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Offline Rudolph LagnaGaisaer

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 well i´m the kind of  humble  guy so i will  portray some information that i misspelled without further research and some other thing´s.
first of all ,Kojima is not the responsible for what happened to the series. as is not MS. even in 2007 konami was with plan´s to remove CV from the hand´s of IGA but Konami give other chance to him and well to konami he failed. after this, one of the executives of konami had give the series to Kojima to actually search another studio to make it.in game company the logic that make the clock hands work is money.so Kojima searched the most cheap and effective studio to make it(Known as MS for now) and leave it to davy make anything he wanted for the game. the rest of the story everybody know´s (davy was with the idea of remaking the original game with better graphic´s and combat then one of the genius Konami supervisors said that is best to make a reboot and so LoS is here)

i Finally have finished MoF on the Hardest Mode available (going back to code my CV fgame) and i must admit. they have tried to change. the game is really with the aspect´s of a CV game.(have some issues yet, principally on the music) but in general the quality is good. the First LoS game was not too good but this one really impressed me. only a  fool will say that the Ms don´t tried to make the HC fans happy with MoF. well, hope that LoS2 come with something even better and save the Name of LoS saga to a thing that mark the history of Cv, and not mark as a  ''epic fail time'' of the series.

Offline crisis

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Quote
Adios!
aaaand another one bites the dust. Ironic how Dave Cox ignored Nagumo on Twitter for exposing him, too (despite the fact she was joking!). Farewell.

Quote
well, hope that LoS2 come with something even better and save the Name of LoS saga to a thing that mark the history of Cv, and not mark as a  ''epic fail time'' of the series.
I think it's gonna be spectacular, they keep saying LoS2 will be on par with next-gen systems graphics-wise. MS knows what and what not to do at this point (so I hope), but unfortunately for the most of us the music probably won't change much (typical Hollywood "epic" score. also find it kinda funny that Cox justifies how good the score in the LoS series is just because it won a few awards. Araujo should be aiming to please the fans, not the academy. but I digress..) And there WILL be an epic Slogra battle this time, if you remember LoS' epilogue  ;)
« Last Edit: March 12, 2013, 11:23:49 AM by crisis »

Offline Ahasverus

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Hey Crisis, I'm actually excited for LoS2 music.. they are using electronic beats.. electronic beats!

Everything comes full circle

Offline DragonSlayr81

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I'm sure a merging of the three core Castlevania styles (Action-LoS-, Exploration-MertoidVania, Platfforming-Classics-) can be combined into a perfect formula. But I just don't think the answer lies on MercurySteam, to be honest, they seem to be too self absorbed.
The next team can keep mercury's artists though, the best on the franchise.
I think we got a winner. I still say, considering how the original CV series was, we have yet to see a true 3D evolution. We won't ever see with Cox heading the project. I REALLY do want to see this sometime in my life, though. Action-wise, it could mix classic with LoS, where not all enemies need to die with multiple hits, but there's a careful balance between meager enemies and tanks. Also give the choice to avoid enemies if you want to(which was always a part of the CV series, from classic through Metroidvanias. If you are in low health, you shouldn't be FORCED into an arena battle unless it's against a boss. You should be able to try to avoid enemies until your find a power-up or save room. Great example is the first CV. You don't HAVE to kill every damn Medusa Head that flies at you. If anything, an essential part of the classicvanias was to know when to run, know when to fight.

I do think we can get a good platformer without the use of shimmying, wall crawling and plank walking. I think it's possible, it's just(my opinion), I think game designers stick to what's easy. To try to break ground and come up with a new 3D platform system that doesn't instill a sense of vertigo in it's players might be a challenge, and to do what's already established as "popular" is the easier route. Shame.

