I'm sure a merging of the three core Castlevania styles (Action-LoS-, Exploration-MertoidVania, Platfforming-Classics-) can be combined into a perfect formula. But I just don't think the answer lies on MercurySteam, to be honest, they seem to be too self absorbed.
The next team can keep mercury's artists though, the best on the franchise.
I think we got a winner. I still say, considering how the original CV series was, we have yet to see a true 3D evolution. We won't ever see with Cox heading the project. I REALLY do want to see this sometime in my life, though. Action-wise, it could mix classic with LoS, where not all enemies need to die with multiple hits, but there's a careful balance between meager enemies and tanks. Also give the choice to avoid enemies if you want to(which was always a part of the CV series, from classic through Metroidvanias. If you are in low health, you shouldn't be FORCED into an arena battle unless it's against a boss. You should be able to try to avoid enemies until your find a power-up or save room. Great example is the first CV. You don't HAVE to kill every damn Medusa Head that flies at you. If anything, an essential part of the classicvanias was to know when to run, know when to fight.
I do think we can get a good platformer without the use of shimmying, wall crawling and plank walking. I think it's possible, it's just(my opinion), I think game designers stick to what's easy. To try to break ground and come up with a new 3D platform system that doesn't instill a sense of vertigo in it's players might be a challenge, and to do what's already established as "popular" is the easier route. Shame.
After playing MGRR, going crazy with "blade mode", I kind think something similar applied to CV would be cool. It would be a 3D equivalent of the limp whip thing(SCV4). Basically, you can make up your own combos (FREEDOM, you don't have to be tied to what combos you learn). I've always been a rallying supporter of freedom in games. With QTE, it seems like freedom is slowly being taken away. My idea is, if they have to have a cutscene that features QTE, let the player decide what moves they want to do. If it's a finisher, don't just say "Press X", but let the player have free range of their buttons and if they want to do what they want, let them have fun with it. Example, If a QTE says I have to push O to deliver an uppercut, why do I HAVE to do an uppercut? Why can't I just pummel his face into a pulp, or knee him in the jaw? I SHOULD have that option! That way, everybody could play differently, and their experience will be crafted around what they choose to do.

And I received my minuses by protecting LOS.
I wouldn't say you recieved you minuses JUST because you protect LoS. I think it's more along the lines of how you come off as condescending, to the point that you've been banned multiple times.