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Offline thernz

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Re: DmC
« Reply #30 on: January 20, 2013, 08:47:36 PM »
+1
And not get me started in an art direction only rivaled by.. you know who. I was amazed all my way through it. Lovely.
nah, no, it's not really that good. there's probably a problem in that you can only compare it with other games.
and most of those have terrible art direction. the stand-outs in art direction are still very clumsily executed and try too hard while attempting nothing meaningful.

here, it's a hodgepodge of overemphasized and overused palettes, elements riffed from they live, a rather bland rendition on commercialized "punk" elements, and a general lack of understanding the importance of priority or the actual role of visuals in game aesthetic.

what i am saying is that games are terrible
(dmc3 wasn't exactly attractive either)

Offline Neobelmont

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Re: DmC
« Reply #31 on: January 20, 2013, 09:08:37 PM »
0
This game is great. best mainstream action game this gen for sure.

for right now  ;)

wait a minute why mainstream?
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Offline crisis

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Re: DmC
« Reply #32 on: January 20, 2013, 09:27:34 PM »
0
Quote
here, it's a hodgepodge of overemphasized and overused palettes, elements riffed from they live, a rather bland rendition on commercialized "punk" elements, and a general lack of understanding the importance of priority or the actual role of visuals in game aesthetic.
are you talking about limbo or the entire game lol

have other Ninja Theory games faired the same? I wouldn't know cuz I haven't played any

Offline Kingshango

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Re: DmC
« Reply #33 on: January 20, 2013, 09:30:49 PM »
+1
Played it a few days ago. As a action game in itself it's competent, the weapons are ok (the glaves are my favorite along with rebellion) and the platforming is pretty good at times ('ll get back to this later). I've also noticed that there's not a single QTE in this game, which I found strange considering 1) it's a modern AAA title and 2) the last two Ninja Theory games had a significant amount of QTE's. It was refreshing to say the least. The visuals were at times very striking, especially for an Unreal Engine game (played the 360 version) the shifting environments of limbo were very cool the level design was varied and always threw something new at you.

Now for the negatives. The lack of a manual lock on really bothered me and it got frustrating trying to get that flying enemy that was hitting you offscreen at times. Why Ninja Theory decided to omit it is beyond me. The camera isn't totally good and can get in the way of platforming, which can get very repetitive itself towards the end. The style meter is broken to a point where you can get an SSS ranking with one hand, on DMD. The music is generic WUBstep that gets blasted through your ears in attempt to murder the eardrums, unless your into that sorta thing.

Now time to unleash my inner Devil May Cry fanboy on the game. *unlocks cage*

I hate Dante's character in this game, no it's not just the hair, it's the character in general. He's a complete unlikeable dickwad that only 14 year old One Direction and Justin Bieber fangirls will get moist over. While the old Dante was also a cocky dickwad at least he never go around screaming FUCK YOU to everyone. As for Vergil, I like his design (nice homage to his unused DMC1 model) but unlike his old counterpart, he has no sense of honor and would make some very out of character decisions (If you played the game you know the part im talking about). There's even a point in the game where I felt sorry for the bad guy and was rooting for him to smack Dante's shit. When I have to root for the bad guy in opposed to the heroes of the game, you did something wrong. The combat, while competent, pales in comparison to the previous games and being locked at 30 fps really hurts it, thankfully we have the PC version to scratch that 60 fps itch.

Overall I think the game is good on it's own, it's not 1.0 out of 10 bad like everyone makes it out to be, if anying it's more of a 7 out of 10. If your a hardcore Devil May Cry fanboy you will be disappointed that it doesn't stack up to it's previous games but it's still a decent action game worthy of a rent at least. I just hope that Ninja Theory improves on all the problems DmC suffered from in the sequel (we know it's happening since the core Devil May Cry team is busy working on Dragons Dogma 2.)
« Last Edit: January 20, 2013, 09:36:04 PM by Kingshango »

Offline Neobelmont

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Re: DmC
« Reply #34 on: January 20, 2013, 09:33:46 PM »
0
I will wait till it's cheap I have not bought a capcom product since MVC3

you never know with these guys.
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Offline crisis

