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Offline Phoenix7786

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #15 on: December 01, 2012, 08:25:52 PM »
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Jesus I needed a towel after watching this preview. I wish you all the best luck in this!!!!
Any ideas if Richter-mode characters will have story to them? As much as I love the hand-held Castlevania's, not ever having a story (and I mean more than 1 or 2 very brief cut-scenes or text-boxes), made them a little harder to play. We've seen glimpses (like PoR's sister mode and DoS's Julius mode) where they jury-rigged a quick story together, so it's not impossible.

EDIT: Holy balls I just saw my award! Thanks for nominating me!
« Last Edit: December 01, 2012, 11:07:39 PM by Phoenix7786 »
12/1/12: Nominated for my 1st award! Thanks to all :D

Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #16 on: December 05, 2012, 08:39:38 PM »
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Oh i do plan on adding a storyline and dialogue and all that good stuff. Once i figure out how to code all of it in. I'm just taking one step at a time. Also swithcing back and forth between this game and SCV3. I'm starting work on clocktower stage soon. As for new moves for Hunters of the Night i added in  the jump attacks for the 3 sword swing attacks including the overhand now. I also added a spear attack animation thanks to ideas and persmission from Vedora Kingdom, i was a able to make richter have some pretty smooth spear joust attack. I also plan on making more sword stances, including some sumarai swings for the samurai swords, and a rapid sword attack for the stabbing swords like the rapier,estoc,main guache,etc. I haven't gotten quite that far yet. But i plan to get to it after the clocktower stage on SCV3.

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Offline Donoffrio

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #17 on: December 06, 2012, 12:43:47 AM »
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Oh i do plan on adding a storyline and dialogue and all that good stuff. Once i figure out how to code all of it in. I'm just taking one step at a time. Also swithcing back and forth between this game and SCV3. I'm starting work on clocktower stage soon. As for new moves for Hunters of the Night i added in  the jump attacks for the 3 sword swing attacks including the overhand now. I also added a spear attack animation thanks to ideas and persmission from Vedora Kingdom, i was a able to make richter have some pretty smooth spear joust attack. I also plan on making more sword stances, including some sumarai swings for the samurai swords, and a rapid sword attack for the stabbing swords like the rapier,estoc,main guache,etc. I haven't gotten quite that far yet. But i plan to get to it after the clocktower stage on SCV3.

That's cool.. :)

Wait,spear attack?Are you planning on using Vedora's BratEric animation he worked so hard for? :/

Honestly,I dunno man..

Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #18 on: December 06, 2012, 09:22:46 PM »
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@ Donofrio, thanks! Yeah i did plan on using them. Actually all sprites up too. Dont' worry though as i've gotten permission to morph them from Vedora Kingdom himself over on Serio's forum. He was cool with it,i told him i'd give him credit too! Yeah i've already gotten the long spear in play for the weapon. I plan on doing a crap load more than that. Like all the spear weapons, all the overhand,samurai, weapons. Probalby alot of the swords too, maybe not redundant ones that are too similar or have no purpose attack wise. I will have to get crafty when doing the hand to hand combat. I've got some ideas going on though.  My biggest hurdle will be making a samuair swing(yet keeping the samurai slashes from sotn. At the same time i wanna make it look more samurai swing than regular sword swing liek the other 2 i had.  It will of course like all of them have a jumping attack animtion aswell. The biggest hurdle atm is finding a way to shut off the weapon while richter throws his sub item while having somethig other than the whips. I think Crimson had it working at one point. I should check with him. That'd look kinda akward huh? Richter's throwing animatiosn with some random weapon flailing forward.

Also Donofrio, do you think that serio would be interested in using any of our players from SCV3 for his Castlevania fighter game? I seen some people potentially doing it but those post were from a while ago and it doesnt' seem like the players are fully sprited yet.He's welcome to them if he wants them. I woudlnt mind so long as some one out thier doesn't use it for  a casltevania 3 remake. I dont' see it being conflicting. I know i had seen on the list a need for sypha and grant. Well i do have alot of sprites, and even if someone wanted to do extra work with them,sharing credit, that'd be cool. I figured i'd just throw it out their.
« Last Edit: December 06, 2012, 09:28:03 PM by Las »

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Offline VladCT

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #19 on: December 06, 2012, 10:51:30 PM »
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If you want to offer sprites to Serio, you'd better talk to CyberDragon first. He's pretty much the quality control guy when it comes to spritework for the game.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Donoffrio

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #20 on: December 07, 2012, 05:08:28 AM »
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Mind you..he takes quality very seriously..

Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #21 on: December 07, 2012, 03:36:17 PM »
+2
Cyberdragon? Well ok, i just don't wanna see him ripping on my work like he did on the sypha post,otherwise i'd prefer talking to Serio himself. For one thing we are trying to promote our game, He isn't helping the cause. He should be careful of how he approaches a scenario like that,which wasn't even posted by me, mind you. To come out with the word mediocracy is a bit befalling of our talents.  :rollseyes: :rollseyes: :rollseyes: :rollseyes:

As much as he's critiqueing it, it sound more like a lecture that he's ripping on. I dont' make note of mediocracy on others work, though i'm sure i'd hear about it if i did. I really dont' expect the same on our work. He should choose his words better next time. On top of that where does he get off comparing my sypha sprites to Jorge's one sprite of sypha. Granted i think Jorge is phenomenal sprite artist, using him as a reference or anyone else for that matter is a bit of smack in the face to me and my crew.

Basically what he may as well be implying is Las, your sprites suck compared to Jorge's it is mediocre, and not sotn like. Heres how to make them. I can dish my stuff over their to see what they think on Sypha and Grant, but enough down talk on it and i wont' waste my time or tweak them for the project.

 Quality is one thing  and critiques are fine, that was a bit lenghty though, and were their any positives thrown in the mix? I never set out with the intention of
mediocracy". I just ask  next time when commenting,that he be a little bit more respectful. Words like medicriocy is clearly degrading. As i've recently read that post i know realize what you guys are talking about.

Thanks for the heads up, either way. As it stand i have 2 projects i'm doing so i dunno when i'll have time to fix whatever the hell he thinks is wrong. Anyone else wanna share credit and tweak them be my quest. I will say this if he has anything furhter to say, i'm prefer he just pm me about it seeing how i'm clearly in the members list over their and have been for some time. Jargon like"Mediocracy"will not be tolerated!!

* -1 respect for that. What jackass did that? I can't imagine what for? Sorry if my work is not "medicore" enough for you? 
« Last Edit: December 07, 2012, 08:16:57 PM by Las »

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Offline VladCT

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #22 on: December 07, 2012, 08:23:50 PM »
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Thing is, the guy's like Simon Cowell or Gordon Ramsay, he will not show kindness until you've shown to him that you can get better and meet his standards, and he'll just didredpect you even more if you get upset like this over his criticism. And your sprites were shown to him by someone else anyway. If you were to personally ask him specifically what's wrong with your sprites, I think he'll point it out in a detailed enough way that you'll know exactly what to fix.
And I don't know who -1'd you, but I know for sure that Cyber wouldn't register in this forum for some reason.
« Last Edit: December 07, 2012, 08:32:21 PM by VladCT »
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #23 on: December 07, 2012, 09:31:44 PM »
+2
Well to be honest with guys like Simon Cowell and Gordon Ramsey as up as they are in The music and food industry you may do everything right and still never gain their respect.No matter how talented you are. I've seen Simon boot some of the most talented singers i've ever heard,just cause he didn't like them or their apparence wasnt top notch. That's bull, are they looking for talent or a pretty face?

How respectable is it too treat people like shit, while they put their best stuff on the line. I dunno if dudes like them are paid to do it, or if they naturally come off like asswholes. But who the hell wants to stand for that. Anyone can shit on someone. Yeah that takes a real man. Yeah the problem with society is their are too many asswholes in it. And not enough nice guys telling someone to keep workking on their song, it could have potential or being nice about it. Saying your "awful" is insulting. It's not  even critiquing. How can it be?

If you critique you say what it is you dislike,but you usually add what you did like or could be potential about it. I think those two people are a bit much when used in comparsion to remarks made by Cyberdragon. I wont' put him in the same boat as them by any means. I doubt he'd possibly be that rude! I dont' mind critism and this and that to enhance. But i just don't think"Mediocracy" was approriate. I dont' run out of my way and say anyone else's stuff it "mediocre".

You know. It's a common courtesty thing. Just say well i don't really prefer those sprites cause of this,this and that. He really doesn't need to drag it on, and start comparing my sprite to a potential better one he found. I'm just asking him to be a bit more respectful in those regards, i'm not asking him to like it. I did post over their asking him to please not dis our work even if he's not a big fan of it. But i did tell them i'd be willing to offer up sypha and grant for anyone who would like to tweak them further if interested. I am just busy atm. If they choose not to use them it's all the same. I figured wth they dont' have them done,plus it will help promote our game potenitally.

Sadly i think that post may have backfired our efforts for game promotion. I dunno why cyberdragon isn't registered here. Its' not my place to say why, but i think i have an idea, and not it's not about my complaint. I dunno but i'd rather just drop this whole conversation here and see what he will say over their. Seeing how it doesn't really pertain to this thread anyways.
« Last Edit: December 07, 2012, 09:37:07 PM by Las »

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Offline Donoffrio

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #24 on: December 08, 2012, 01:02:03 AM »
+1
Sorry Las..I know how you must feel.I've been down this road before when i was still new to the forums myself.

it wasn't me who -1'd your post there though.

