Part 2:
I am sure that Lords of Shadow was 5 chapters when they decided to add Castlevania development and change what was to be the final product. These were the chapters 1, 2, 10, 11 and 12.
At the end of Chapter 2, comes what we were all waiting for: a huge amount of levels of all Castlevania should have. So, we can have whole chapters entrance to the castle, Clock Tower, library, laboratory, graveyard, old European villages, and all scenarios that through the years we have become accustomed Castlevania. It also changes the gameplay in those chapters. We use the whip to hang us and balancearnos as Castlevania IV Super NES, many movements are added, and the puzzles are the best I saw in a game. The weapons are those that we saw in all games in the series (even improved Curse of Darkness), and movement through the level design is very similar to Lament of Innocence.
Chapters 3-8 (6 in total) are those that developed after deciding to put Castlevania. And they did it to perfection. Even the music, while not what one expects of a Castlevania, very reminiscent of the 2 games Nintendo 64. Create atmosphere and general help to the aesthetics and atmosphere of the game. There are even a couple of subtle remixes of classic tracks.
These 6 chapters always kept us looking forward to playing, always waiting to see what was coming, because every time improved more.
Then came Chapter 9, you will be bad started to decay. It's kind of mixed with other Sleepy Hollow Tim Burton movies. And the last 3 chapters (10-12) are the most boring and mediocre I saw in a game. In every sense. No point in going into detail, but these chapters were already made before deciding to be a Castlevania, and put the end of the game.
The final battle is good, but a little easier (for my taste is fine since the bosses never attracted much attention). And the end of the game is good. And here I refer to the story, which was, in short, the biggest disappointment. I expected great graphics of this game, and had. Hoped he did not seem in almost anything to a Castlevania, but those 6 chapters are the cutest levels set I saw in a game, and is a universe that is only surpassed by few games, and are well Castlevania: the Castlevania perfect world in 3D and HD. I hoped that the music was very bad, but in the end did not bother and had some nice and emotional issues. I hoped that the management were flat and mediocre, and it was fun, intuitive, and yet complex fluid. But the story, I expected to be epic and cut through the Lament of Innocence, actually fell far below expectations. It acted perfectly, and is a pleasure hearing hearing so many great actors lend their voices to it. But ultimately, after a relatively epic beginning, almost nothing happens until the end. And that's a big bump of 20 hours that can not be ignored. And criticized.