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Re: DmC
« Reply #35 on: January 20, 2013, 09:57:19 PM »
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Quote
While the old Dante was also a cocky dickwad at least he never go around screaming FUCK YOU to everyone.
he also kinda reminds me of Nero and his attitude (i believe he spewed several profanities just as much as neo-Dante). but Nero was a helluva lot more emotional, which can be good or bad depending on your tastes

Now that i think about it i kinda wish they continued with Nero's story in "DMC5," as there's still a lot of unanswered questions (his relation to Sparda being one of em. yeah i heard the manga or something "hints" that he may be Vergil's child but there's still no concrete confirmation. and when did Vergil find the time to sire a child with anybody? there's just inconsistencies i wanted to see cleared up)


I'm still on the fence on which game is more competent gameplay-wise, DMC4 or DmC..

Offline VladCT

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Re: DmC
« Reply #36 on: January 20, 2013, 10:06:46 PM »
0
i believe he spewed several profanities just as much as neo-Dante
Nah, he says "bullshit" sometimes during a certain boss battle and flipped the finger at Dante in one instance, but that's pretty much it. He's certainly milder than Mr. Fuck You.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Jorge D. Fuentes

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Re: DmC
« Reply #37 on: January 20, 2013, 10:47:05 PM »
+1
Hmm... I am not fond of what I see from some of the long-standing members posting in this thread.  That is all I have to say, about that.

It would be nice if people were to post why they didn't like a game without resorting to over-the-top language to bolster their opinion.  Being louder, profane, and obnoxious with your responses doesn't make your opinions any stronger.  It just makes you look juvenile. 

On Topic,
I know next to nothing about DMC, so I cannot comment.  However, that game seems a bit on the glitchy side.  Then again, Assassin's Creed III was also hilariously glitchy but it was still a fun game to play.
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Offline Neobelmont

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Re: DmC
« Reply #38 on: January 20, 2013, 11:20:00 PM »
0
Hmm... I am not fond of what I see from some of the long-standing members posting in this thread.  That is all I have to say, about that.

It would be nice if people were to post why they didn't like a game without resorting to over-the-top language to bolster their opinion.  Being louder, profane, and obnoxious with your responses doesn't make your opinions any stronger.  It just makes you look juvenile. 

On Topic,
I know next to nothing about DMC, so I cannot comment.  However, that game seems a bit on the glitchy side.  Then again, Assassin's Creed III was also hilariously glitchy but it was still a fun game to play.

You have not tried out the demo Jorge?
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Offline Rugal

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Re: DmC
« Reply #39 on: January 20, 2013, 11:48:23 PM »
-2
Edit: nevermind. Someone called the cops on me.
« Last Edit: January 20, 2013, 11:53:14 PM by Rugal »
Castlevania: Lords of Shadow sucks
DmC: Devil may Cry is the equivalent of trailer trash
"badly designed fat left on Lords of Shadow 2's bones."

Offline thernz

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Re: DmC
« Reply #40 on: January 21, 2013, 12:07:41 AM »
0
are you talking about limbo or the entire game lol

have other Ninja Theory games faired the same? I wouldn't know cuz I haven't played any
I meant in general. I just like having more range in color values. It feels like a cop-out to me, because they're trying to stretch out a palette and are too afraid to have different hues. It's common in a lot of things but it's stronger in DmC because of how washed out the visuals are. The opening cutscene feels like it had an additive gradient overlay. Though I guess on the bright side, at least it's really obvious in that it wants to have good art direction, and it tries to branch out and be different. But it ends up being like El Shaddai where the art direction is a crutch.

And I generally don't like the punk vibes in DmC because they don't feel genuine, especially with how it riffs from They Live, but takes itself too seriously about it. It feels like an attempt to make the character likable by making him this guy who's the archetypal rebel, but his archetype was ironically created and marketed for the mass market. NOT A REAL LOU REED. I'M TOO PICKY.

most of this is just from screenshots, videos, and the demo, but i think i have a solid enough idea of how the game looks color-wise from that considering i still played it.
« Last Edit: January 21, 2013, 12:15:22 AM by thernz »

Offline Ahasverus

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Re: DmC
« Reply #41 on: January 21, 2013, 02:26:15 AM »
0
Don't even acknowledge "rugal," his standards are so super-duper better than ours that he can shit on anything below his ultimate playstyle and devise witty comebacks to make himself feel cool. Just let Jorge deal with his attitude if he keeps acting like an ass.