After playing MGRR, going crazy with "blade mode", I kind think something similar applied to CV would be cool. It would be a 3D equivalent of the limp whip thing(SCV4). Basically, you can make up your own combos (FREEDOM, you don't have to be tied to what combos you learn). I've always been a rallying supporter of freedom in games. With QTE, it seems like freedom is slowly being taken away. My idea is, if they have to have a cutscene that features QTE, let the player decide what moves they want to do. If it's a finisher, don't just say "Press X", but let the player have free range of their buttons and if they want to do what they want, let them have fun with it. Example, If a QTE says I have to push O to deliver an uppercut, why do I HAVE to do an uppercut? Why can't I just pummel his face into a pulp, or knee him in the jaw? I SHOULD have that option! That way, everybody could play differently, and their experience will be crafted around what they choose to do. 8)

And I received my minuses by protecting LOS.
I wouldn't say you recieved you minuses JUST because you protect LoS. I think it's more along the lines of how you come off as condescending, to the point that you've been banned multiple times.
« Last Edit: March 12, 2013, 02:52:32 PM by DragonSlayr81 »

Offline Shiroi Koumori

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Basically, you can make up your own combos (FREEDOM, you don't have to be tied to what combos you learn). I've always been a rallying supporter of freedom in games. With QTE, it seems like freedom is slowly being taken away. My idea is, if they have to have a cutscene that features QTE, let the player decide what moves they want to do. If it's a finisher, don't just say "Press X", but let the player have free range of their buttons and if they want to do what they want, let them have fun with it. Example, If a QTE says I have to push O to deliver an uppercut, why do I HAVE to do an uppercut? Why can't I just pummel his face into a pulp, or knee him in the jaw? I SHOULD have that option! That way, everybody could play differently, and their experience will be crafted around what they choose to do. 8)

Ah yes. Freedom. Such an elusive thing....
I hate those QTEs, one wrong button press and you start all over again. It's annoying.

Offline Mystic Myotis

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Ah yes. Freedom. Such an elusive thing....
I hate those QTEs, one wrong button press and you start all over again. It's annoying.

They remind me of- dare I say it?- magic seals. Only worse.

Offline Shiroi Koumori

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They remind me of- dare I say it?- magic seals. Only worse.

Aye! So much worse.
I am not that against those seals since i never got any of them wrong.


I'm actually excited for LoS2 music.. they are using electronic beats.. electronic beats!

Dearie, dearie, don't get your hopes too high up lest they betray you in the end.
Though i am interested on how they would incorporate those beats.

Offline Puwexil

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Dubstep.

Offline VladCT

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I am not that against those seals since i never got any of them wrong.
Try doing them on an emulator. Come back when you've chucked your mouse at the monitor.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Shiroi Koumori

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Try doing them on an emulator. Come back when you've chucked your mouse at the monitor.

Oh in that case, it's difficult unless you got awesome mouse manouvering skills.
I played it on a ds, so it was a different story.

Offline Flame

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I found the seals far worse than los' qtes
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Offline Shiroi Koumori

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Ah well, gimmicks like that are not really necessary in my opinion. They could have just not made those things part of the game.

Offline VladCT

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I know IGA put in the Magic Seal gimmick to make use of the touchscreen, but couldn't it instead have been for, I dunno, hotswapping souls, or a more flexible real-time weapon change? Come on, all it takes is swapping the screens around. Game screen above, status screen below.
« Last Edit: March 13, 2013, 02:43:41 PM by VladCT »
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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I hated the QTE's, and I also didn't like the seals in DoS.
DoS was a very flawed game with some redeeming qualities, tough.
But very inferior to AoS in my opinion, nonetheless.
In story, in graphics (comparing each to the capacities of its console), maybe in soundtrack too but I'm not sure.

I could make the seals OK on the NDS, and replaying a whole battle was more fun than battles in MoF... but I never got the point of the magic seals... I suppose Nintendo told Konami to make use of the touchscreen...

The use of the touchscreen on that level that you have to break ice blocks didn't make a lot of sense to me, either.

But I know people that emulated DoS and said that the seals were impossible to do with the mouse.
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Offline Lelygax

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They are not impossible, I've  beaten the game in a emulator before, this makes me a ninja or what?
« Last Edit: March 14, 2013, 04:07:05 AM by Lelygax »
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