Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Sega Saturn SotN compared to PSX SotN?  (Read 37052 times)

0 Members and 1 Guest are viewing this topic.

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #30 on: December 02, 2012, 03:44:42 PM »
0
I don't mind the DXC version of Maria, but I think her attacks should have been somewhat on par with Richter's at least. Not enough to take away the challenge but not making it too terrible easy either. As it currently stands I've only ever used Maria once and I found it a bit of a tough scrape. She was definitely stronger in Rondo and I feel her strength should have been kept in SotN as well.

Richter should have been given his SotN outfit rather then wearing his Rondo look which we've all seen before many times. Just a little something to keep in line with the game's artstyle.

I also feel that the missing stages featured in NitM should have been restored and also expanded on just so they're not too short. But as for the new enemies, replace them with something that is more a kin to Castlevania then what we've already seen. The new music I have no real problems with and still listen to them on occasion.
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15276
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #31 on: December 03, 2012, 09:08:26 PM »
0
To be honest, while some of you may enjoy the OP-ness of Saturn Maria, I felt that she had reached Mary-Sue levels of game-breaking and unbalancedness compared to the other two playable characters, enough to turn me off. The game was already easy enough with Alucard and Richter, why turn Maria into an "anything you guys can do, I can do way better" character? At least DXC-SotN Maria felt balanced compared to Saturn Maria, even if DXC-SotN Maria was more-or-less a carbon copy of RoB Maria save for a few differences.
Why yes, blatant unbalancedness is one of my pet peeves. Kinda implies creator favoritism, you know?

**blasts you with Gekku-Tiger Multi-Fireball of DOOM**

Also, relevant (Maria destroying the game with her uber-ness xD):
Castlevania SOTN Maria Speed Run in 8:31 min

Notices:
-The worst thing about the game are the load times.  It's 7 extra seconds past the CD Chambers.  There are also additional load times at the Castle Keep's Door and at the Chapel's Sky Corridors.
-There are no translucent effects.  There are, instead, colorswapping effects combined with dithering.  Check them out behind Maria's Shadows as she dashes through the castle.  Also shown upon certain death animations from enemies (Axe Knights).  Fire effects are also done solid, not translucent (including enemy death fire)
-Maria's Forward Kick is not only an awesome attack move, but propels you through Dracula's Castle incredibly fast.
-Maria's Gekku-Tiger Fireball decimates bosses.  If it doesn't decimate a boss, her downjump kick and forward kick will.
-Maria has an invincibility move (shown at the beginning of the video), which uses MP but lasts quite a long while.  It's not only invincibility, but it takes out enemies.  She might as well have Super Mario Star Power.

None of these are game-breaking, though.  The load-time is the worst of the things weird about the game by far (and if you're a patient person, it's not nearly as 'horrible' as people make it out to be).
I love that about this version of the game though.  I just rampage through it.  RAWR KAMEHAMEHASHINKUHADOKEN!
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline Neobelmont

  • Advocate of the future
  • Master Hunter
  • *****
  • Posts: 2285
  • Gender: Male
  • Not going to lie I love blue haired anime chicks
  • Awards Permanent Resident: Seems to always be around to post/reply. The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Unfazed: Never loses his/her calm, even in the most heated arguments.
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #32 on: December 03, 2012, 09:22:13 PM »
0
**blasts you with Gekku-Tiger Multi-Fireball of DOOM**

Also, relevant (Maria destroying the game with her uber-ness xD):
Castlevania SOTN Maria Speed Run in 8:31 min

Notices:
-The worst thing about the game are the load times.  It's 7 extra seconds past the CD Chambers.  There are also additional load times at the Castle Keep's Door and at the Chapel's Sky Corridors.
-There are no translucent effects.  There are, instead, colorswapping effects combined with dithering.  Check them out behind Maria's Shadows as she dashes through the castle.  Also shown upon certain death animations from enemies (Axe Knights).  Fire effects are also done solid, not translucent (including enemy death fire)
-Maria's Forward Kick is not only an awesome attack move, but propels you through Dracula's Castle incredibly fast.
-Maria's Gekku-Tiger Fireball decimates bosses.  If it doesn't decimate a boss, her downjump kick and forward kick will.
-Maria has an invincibility move (shown at the beginning of the video), which uses MP but lasts quite a long while.  It's not only invincibility, but it takes out enemies.  She might as well have Super Mario Star Power.

