PS- That pic made me lol, so +1.
Glad to make you lol.

I can see the argument you're making, and it's incredibly valid. We do buy a product, and we do own it. It can also be argued that as soon as the product is "shipped" to a distributor that they have been paid for, by the distributor for the product.
At least...I think that's how it works? Distributor pays 'X' for a product and sells it for 'Y' making 'Y' - 'X' in profit.
So really, that kind of kills my argument? But I'm not really privy to that knowledge, I'm not sure if there are any kickbacks to publishers, etc. for every copy sold for new products, or whatever.

Even still, I feel like there should be some way for developers, publishers, investors, etc. to see more revenue. My idea for reselling through GameStop (arguably a service) and seeing a tiny margin of royalties paid to concern parties (versus Fat Cats in Texas) only really applies to GameStop. From individual to individual, there would be no way to enforce it, nor should they. Whether from eBay, Craigslist, local newspaper ads, pawnshops or what have you, I don't think people should have to pay royalties to whomever, because they're getting rid of their property, and aren't also trying to push a 'new' product.
It's a conflict of interests on GameStop's part and I think that's where I have a lot of my issue. I don't care what consumers do at a consumer level with their property, but GameStop is a corporation that sells new and used product, side-by-side, with everything tracked (I would hate to be their DB admin) and very clearly promotes the sale of the used product, since that nets them the most profit.
They already buy back games on the cheap (brand new titles for $25?) and sell them for only $5 less than brand new (wtf?) and most of the time try to hook you with in-store credit instead of cash (to make sure the money you spend is kept within the store for MAXIMUM PROFITS lulz), magazine subscriptions, pre-orders, etc.
If you're willing to point out that preventing the usage of used games is greed, then you have to also admit that GameStop's business model is nothing but greed (imo).
GameStop doesn't make the games, they just distribute them and provide a service to off your old games and buy other's old games (which on paper is nice). Publishers, developers, investors, etc. create the games we enjoy. They provide us a consumable item, and us supporting them allows them to make more consumable items for us to enjoy.
Even if it is them being greedy, at least their greediness generates new content. I think is the base of my argument? I get kind of lost with these long posts...

Enjoy more glorious PC master race!
