So by the looks of things, it's very likely that the Castlevania series from here on out will get the Silent (Hill) treatment?
Well this is gonna a very very nasty ride.
Edit:Silver lining, at least Wayforward got to do a Silent Hill game, maybe they'll do a portable Castlevania game.
See, it's really the bits about LoS and MoF I dislike that keep me from rallying in Cox's favor. I don't like tank battling where things take forever forever to kill, boxes included. I don't like QTE, shimmying/plank walking and SotC-styled battles. If battle difficulty was something you'd ease into throughout the game(early, enemies are easy, later on, tank enemies become more frequent/ early on, you don't need much strategy in battle, later on, you need to think more quickly), in general, I would love these games a lot. It's just, I don't think that sort of playstyle is, IMO, beneficial for a CV game. That being said, I still stand on my word that if they pussy Dracula to the point of him being anything less of the BEAST he's supposed to be, I'll loose any or all respect for Cox and MS. This IS the perfect time to fix what I, personally, feel has been a flaw witht he LoS games. The perfect chance to play as a powerful hero.
That and, I do believe there's a way to make a 3D CV game RIGHT in the spirit of the classic games, and that it actually has YET to be accomplished. Given trend in gaming, IGA's failure to tap into it and Cox/MS's obliviousness to it, I doubt it will EVER be realized.
It does make me think, though, what in fact made LoS the defining example? What aspect? If it didn't have Titan battles, would the game suffer because of it? If the battles were less tanky, would that have hurt it's sales? When someone usually comes out and say, "ALL of this is why the game succeeded", I usually have to wonder, by picking it apart, if things were slightly different, would it have mattered? And this isn't story-wise, it's gameplay-wise. If there WAS more focus on platforming, would that have HURT LoS?