None of these are game-breaking, though.  The load-time is the worst of the things weird about the game by far (and if you're a patient person, it's not nearly as 'horrible' as people make it out to be).
I love that about this version of the game though.  I just rampage through it.  RAWR KAMEHAMEHASHINKUHADOKEN!

hmmm.. interesting makes me want the saturn version now.
(click to show/hide)
Come on now this was going to happen eventually  :P

Offline thernz

  • Master Hunter
  • *****
  • Posts: 5456
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #33 on: December 03, 2012, 10:03:45 PM »
+1
the best part of the port is honestly jinmenju

Offline crisis

  • Master Hunter
  • *****
  • Posts: 5863
  • Awards The Trollmeister: Knows just the right thing to say to tick you off, sometimes. The Great Collector: Has a seemingly obscene amount of Castlevania memorabilia.
    • Awards
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #34 on: December 03, 2012, 10:40:21 PM »
+1

Offline uzo

  • Now then...
  • Master Hunter
  • *****
  • Posts: 3376
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #35 on: December 03, 2012, 10:46:45 PM »
0
DXC feels like a band-aid to me. IGA made it to appease the fans who wanted to experience Saturn features, but it fell way short IMO.

I wouldn't say that's entirely accurate. Recall that Maria was indeed planned for the initial design, but was cut due to time factors from the PSX version. IGA simply finished off the cut feature for the DXC version.

Offline Dark Nemesis

  • Lord of Darkness
  • Master Hunter
  • *****
  • Posts: 3325
  • Gender: Male
  • Peeping your dreams....
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #36 on: December 04, 2012, 06:08:35 AM »
0
To be honest, while some of you may enjoy the OP-ness of Saturn Maria, I felt that she had reached Mary-Sue levels of game-breaking and unbalancedness compared to the other two playable characters, enough to turn me off. The game was already easy enough with Alucard and Richter, why turn Maria into an "anything you guys can do, I can do way better" character? At least DXC-SotN Maria felt balanced compared to Saturn Maria, even if DXC-SotN Maria was more-or-less a carbon copy of RoB Maria save for a few differences.
Why yes, blatant unbalancedness is one of my pet peeves. Kinda implies creator favoritism, you know?

I can't say that i disagree, but with DXC version, they went the opposite, since she was fairly weak, beating Galamoth was taking forever, i have been bored to death pressing the attack button, until he would die.
Ruler of Chaos

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #37 on: December 04, 2012, 03:52:24 PM »
0
Quote
I can't say that i disagree, but with DXC version, they went the opposite, since she was fairly weak, beating Galamoth was taking forever, i have been bored to death pressing the attack button, until he would die.

Never bothered going to Galamoth with Maria as I knew I wouldn't be able to kill him without having my ass handed to me. Maria's just too weak for the job. But by attacking Galamoth's head you can kill him faster then attacking any other part of his body.
« Last Edit: December 04, 2012, 11:37:06 PM by X »
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Phoenix7786

  • Legendary Hunter
  • ****
  • Posts: 518
  • Gender: Male
  • Neg on that, Chummer
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #38 on: December 04, 2012, 10:57:33 PM »
0
Yeah I once spent about 30m straight killing ol' Gally as Richter. I did so by learning how to manipulate him into doing his lightning attack, then dagger upper-cutting through the arm for 167 or however much it did. Even with spammed Hydro-storms it still took me like 30.