I've yet to play Bayonetta so I can't comment on the gameplay, just from what I've heard from reviews. To call it the best action game ever is quite a statement.. I'd love to see [real] Dante (preferably from DMC4, my fav depiction of him) and Bayonetta cross paths in a game. Maybe I'll buy Bayonetta for 360 next (but I'm such a Sony fanboy...)

I also can't comment on any other Ninja Theory games (did they make Heavenly Sword?) so to hear that they did a good job with DmC doesn't mean anything to me.. yet!
You owe yourself playing Bayonetta, like  really, it should be mandatory :P

for right now  ;)

wait a minute why mainstream?
Because it's not the type of game you have to master before appreciate and approach to it like a fighter (e.g the old Devil May Cry games, that need like 3 playtroughs for havng a sense of weight in gameplay). Ii's more in the same league of God of War, Lords of Shadow and pals than, well, the original Devil May Cry, God Hand and their pals. Or Bayonetta, because it's quite time-taxing, but the game can practically play itself ifyou want it too, and it's still awesome.


@Jorge: I swear to God I've never had encountered a glitch on Skyrim, Assassins Creed 3 or DmC. My Xbox is blessed by the gaming Gods, I think!
« Last Edit: January 21, 2013, 02:30:51 AM by Ahasverus »

Everything comes full circle

Offline Jorge D. Fuentes

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Re: DmC
« Reply #42 on: January 21, 2013, 02:46:12 AM »
0
You do not play games like I play games, then.

Here is what happened to me in ACIII and I didn't even make these things happen, they just... happened!
-Wolves stuck inside trees (they looked like something out of Mother 3)
-Horses humping their water troughs
-Me exiting a shop and 'falling off of the world'.
-Tea boxes floating in mid-air (Boston Tea Party mission)
-Weaponry floating in mid-air.
-Hands/lockpicks being terribly off (clipping into the side of the lock) in lockpicking chest game.
-Incorrect characters spawning in some locations (poor Redcoat, he keeps on spawning in a fort I liberated, forcing the patriots to immediately kill him every time I quickjump to said fort).
-Lack-of-foresight hilarity:  Try switching to a dagger as your main weapon, then doing a mission in which you're supposed to zipline off of a long rope.  Connor will use the dagger's blade instead of the tomahawk resulting in a visual hilarity glitch.
...these are the ones that I can think of, off the top of my head.
-Incorrect head on Connor (sometimes he won't have a hood or will have a mohawk before you have one on him).

How you never saw at least one of these is beyond me.
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Offline Shiroi Koumori

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Re: DmC
« Reply #43 on: January 21, 2013, 02:56:25 AM »
0
You do not play games like I play games, then.

Here is what happened to me in ACIII and I didn't even make these things happen, they just... happened!
-Wolves stuck inside trees (they looked like something out of Mother 3)
-Horses humping their water troughs
-Me exiting a shop and 'falling off of the world'.
-Tea boxes floating in mid-air (Boston Tea Party mission)
-Weaponry floating in mid-air.
-Hands/lockpicks being terribly off (clipping into the side of the lock) in lockpicking chest game.
-Incorrect characters spawning in some locations (poor Redcoat, he keeps on spawning in a fort I liberated, forcing the patriots to immediately kill him every time I quickjump to said fort).
-Lack-of-foresight hilarity:  Try switching to a dagger as your main weapon, then doing a mission in which you're supposed to zipline off of a long rope.  Connor will use the dagger's blade instead of the tomahawk resulting in a visual hilarity glitch.
...these are the ones that I can think of, off the top of my head.
-Incorrect head on Connor (sometimes he won't have a hood or will have a mohawk before you have one on him).

How you never saw at least one of these is beyond me.

I haven't played ACIII. Wow! Those are amazing glitches!

Offline Jorge D. Fuentes

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Re: DmC
« Reply #44 on: January 21, 2013, 03:08:18 AM »
0
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