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Offline darkwzrd4

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Re: 64 vs. SOTN
« Reply #15 on: September 27, 2012, 07:58:51 PM »
+1
oh boy, do I remember that level... >:(

I remember spending 2 hours straight trying to get past that part of the game and exploding so many times I lost count lol.

It was a real pain to get past that part and took A LOT of patience.
I never got passed that part.  And, to make matters worse, my memory pack or whatever it was called lost all my data as well as the ability to save any new data.  So, I gave up.
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Offline Neobelmont

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Re: 64 vs. SOTN
« Reply #16 on: September 27, 2012, 08:50:22 PM »
+2
You'll be hard-pressed to find anyone who sides with the N64 version over SotN I'm afraid.

Oh Really?

I would love for KoJ to make CV64 & LoD into a Chronicles set, for the 3DS with improved controls & whatnot. I think it'd sell quite well, too

I've been meaning to hook up my n64 & run through CV64, later this month perhaps

Does anyone remember the thread I made for LoD 3ds for the port/remake thingy?

Also With 3d cv being talked about and it being the n64 titles I am just going to chill and wait for RichterB to give a long ace explanation/speech on how awesome the n64 games are....   ;) ....  ;D


« Last Edit: September 27, 2012, 09:00:30 PM by Neobelmont »
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Come on now this was going to happen eventually  :P

Offline Lashen

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Re: 64 vs. SOTN
« Reply #17 on: September 27, 2012, 10:56:43 PM »
+3
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Offline X

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Re: 64 vs. SOTN
« Reply #18 on: September 27, 2012, 10:57:53 PM »
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Quote
On a more personal note, I hated the fifth level of CV64.  I could never get the Magical Nitro down to the Arena where the bull is.  No matter what I did, it would explode on me.  I would just be walking and it would explode even though it should not have.

To be honest I've never had the nitro explode on me unless i did something to aggravate it. It could be that your copy might have a glitch somewhere. But the first thing I do in stage five is get the nitro down to the Red Bull's-...er I mean Colosseum area. Then once that's all and done with I can then relax and breeze through the rest of the stage.
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Offline darkwzrd4

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Re: 64 vs. SOTN
« Reply #19 on: September 28, 2012, 01:02:00 AM »
+4
The one thing that no one seems to have mentioned in this thread is that unlike all the other games except for LoS, the N64 titles have vampires as normal enemies.  Not only that, in the N64 titles, they try to bite you and if they succeed, there's a chance you to be infected with vampirism which will turn you into a vampire (and give you a game over) if you don't cure it in time.  Why don't they have that in other games? 
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Offline Lelygax

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Re: 64 vs. SOTN
« Reply #20 on: September 28, 2012, 01:17:06 AM »
0
Yes, that would be cool. One thing that makes the game harder to me is the absense of a map. Im playing LoD with Cornell and doesnt know anymore where to go or what to do, I've saved Henry and found one fragment of the stone that you put in a door, but I cant find the another one lol
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Offline X

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Re: 64 vs. SOTN
« Reply #21 on: September 28, 2012, 03:24:29 AM »
+2
Quote
Im playing LoD with Cornell and doesnt know anymore where to go or what to do, I've saved Henry and found one fragment of the stone that you put in a door, but I cant find the another one lol

The second stone fragment is locked away in the maze garden clearing that is surrounded by a rot-iron fence. In order to unlock the gate you need the rose amulet which is found on top of the fountain just outside of the villa's entrance. In order to procure it you need to wait for a certain time of day (around 3:00 or 4:00 am if I'm not mistaken). The villa is one of the few stages that you need to go back and forth in order to complete it. Even more-so in LoD the before (CV64).
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Offline Lelygax

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Re: 64 vs. SOTN
« Reply #22 on: September 28, 2012, 04:15:31 AM »
0
I know this place, I've even thought about that and climbed the fountain, but since I didnt have found a special item I discarded that possibiity, since you clarified it now I will resume my game, thanks.
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Offline GuyStarwind

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Re: 64 vs. SOTN
« Reply #23 on: September 28, 2012, 05:00:59 AM »
+2
The one thing that no one seems to have mentioned in this thread is that unlike all the other games except for LoS, the N64 titles have vampires as normal enemies.  Not only that, in the N64 titles, they try to bite you and if they succeed, there's a chance you to be infected with vampirism which will turn you into a vampire (and give you a game over) if you don't cure it in time.  Why don't they have that in other games?
I mention the biting part in my post.
But I agree I absolutely loved this in the 64 games and wish it would return.

Offline Phoenix7786

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Re: 64 vs. SOTN
« Reply #24 on: September 28, 2012, 06:56:45 AM »
+1
I know this place, I've even thought about that and climbed the fountain, but since I didnt have found a special item I discarded that possibiity, since you clarified it now I will resume my game, thanks.

Yeah you need a rose key to unlock the top of the fountain.

