Current Version:
http://agoaj.com/cvalpha/CV%20Chronicles-2012-10-04.zipOlder:http://dl.dropbox.com/u/75575258/CV%20Chronicles.zipHello everyone! I've taken up work as the programmer for Jorge's decade long Castlevania Chronicles: Dracula's Curse. You can thank Las for pointing me towards this project.
A lot of work has gone into making this game, but it's development history has been troubled. Jorge and John started with Blitz Basic and eventually moved over to C++ and DirectX. The code is extremely messy, not very C++, and not very documented. In taking up the mantle of programmer, I am doing a semi-rewrite. This will make it much easier to add new functionality and finish the game. I want to keep people up to date with weekly builds so you can see the progress I'm making(and help me keep making). Even if I am unable to finish this, my rewrite will make it MUCH easier for someone else to come along and gather the pieces and resurrect it and then toss holy water on it until it's done.
Right now I've had to kick Trevor back to the start, level's are bare bones too. Next on the list is getting Trevor back into his groove and moving like he used to.
Progress:
Rewrote DirectX code into OpenGL
Moved game onto SDL for everything but music.
Added native gamepad support
Wrote GameState system to manage transitions between the various game modes
Wrote a new Entity system and Collision system
Levels now display everything but animated tiles
Player can move around environment
To Do:
Full Level Loading
Level Transitions
Finish Trevor
Convert Enemies
Add Sypha
Add Alucard
Add Grant
Add missing enemies
Add missing bosses
Cutscenes
Add Sights To Whip
Add Hold Left Trigger To Aim Down Sights