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #25 on: December 08, 2012, 01:59:51 AM »
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To be fair, your Sypha sprite is verrrrrrrrrrrrrrrrrrrrrry similar to mine, to the point to which I asked you about it before.
Some of the frames look like they're edited versions of mine.

This is why I'm reluctant to share my stuff, because a lot of it is unfinished and then someone can (I'm not say you did this) make a few sprite edits and call it their own, which can cause terrible confusion.
The only spriteset that I'm happy enough to release a complete version, is my Simon Belmont CV2 set, and my Kid Dracula set, both of which are up at the Sprite thread.  I think there have been some NES-looking sprites, too (like Leon) that have been available but they're pretty retro...

I have never met this "Cyberdragon" person... but Serio is pretty much done with this board, so it is likely that anyone heavily associated with Serio's work would also choose not to register here.  But this is all just conjecture.  I've not seen one with Cyberdragon's handle or anything resembling it, but I know a few sprite artists associated with the project who do post here.
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Offline Claimh Solais

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #26 on: December 08, 2012, 02:07:24 AM »
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I have never met this "Cyberdragon" person... but Serio is pretty much done with this board, so it is likely that anyone heavily associated with Serio's work would also choose not to register here.  But this is all just conjecture.  I've not seen one with Cyberdragon's handle or anything resembling it, but I know a few sprite artists associated with the project who do post here.

Cyberdragon10k, as been said before, is pretty much the Simon Cowell of sprite art. He is the quality manager of resources on Serio's game. And believe me, he's not nearly as bad a guy as he's made out to be.
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Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #27 on: December 10, 2012, 03:51:04 AM »
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Yeah i hear you Jorge, probalby best to showcase sprites in a game or soemthing. As for sypah sprites, i never did see what you had on them. Only trevor belmont, I didn't see anything players past that. You mentioned you start work on sypha and alucard but too my knowledge it's never been posted. I used sotn, cv3 ideas, and obreck's friend had a sheet of a girl running that was unfinished. I used only used her run frames for hair sypha though. As for hoody sypha the only move past what i came up with was a aluacrd jumping morph,all but that and the swithc player move had been custom made. Well I'll put it honestly, if you wanna take anything i've doen and tweak it further and share ideas i'm cool with it. Feel free to use anything in your project you want. I'm all for it. We can share credit on sypha and anything else you'd want too. So long as i get partial credit for having a hand in on what i've worked at i'm cool. Reiko did have some early ideas on sypha aswell. The alucard we did was done by claimh and myself.

As for cyberdragon, i don't have anything against him, and i did talk with him about the post. Where he did keep his opinions, he did mention he'd be more mindful of how he commented on artworks. I understood his opinion and was not mad about that, it was more the approach he took(more over label) that i felt underplayed what i did. I talked to him and we seemed to have come to an understanding on the topic. I think things are much more smooth now. He certianly handle it more professionally than Simon Cowell would have, and i dont compare him by any means to Simon.

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Offline Vedora-Kingdom

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #28 on: December 11, 2012, 02:13:30 AM »
+1
Nice work. ;)

Any update yet? I have seen your topic for a while. Are you planing to add maria too? I have a base for her outfit in DXC. It a 30 minutes edited from Eric. Possible it could help as a guide for your Maria. :-X And for Eric'a animations. Are you said you will use all Eric's animations right? :o I wonder you could modify some animation to fit Richter's. Luckily the sheet you got is out of date now that mean Richter will not spear like the spear very heavy to him like this. :P


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Offline Las

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Re: Castlevania-Hunters of the Night(Fan-game)
« Reply #29 on: December 14, 2012, 02:27:00 AM »
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Wow nice maria edit. Yeah i'll probably be using Maria and ironically  that version too. Not sure how i may make her play out. I'm thinking like a mix of sotn and rondo moves. I dont' yet know either of her move sets fully. But there is always room to add extra stuff for her too. As for Annette she'll play alot more like richter but no heavy weapons or whips(she can't weild it ) She instead willl be able to use cloaks that richter can't use or Maria.

 She will have difffern weapons. I'm thinking cyrstal ball moves or something. Maybe various versions or maybe they could be her sub weapon. All will carry gear like head gear,body,boots,charms,etc.  Just annette will have some extra goodies the other two wont' have. I really have to figure out exaclty what i'm looking for on them at this point. Once i figure out how to make them all global and insert various differnt moves i'll be looking to sprite them and come up with some cool concepts.

If you wanna shoot me some concepts that's cool. When i get enough done i'll post up another video but probably not for a while. I'd really rather have Annetter and maria's basic moves at least globablly playable in game. Their attacks can be coded in after.

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