Things just got even more annoying.
So here's the list of all the sound offsets in the game. You can hear any sound by setting a break point in FCEUX for execution of $E249 and replacing the value of the accumulator with one of these.
$01 Low Hi-Hat Hit Closed (DPCM?)
$02 High Hi-Hat Hit Closed (DPCM?)
$03 Ride Cymbal (DPCM?)
$04 Hi-Hat Hit Open (DPCM?)
$05 Hi-Hat Close (DPCM?)
$06 Crumbling Room
$07 Footsteps
$08 Rough Landing
$09 Door Slam
$0A Bouncing Slime Landing
$0B Giant Rotating Gear
$0C Mudman Appearance
$0D Crumbling Ledge
$0E Corrosive Water Corrosion
$0F Ceiling Smash | Ledge Fall
$10 Crumbling Bridge
$11 Axe Weapon Toss
$12 Dagger Toss
$13 Cross Toss
$14 Holy Water Shatter
$15 Invincibility Potion
$16 Get Coins
$17 Timer Tally
$18 Hearts Tally | Name Letter Select
$19 Get Heart | Name Letter Enter
$1A Get Weapon
$1B ****UNKNOWN****
$1C Water Attack (Lightning in v.US)
$1D Alucard Fireball
$1E Flowing Water
$1F Ice Spell
$20 Emerge Splash
$21 Submerge Splash
$22 Corrosive Water Splatter
$23 Fire Spell (for Water Dragons also)
$24 Resilient Enemy Hit
$25 Roaring Waterfall
$26 Owl Flap
$27 Enemy Shattered (e.g., skeletons)
$28 Ineffective Attack
$29 Cyclops Pound
$2A Boss Hit
$2B Mystery Meat
$2C Thunder
$2D Title Screen Thunder
$2E Bat Form
$2F Water Dragon Emerge
$30 Water Dragon Submerge
$31 Bone, Spit, Tears, et al Attack
$32 Object Destroy
$33 Block Break
$34 River Freeze
$35 Teeter-Totter (removed)
$36 Trap Door Turn
$37 Collapsing Tower | Leviathan Stomp
$38 Frozen Enemy Shattered
$39 Creature Stomp
$3A Medusa Beam (removed)
$3B Medusa Arrow (removed)
$3C Clocktower Quake
$3D Sunken Room Quake
$3E Stopwatch Tick
$3F Flooding Sunken Room
$40 Prayer Thunder
$41 Big Thunder
$42 Invalid Password
$43 Partner Saved
$44 Flame Pillar
$45 Wisp Explode
$46 Pazuzu Laser
$47 Doppelganger Change
$48 Partner Change
$49 Pazuzu Hit
$4A Crystal Ping
$4B Time's Up
$4C Rosario
$4D 1UP
$4E Health Refill
$4F Pause
$50 Life Loss
$51 "Beginning"
$52 "Mad Forest"
$53 "Stream"
$54 "Dead Beat"
$55 "Clockwork"
$56 "Aquarius"
$57 "Rising"
$58 "Anxiety"
$59 "Nightmare"
$5A "Demon Seed"
$5B "Anxiety" (duplicated)
$5C "Aquarius" (duplicated)
$5D "Deja Vu"
$5E "Riddle"
$60 "Overture"
$61 "Boss Fight"
$62 "Big Battle"
$63 "Big Battle" (fast)
$64 "Epitaph"
$65 "Blk Clear"
$66 "All Clear"
$67 "Game Over"
$68 "Prelude"
$69 "Prayer"
$6A "Evergreen"
$6B "Flash Back"
$6C "Pressure"
$6D "Encounter"
$6E "Destiny"
$6F Floor Tom (DPCM)
$70 Low Tom (DPCM)
$71 High Tom (DPCM)
$72 Snare Drum (DPCM)
$73 Bass Drum (DPCM)
$74 Whip Attack / Main Menu Select
$75 Trevor Hurt
$76 Grant Hurt
$77 Sypha Hurt
$78 Alucard Hurt
$79 Death Laugh (DPCM)
$7A Whip Attack (duplicated)
$7B Ominous Laugh (DPCM)
$7C Flying Heads Scream (DPCM)
$7D Boss Scream (DPCM)
You'll notice a few things. The first few may or may not be sound samples. I haven't actually checked where the data gets written to. It sounds like noise channel, but $01 through $05 are written to $E249, whereas normally the noise channel is in the song's data itself. The teeter-totter and Medusa have bugged sound effects, like I said in the previous post. Then there's sound $1B. The sound actually exists. It's a bit of a SHMUP explosion. Here's the problem: I can't find an assignment for it anywhere in the ROM data. All the other ones that I overlooked the first couple times playing through the game (I played it multiple times last night), I was able to find by going into the ROM, searching for the assignments, then seeing what other sounds were assigned in the same page. (For example, I already had $3F, so when I was looking up the assignment for $3D, I saw the assignment for $3F and knew it had to do with the Bone Dragon King).
By the way, here is sound $1B. If you know where it's from, please let me know. It sounds like Dracula's flame pillar--maybe the smaller ones because I already have the big one--but it's never assigned in the code, like I said!
http://www.mediafire.com/?4eby6fcm7040gdb