Also, there's a very small rose garden in a circular room with a pillar in the middle. During the early morning (I *think* it's sometime between midnight and 7 AM you will see some red roses appear. Inspect it to get the key.

Let's Play Castlevania Legacy of Darkness 5 - The Villa

At about 0:04 into the video, the player goes zoomed view. The spot where they zoom in is where you'll see the red roses appear. Investigate them when they do.
« Last Edit: September 28, 2012, 07:01:23 AM by Phoenix7786 »
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Offline Lelygax

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Re: 64 vs. SOTN
« Reply #25 on: September 28, 2012, 08:48:22 AM »
0
Wow! So its "here"?! Thats cheap, I never thought in searching this place, thanks. If you dont said that I would wait in the fountain near these gravestones eternally.
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Offline uzo

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Re: 64 vs. SOTN
« Reply #26 on: September 28, 2012, 11:18:10 AM »
0
The people who like the N64 games are a VERY vocal minority. Members of this camp will rant and pout enough to make you believe the games were actually liked, if not loved.

The truth, however, is the N64 titles are abysmal in nearly every gamer's eye. They were critical failures, getting blasted by nearly every publication. Konami will never re-release them. Developers like IGA actually APOLOGIZED to the fans, and asked us to forget they existed. This all sums up the company's attitude toward them.

What they did right:
Unique multiple characters
Atmosphere
Good level design with actual platforms
Nice set of movement abilities abilities; like slide, and climb
Story was a bit more in depth than usual CV titles

What it did wrong:
God awful camera, and no LoD didn't help it that much
Slow, clunky, unresponsive, nearly unplayable controls
Combat unsuited for 3D environments
Having to stop and pickup every item on the play field (like, subweapon ammo), slowing down your progress and flow
Music was nearly non-existent and lack luster (more opinion orientated)
Graphics were shitty (more opinion orientated)(I personally think it looked fine for N64)

Many CV64/LoD proponents will argue "But like it had so much potential man!" and "Look at the prototype! It had way more stuff!" Well that doesn't mean shit if the actual game didn't have it. It is not a positive point, in fact the developer's failure to complete it all is a negative point.

Despite all of it's good points, a game mainly comes down to gameplay and play-ability. This was where they fell apart the most, and earned their place as some of the most unpopular Castlevanias of all time.

Offline TheCruelAngel

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Re: 64 vs. SOTN
« Reply #27 on: September 28, 2012, 01:43:15 PM »
0
If the content didn't make it into the final game, it isn't worth mentioning. I could prototype a game with the coolest stuff ever and then release a pong clone. Does that make my pong clone cooler because in the prototype I had flying ninjas using nuclear explosions to power their hoverboards as they dogfight against T-rexes in F-14s? Nope! I just have a lame pong clone. (A bit of a drastic example but you get what I'm saying).

I've been saying this since the 3D Iga Castlevanias but it really was a waste for them not to look at the formula with the N64 titles and see what worked and what didn't and incorporate and learn from those for future titles. (I also used to harp that Iga didn't have any sense with 3D and should collaborate with Kojima, ha!)

However, as a community of fans we could potentially write up a petition to get the CV64/LoD titles redone for the 3DS with improved graphics, tighter controls and better camera system. Some may argue that petitions won't work, but Audi USA is releasing the limited Audi TT-RS to the states (when it had originally planned not to) because of a petition from buyers. So there is precedence in using a petition to get Konami's attention and let them know where some easy money is hanging out to fill their coffers.

But Uzo does make a valid point, beyond our community, who actually liked the N64 outings for Castlevania? I mean, I love them, but I also understand that they are flawed titles and weren't well received when they first came out (I think I remember vague rumblings in the community that they weren't SotN so they sucked, back in the day). So, maybe I've been out of the loop for too long, but who the hell ranted and pouted about these titles to be seen as an item to be loved by everyone? If someone likes them, they like them, and if someone doesn't they just don't. You can bring up points why you think they were great or at least deserve a little more recognition than a brown stain in a shiny porcelain bowl, but people shouldn't go thinking they can change someone from not liking something to liking something with just impassioned words and factual evidence.

Of course, if everyone here lived by that we would probably have less hate and more unity as a community...  :P

Offline Phoenix7786

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Re: 64 vs. SOTN
« Reply #28 on: September 28, 2012, 05:31:11 PM »
0
Wow! So its "here"?! Thats cheap, I never thought in searching this place, thanks. If you dont said that I would wait in the fountain near these gravestones eternally.

Yeah it pops up right after 6 A.M.. I don't remember if you need to enter the room after 6 A.M. or if you can safely be in the room. But yeah that fucking thorn key was the bane of many LoD gamers.
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Offline Lelygax

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Re: 64 vs. SOTN
« Reply #29 on: September 28, 2012, 05:34:30 PM »
0
I used a sun card, its more easy than wait, thanks, nippah~ 
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