The industry is bound to a crash if this doesn't change. If Dark souls can sell 400K and make a profit, I don't know why these can't.
This!! I've been saying, it's the Tower of Babel. People are reaching higher and HIGHER, but the higher you go, the harder you fall when you DO fall. What's the classic saying? "It's a slippery slope...".
And in all rational logic, people SHOULD'VE seen this from miles away. It's not hard to percieve. Balance is everything. It's like, for a proper diet, you have to have balance. You eat too much, you get fat. You eat too much sweets and you loose your teeth. Moderation and balance is how to live a great life, in ALL aspects of life. If you try to bleed something too much, well, you KILL it. You can only go, rationally, so far. There's always going to be a limit to what you can do, and you have to be realistic about things(ALWAYS). Thinking you can squeeze out more juice an orange techniically has is unrealistic.
Things developers SHOULD think about, when making games(even consoles) is:
- What's the BEST we can do, utilizing our technology in the most CHEAPEST ways possible. (Finding the cheapest means you save money that can be utilized elsewhere)
- How can we make this affordable to the "everyman", not just upper-middle class people. (The more affordable it is, the more likely more people will be able to buy it).
- Can this technology be easy to develop for, so more software studios can develop more games for our consoles. (More games means more diverse selection/catalog).
I'm sure it's POSSIBLE, it's just these companies seem to be more worried about how GOOD these games look(and act like money's no object) than trying to find "different" ways to achieve the same or similar results.
I still think it's a conspiracy(call me crazy), where they are trying to see(test) who much they can squeeze out of us(and developers) by pushing the envelope. But, in the current economic state, I don't think that's a wise thing to do. It's not like we are all "there" yet.