I hated to do DOS seals on emulator, but I eventually made them all. I play all old (and not so old) console games on the joypad. But for the games like MGS and Hitman I use only keyboard.
About CV Fighting game:
They are optional, you dont need to use them.
I still don't see, why those should have been added at all and why author of this game wanted to spread his time / power on those two. Anyway, I wasn't big fan of this project, so it's not big loss to me.
Character portraits are so important like that? It still in the same continuity, with same kind of enemies. The enemies still retain their abilities as well as the Belmont descendants.
It's not only about portraits. Its about personalities and atmosphere and those were largely demolished in those two entries.
just because it has level-by-level progression and the like, and that automatically makes it closer to the originals than the metroidvanias?
Yes, because exactly that. One of the major differences between classic and metroidvanias was overall gameplay system. LOS returned to the original level by level progression which was absent from metroidvanias. So, yes, naturally it makes it's core closer to the classic games.
I am not arguing for everyone to accept LOS as Castlevania, however, by your own admission:
The elements are there, there's no denying that, you just have to squint your eyes & dig deep to find them, unfortunately.
I didn't need to dig deep to find them, I must say.
and praise LoS for it's extensive combo system and such, when both had the intentions to "keep up with the times?" Castlevania can also exist without QTE prompts, wall-shimmying every 20 feet and wide-range combos that don't do as much damage as they should.
I don't think, that turning Castlevania in RPG / Metroid hybrid was done "to keep it with the time". It was done to make game different, so the sake of being different - an experimental entry, if you want. And it had nothing to do with times, since Castlevania was existing for as much as Metroid did and survived perfectly without it's elements. CV64 should have been the true heir of the Castlevania, but SOTN left to big impression and N64 entries were a bit unpolished and it's all ended in clone festival, that led series to where it is now. As for LOS, yes, it added somethings to cater to the modern gamers, and maybe some of those things weren't very neccessary, but it didn't changed the game just for the sake of changing it. I'll argue, that some of those changes were neccesary to make the game more interesting for the modern day gamers and not just to make an experiment. Note: I am talking only about gameplay here. As for atmosphere - it's in the eyes of the beholder.
ClassicVania platforming was replaced by exploration and all the RPG elements, but the rest (music, look, enemies) stayed the same.
So we had, back then, 2 wonderful types of Castlevania to choose from, and everything was perfect.
Exploration wasn't very interesting to me, since more often then not, there wasn't sense of danger or challenge. It was just: "go around the castle with character who have godlike powers, fight pathetic opposition and see some lame story". Besides, I hate grinding and this idea: "kill the same enemy trillion times to receive rare drop to complete the game for 100%" is awful, IMO.