he gets a faster speed in attacks, it should take at least one or two more hits to take down an enemy than it would be for Trevor. His bat form should still be available like it was in Draculas Curse in the same button combination.
Just my opinion but either way man, Im really looking forward to this game!
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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #835 on: May 17, 2017, 06:18:52 AM »
0
Sorry for the necrobump folks lol, i've got a little time to put back into the game and have started to wipe out the original code and re-code it all to fine tune the gameplay.  Now i have a question; when it comes to getting attacked, do you guys prefer the traditional knockback or more like how the damage went from RoB up, like the pain animation without getting knocked back while on the ground?

EDIT: Also, the pain collision system is setup like classicvania for the stairs; when you take a hit on the stairs you get knocked off.  That a bit too unforgiving or should i keep it?
« Last Edit: May 17, 2017, 06:33:46 AM by BMC_War Machine »

But enough talk, HAVE AT YOU!!!!!!!!

Offline eryson

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #836 on: May 17, 2017, 08:26:58 AM »
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Make him fly or stay depending of the damage type (hard or low)

Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #837 on: May 17, 2017, 02:43:39 PM »
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Thanks for the input eryson  8)

But enough talk, HAVE AT YOU!!!!!!!!

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