Super Mario Galaxy: 3,5 stars out of 5 stars
A collection of mini-games that ruined a great platform game.
Oh dear what have you video game industry? Where have those days so long been where the common were things like Megaman, Ghosts and Goblins, Sonic, Castlevania, Super Mario Bros and many other glories? Where have been those simple and hilarious games that are now reduced to downloads for WiiWare?
Mario knew mean in an era, like other sagas, synonymous with quality for me. But, like all sagas, suffered over time. Many things have happened since the unforgettable days of 8 and 16 bits. Football games and sports have been ruined by Winning Eleven and Electronic Arts in general. GTA has caused far fewer games out fantasy, magic and castles and sooooo many more raw, realistic and unpleasant. The 3D implementation has brought two generations of graphics unclean and then falls titles with good graphics and no fun or meaning. The 2.5 has made that not even the games that are playable side view, except for occasional gems like Megaman 9 and the portable Castlevania, who are reluctant to implement the 2.5D negligible. Devil May Cry has given companies the "brilliant" idea that even in the titles baroque characters can be cancheros and carefree as the jerk of Dante, and caused more games come out with aesthetics wet, and nasty under DMC instead of Castlevania gothic and romantic. New technologies like the useless stylus of Nintendo DS games have brought with them that strive to make use of them and forget the simple formula pad + buttons. There has been a huge change in gender and even platforms where there are cliffs, and in games where it comes to killing enemies, we were down to just that: paste-paste-paste. The media have created an idiot and consumerist society, and the empires of all classes (music, TV, movies, video games) will gain easy, and titles that make the mediocre average brainless inhabiting the planet. Young people do not listen to Britney, or watch Saint Seiya, or read Harry Potter. And in the midst of chaos, sagas who wanted to preserve their dignity had to be sold. And so we see aberrations as Megaman Star Force, Castlevania Order of Shadows and Judgment, Super Mario RPG, Sonic Riders, and many others that could fill pages and pages ranting against them.
For all this, is that I had no confidence in this title, and it was assumed it would be another 3D trash that we both shed those every day. In part I was wrong, but partly, unfortunately, no.
Music and Sound:
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Mario never was characterized by good music, except for one or two songs by title. The trouble is that Koji Kondo has no idea what is appropriate for each moment, and so it only when you want to do some mystery or terror can do something emotional. It ruined the whole saga of Mario and Zelda. And in this particular game, even mystical levels issues manage to create great weather and provide some excitement. The best thing I can say is that it is well made, well implemented, and real-sounding (if that's a good thing). Most of the time the music is not annoying, and that is saying something. And there are issues of good remixes previous titles that meet their missions. The voices are good the few times I heard them, but Nintendo remains firm in his stupid policy does not include voice-over in their games. Incidentally, Mario is an idiot as always with his irritating voice.
Gameplay, Difficulty and Fun:
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Incredibly and to my surprise, the gameplay is very good to be a 3D game, but is ruined by an automatic camera that, while not bad, quite annoying. It would have been better to include a camera that could move at will. But for that very likely would have had to remove parts of the level that you see on the side or below. That would have contributed excellently to the game, but in his eagerness to innovate by 100%, Nintendo was blinded so that everything, absolutely everything, was powerful technical display that exploded as possible to the console. It reminded me at various times of the game when we should hang us from the ceiling in 1 minutes Super Castlevania IV to see how he turned the room, which was amazing for a Super NES, but boring as could be. This ruined the fun for many, many levels, that would have been good to be traditional, which is proved to spare with title Funny levels. The fun / density has peaks very different title. There are entire galaxies catch you in your climate and riddles, and are entirely enjoyable (if Ghostly Galaxy, Loop-De-Loop (the only minigame fun find), or end all dome castles and their bosses), and there are levels (unfortunately more of these than those) incredibly dense, needlessly convoluted and totally unbearable (if more than half of the game). It's a shame, because the game reaches eminent levels of excellence in their good parts, but then quickly decays and turns to make hate. The best example of the ups and downs experienced by levels found in Sea Slide Galaxy, one of the worst galaxies in the game, it comes right after one of the best and funniest. The best of the game is the level of Dark Matter at the end of the 4th. dome and his fight against Bowser, followed closely by Ghostly Galaxy. These levels represent the type of action and puzzle levels, respectively, that should be the game completely. Instead, just find things forgettable (see for themselves comets, for example).
Notably underwater handling unclean, that I'll spend to explain but it's the worst I've seen in a game. Special mention to the ability to hang from the stars, which fulfills the same mission that turned a knack in Order of Ecclesia for Nintendo DS: sample of what the machine is capable, not annoying, but it is not necessary or contributes nothing to the fun or climate.
The abundance of lives lost by falls (caused by the confusing camera) makes me think about the lack of 3D platforms today, and reminds me that Curse of Darkness, in its infinite wisdom, chose to have invisible edges everywhere. Perhaps the 3D was not made to have cliffs, the soul of platform games. But on the other side, then remember Legacy of Darkness and see that when there is talent things can do better than this.
The difficulty in itself is not high. In the good level is just to give us an unforgettable fun. And in the rest of the game, which takes away the desire to play is mostly the fact that the objectives and missions are not all that interesting, and the only thing that motivates us to keep trying is that once you finish torture to return to play a good level. Although the time they spent two-thirds of the game, and perhaps patience is exhausted, along with faith in the game that definitely improves and stop random levels.
Charts and Scenarios:
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The best praise for the game at this point. Exploit the potential processing and graphics of the Wii to the fullest, creating scenarios as varied and beautiful. We can find all kinds of levels, what makes us never get bored of seeing the same. The overworld is perfectly designed, and everything is intuitive and fluid. Not too much to add when everything is done and there is little to criticize. Overflowing taste good, and except for a pair of galaxies (Space Junk, to name one), we have here one of the most diverse sets of levels, creative and who have been produced. A pity that more than half of them lose their charm when faced with pointless missions. The only criticism about the levels is that they have done so many tiny circular sections only to continue abusing the ability of the console at the expense of fun. As for the graphics, you can criticize that is sometimes confused with background level, and not well understood what is and what is ornament to interact. Sometimes suffers from the same problem that most of the 2.5. Within the framework 3D, you thank a couple of levels in 2D (2.5 actually, but not as bad as being what they are). The most pleasing from an artistic point of view is in the first castle and Ghostly Galaxy.
History, People and Presentation:
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Another point which was never strong in the saga is the story. And with that in mind, this is one of the most elaborate stories I've seen a Mario game. The characters are the usual with some additions that feel good, and all interact in a consistent and enjoyable. The presentation of the game is good, maybe a little standard for a Wii game, and, at least to me, I saw her aroused interest. The intro sequence is absent, and the cutscenes are graphically stunning but not too extensive, and almost none of them contributes to the script.
Replayability and Extras:
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After completing the 60 levels, we can make 60 more, but for the few that I wanted to see, it seems that all of them are bad variety of levels of the game, since they are harder and denser than the levels we played. So another point against here, as there are a half-game that goes unseen because of the huge misconceptions that had Nintendo in their desire to be creative as could be.
Final Comments:
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Nintendo wanted to renew the series that broke both creativity too much and knew when to say enough. In the process of making all new, almost forget that they had to make a game. Luckily they remembered to put some levels for serious gamers, but are the least. The entire title suffers from a great inconsistency. Do not decide what you want to be and stay halfway between platforms, action, puzzles and minigames. And to make matters worse, the prevailing are last in Mario Party welcome but totally out of place here. Well exploited Creativity can bring us things like Riviera, Etrian Oddyssey, Dragon Quest Swords or Chocobo's Dungeon, and can give clunkers misused as Patapon or games like Katamari Damacy livianitos. And you can not turn your back to the roots. This game sometimes is a Mario with all the letters, but sometimes is so Mario and Sonic and the Secret Rings is a Sonic. Maybe this old sailor and are tired of browsing and searching land, but to me that leave me with Radiata, Castlevania and everything safe. I like to be surprised and I shake the floor every time I turn the page. Sometimes it's better not to innovate, as more than 10 years ago Castlevania. And when you innovate, you have to be a thing or two, not all at once. Riviera is totally original but then follow that line to the end without going crazy on each new level. Gargoyle's Quest 2, perhaps the most perfect game was, innovate a little about mixing formulas known as Final Fantasy with Ghosts and Goblins. Mario Galaxy is capable of generating unique encounters of emotions, and to love and hate in almost equal portions, from glory to disappointment in difference of a few minutes. This is problem because the inconsistency. Not hard to deduce that this game came from the same twisted minds that we were "delighted" with several Zelda and their riddles. So yes, it is what it is today. Compared to other things that come out, is a good game. Not playing NES to leave school having tea with Grandma's milk, but better than so many aberrations to which we submit every time we see new releases. To be honest, there are many excellent things in Wii (and I mean MANY: Megaman 9, Dragon Quest Swords, Chocobo's Dungeon, Arc Rise Fantasia, Fragile, Contra Rebirth, Resident Evil 4, Muramasa, Mario Kart, and many others) to play this game just have the console, which seems to be the intention of the big N. Without saying it's bad, it's not even close to being the best game of the catalog as many think, and is recommended only when there are Mario Galaxy, Symphonia 2 to Sonic Unleashed as options (in good), or who want to try has the patience to endure several garbage before reaching old school level or interesting. I was one of those with lots of patience, and as far as I got without my fill, I could enjoy the good things that gave me the title: the castles and their bosses, Rosalina and Peach, Ghostly Galaxy and some other levels, and range management of movement, amazing graphics and effects, spectacular scenery and some puzzles. Unfortunately, the aforementioned reviews ended up exhausting my patience. It is only the opinion of one person, and I know when time passes and the dust dissipates, your humble servant - do intentionally? - Remember only the great moments that the game gave him and forget about the many frustrations, but compared with very good games we've seen on this platform, that is not enough to be the best.