So, it's been a few days since I completed the game, and I wanted to think about it more calmly, and give it time to shape a final opinion.
I will talk about what I think about every aspect of the game and compare it to LoS, and also mention some things I believe to be important about the game.
Of course, what's being reflected here is my opinion, in order to be talked and shared with the rest and know what the rest think.
The Castle:
-----------
The best aspect of the game. Not perfect, but a great improvement from LoS. If they continue this improvement in LoS 2, they are in the correct path here.
It contained its share of flaws, though. Each area was a little monochromatic, and everything was too dark. But I could see beauty here and there, which is so important in Castlevania. Some areas were not so good looking, but the details made a good difference.
Also, it could have been larger and varied. When you have to play it at least three times, it becomes a little tired.
Better than LoS.
The Gameplay:
--------------
One of my two major complains about the game. What didn't seem right for CV in LoS, still was fun at times, with the ability to roll, the two kinds of magic, and everything. But when it loses a dimension, the gameplay becomes boring. It just has not place in 2D. It's not fun to be locked in a room until I defeat all enemies, or the fact that so many common enemies take so many hits to die. The other half of the gameplay is the platforming (which happens in large empty areas generally), but it felt automatic and basic (as if it was designed for new gamers, not experienced ones). MetroidVanias didn't have good platforming, but they always overcompensated it with RPG elements. Here, there is no level up, items, weapons, spells, armors, shop, or nothing. We just have experience, which don't add anything because all I could do was buy combos, and pretty much all the game is beatable using the whip. The subweapons are almost useless. The combos are few and very similar. And the characters played all the same. The abbilities add the little depth the gameplay had, but that's it, nothing more.
And, of course... QTE's... I won't even talk about this. They must be removed from gaming, completely. They are not fun!
The other aspect of the game are the puzzles, which are not so complex as the LoS ones (especially the ones in the Reverie DLC). And they felt slow.
Here, LoS was better.
Story:
------
Never a strong pillar of Castlevania, LoS provided a complex and long story that I found to be pretentious and repetitive. But all in all, it wasn't bad, and I really liked the ending. I guess I can say the same here, though it's shorter, which is good. The ending here is also the best part (Trevor's ending). So far, it's the pinnacle of what MS did. Had it been presented in a better way, it would have been also more enjoyable. The presentation of cutscenes felt awkward all the time, especially the lack of mouth animations for the characters when they talk.
I guess Mirror of Fate wins here but not for much.
Music:
------
My other major complain of the game, and the biggest one.
Still, this was better than LoS, but it retained all the problems it had before.
There was some ambient music here. Chord progressions are not classical or baroque, and they don't follow CV classic chord progressions. It's the same Araujo always did for every game and movie he was in. Melody is almost non existent, and arrangements are very shy and subtle.
It would have been nice to have good CV music with this castle, because some areas were almost there where they need to be and the CV feeling was about to start. But, despise gameplay and enemies I didn't like, a good castle without the music can't provide this feeling to me.
CV 64 provided a good example of how a soundtrack can be ambient and sound like CV at the same time. Here, at least for me, it didn't work.
The only time I heard an attempt to make a melody was in the final battle vs. Dracula. But it was about 30 seconds in a 4 minutes noisy action music. And it wasn't finished, either. Why is it that Araujo never finishes his progressions? A major dominant chord in a minor key theme would resolve things a lot of times, but he always goes the same way in slow compositions. The same cannot be said about action tunes, which tend to have the percussion the rest of themes lack but even less chords. Which brings me to the major complain about the music: the action tracks. Literally, it was unbearable to hear the action tracks of this game. I won't say that they don't sound good in the console, because it's intended to be heard with headphones, portable speakers were never good in my opinion. But the problem is the music itself. It's just so noisy, with almost no melody, a few chords, a lot of string dissonances and loud percussion... the same we here in so many action movies. This shouldn't be included not only in CV, but in any game.
I kept imagining the same battles with some good orchestral action theme, like No Regrets from Soul Calibur III. It would have been so much better...
Despite everything and the fact that action music was in both games noisy, the non-action cues were better than in LoS. Still not Castlevania, not by a little. But LoS was worse in this aspect.
Character design:
-----------------
Another big flaw. Some characters looked nice, like Trevor. But also did Zobek and Gabriel in LoS. Simon looks like an ape, and he also has the same expression. Alucard looks like a monster, which didn't make sense to me, since Gabriel is also a vampire but never lost his beauty, and Trevor was beautiful from the beggining, so I don't understand this, or the change of his hair from black to white.
But the human characters are OK, I guess. What it's still ugly is the enemies. I won't go into recalling older beautiful CV enemies, but MS didn't correct the approach of LoS. Many things here are borderline with bad taste. I understand this, because I lived in Spain and I know how they approach horror things, but this doesn't have the beauty of CV and doesn't work here. This is, for me, a personal vision of Cox and nothing more.
I always criticized LoS for having chupacabras or Baba Yaga, here we have the hunchbacks, and I think we have the uglier character of all LoS saga. That one you meet in the top when you play as Alucard (he throws Alucard to the water), that you later have to fight again. I forgot the name.
I guess it's a tie here. I didn't like enemies in any of the games, and characters range from OK to not so good looking. Here we have the ugliest enemy and ugliest hero (Simon), but at least we have large areas without enemies here.
Presentation:
-------------
The game didn't have a manual, so clearly, here LoS was best, with its very long and detailed manual. Given that MoF is more aesthetically appealing to me, I guess a manual here would have changed this. I don't like this approach of adapting to modern gaming where perhaps youth, not used to read, won't ever read a manual either. Some of us still like the full classic package, with box, manual, papers and disc/cartridge.
LoS wins this one.
Some other things that I thought during gameplay:
-------------------------------------------------
Knights scrolls. They don't make sense. These knights are dying from a mortal wound, or they are being approached by demons that will kill them, and they have time to write a scroll? Are they carrying the materials to write all the time in battle? I know, VG logic. But still, it felt very forced.
Female characters. With its very macho approach to CV, female characters were reduced to almost nothing. Sypha is just the wife who later becomes a spirit that the hero uses at will. We also have the mother who appears on cutscenes and later in the game menu as a description.
It would have been nice to have a lead female, with sensible feelings and a deep story. But that wouldn't fit for MS, I guess.
And do we really need to fight a giant worm? The boss battle with the crypt lady was enough. And the ghost of the lady should have been more nostalgic and sorrowful, not so agressive and zombie-like. But that's just a common flaw with so many enemies.
Final thoughts:
---------------
Had the castle been populated with, say, DXC heroes and enemies (and gameplay), and had the game included Castlevania characteristic music, this could have been a good game. And not that DXC was so good in gameplay to me, but at least it was something that worked in 2D (2.5 for the matter). It's still better than LoS, even for just the fact that it felt more Castlevania to me.
But it's still missing elements that, up to this point, I believe they are not for incompetence of MS, but just because they refuse to do anything that it's not their personal and particular vision of CV. I consider it a pity because they proved they could have done something so much better.
But, all in all, I liked this better than LoS.