When I did it as Richter on the DXC port, I said "fuck it. I killed him legit a looooong ass time ago) and dashed through his head. After that, I fired about 1,000 daggers at his head, killing him in under 10s flat.
12/1/12: Nominated for my 1st award! Thanks to all :D

Offline SerenityinFire

  • Hunter in Training
  • **
  • Posts: 24
  • Gender: Male
  • Only at the Castle Gate...
    • Awards
  • Favorite Game: Castlevania: Aria of Sorrow (GBA)
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #39 on: December 05, 2012, 01:55:43 PM »
0
What I used to do as Alucard against Galamoth is I'd get really close to him, face away, and let him hit me with his lightning - knocking me toward him and between his legs where I couldn't get hit.  I'd then just fire away with First of Tulkas.

Offline Claimh Solais

  • Ronove the Radical
  • Master Hunter
  • *****
  • Posts: 2421
  • Gender: Male
  • GO FIGHT!!
  • Awards The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Claimh Solais
    • Awards
  • Favorite Game: Castlevania: The DraculaX Chronicles (PSP)
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #40 on: December 06, 2012, 12:26:00 AM »
0
Maria was indeed planned for the initial design, but was cut due to time factors from the PSX version.

I didn't know this.

I learn a lot of new things every day here.
Currently Playing: Resident Evil 2 [N64]
Games Beaten This Year (2020): 20 Games

Offline crisis

  • Master Hunter
  • *****
  • Posts: 5863
  • Awards The Trollmeister: Knows just the right thing to say to tick you off, sometimes. The Great Collector: Has a seemingly obscene amount of Castlevania memorabilia.
    • Awards
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #41 on: December 06, 2012, 12:51:46 AM »
0
hohoho what i love most about symphony (any version), was the fact that it felt like i was looking through a window through time back in the 18th century

Offline MathUser

  • Hunter in Training
  • **
  • Posts: 58
    • Awards
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #42 on: December 07, 2012, 03:18:01 PM »
+1
I really enjoyed the Saturn port. Some of the new enemies were good like the willow wisp and the living tree.  The new music was awesome and Maria was fun. The graphic flaws can be overlooked but the loading sucked. Especially if you had to use the map. I played through Alucards game just to try out the Godspeed boots. It helps a bit. Any dedicated SOTN fan really should play through the Saturn version at least once.

Offline muteKi

  • \( •_•)_†
  • Newbie
  • *
  • Posts: 12
  • Only at the Castle Gate...
    • Awards
  • Favorite Game: Castlevania: Portrait of Ruin (NDS)
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #43 on: December 09, 2012, 07:29:03 AM »
0
There are a few things I really like about the Saturn version of SOTN:

1. Playable Maria!
2. Running shoes!
3. Remixes of Beginning and Vampire Killer!
4. Maria boss battle!
5. Norio fucking Wakamoto (though he was of course in the Japanese PS1 version as well)

There are several things I do not like about it, however:
1. The game engine wasn't retooled for the Saturn, and lots of stuff can look stretched out poorly
2. Slowdown from too much stuff on screen happens at a lower threshhold
3. The loading procedures were poorly implemented. Oops.
4. A lot of transparency effects don't work, so, say, the Mana Prism use sequence ends up fading in from black
5. Other transparency is faked with dithering

Now, if you run this on an emulator, you can get around 2, 3, and 5 (protip: enable a feature on SSF called "mesh translucent" under the program 4 tab in the options box), so my remaining beefs with the Saturn version are pretty minor. If I'm going to play a copy of the game it's likely to end up being that one, though I do have the PS1 version already installed on my PS3 from the guy who owned it last.

Offline knightmere

  • Lord of The Abyss
  • Legendary Hunter
  • ****
  • Posts: 556
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Sega Saturn SotN compared to PSX SotN?
« Reply #44 on: December 09, 2012, 01:16:41 PM »
0
I have a new laptop, and can't get SSF to run NiTM at fullspeed on it...  My old desktop PC was much less powerful and ran NiTM perfectly, so this is quite frustrating.  I really want to play it again, as it is my favorite version... I lost my JP Saturn Console and Game disc a few years back due to some asshole.
« Last Edit: December 09, 2012, 09:28:57 PM by knightmere »

Tags: