You just need to try and appreciate where other people are coming from, señor Steampunk. I think respect is due to you for opening the post in the way you have because you genuinely don’t get it. I don’t think you are trying to troll anyone, haha.
Dave Cox as producer has come off as a bit arrogant at times, sending out conflicting messages about the games, marketing with a lot of hyperbole and comparison to old games (but that’s how it works!
. In his first interview on the Chapel he said, “some of you will not like what we are doing and I make no apologies for that.”
There’s no question he was going to stand on some toes. IGA, Ayami Kojima and Michiru Yamane fade from the Castlevania scene and you have a man who is very focussed and almost bullish with regards to new direction. I guess in the same way that you can’t understand the level of hate, Dave Cox was anticipating it, and some sort of backlash.
I kind of take the view that he was somewhat between a rock and a hard place, given the drive to make the game more mainstream and in some ways he was taking no prisoners. IGA was entrenched in the series, the Castleroid games were cartoonish, reaching a niche market, the 3D efforts weren’t brilliant. Konami and Cox were going to try and change this.
At this point I’d say there’s kind of this “fans don’t like change” thing being bandied about if you’re seen as “anti-Lords”, but at the same time those same people are advocating “it does feel like Castlevania”. Well, which is it?
Since the very beginning we’ve had this damned question of whether we’re forgetting everything we know about Castlevania, whether we’re remembering parts of certain games like Castlevania IV, or whether it is very much like the old classicvanias.
IMO, where Lords’ was concerned it was any one of the above. Any person can cherry-pick any number of Lords of Shadow pros/cons to put over their argument over whether it is or is not a Castlevania game. I happen to think it does enough in relation to the lone Belmont figure fighting hordes, but am I going to try and influence someone who thinks the opposite? There’s no way. The story, enemies, some of the locations and gameplay elements are a simple counter-argument. And that’s more than fair.
So overall I think you need to see the reasoning on either side of the argument as to whether it’s loved or hated, and appreciate the reasoning on both those sides. There are some really good comments here and there that look at the finer details on the gameplay elements like platforming, combat, QTE, shimmying.