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Offline Sonic_Reaper

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Original Castlevania Character
« on: January 22, 2008, 04:55:20 PM »
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Her name is Sofia Renard.

Offline Long John Silver

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Re: Original Castlevania Character
« Reply #1 on: January 22, 2008, 06:26:57 PM »
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Quote
Serio said he wanted to incorporate them into his homebrew (?).
And I still do. Been waiting for the rest of the frames. :P

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Re: Original Castlevania Character
« Reply #2 on: January 22, 2008, 09:30:25 PM »
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Its look like Samus Aran. :-\

Offline Kale

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Re: Original Castlevania Character
« Reply #3 on: January 23, 2008, 02:20:14 AM »
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eh... it does a bit.. still cool nonetheless.

Offline CVfan13

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Re: Original Castlevania Character
« Reply #4 on: January 23, 2008, 09:03:31 PM »
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In Reply To #1

She looks kinda hot, thats all I can say.
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Offline Sonic_Reaper

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Re: Original Castlevania Character
« Reply #5 on: January 29, 2008, 03:45:39 AM »
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New run anim.  4 less frames.  Better?  Worse?



Fall updated;



Standing kick attak;



Jumping Kick attack (needs work);

« Last Edit: January 29, 2008, 03:51:52 AM by Sonic_Reaper »

Offline Kale

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Re: Original Castlevania Character
« Reply #6 on: January 29, 2008, 04:40:58 AM »
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i think the old run is better cept that it seems to have a double frame or soemthing that seems like she sort of "stops" in a frame longer than the rest.

Offline Long John Silver

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Re: Original Castlevania Character
« Reply #7 on: January 29, 2008, 09:08:47 PM »
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The new run looks more dynamic to me. Dunno if I like the "chopper" ponytail that much though. :P

But I'll probably use both since I have both walk and run options like sotn Richter.
« Last Edit: January 29, 2008, 10:49:56 PM by Serio »

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Re: Original Castlevania Character
« Reply #8 on: January 30, 2008, 12:02:26 AM »
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Yeah, I preferred her hair in the old run.

These are all beautiful, though.  I'd be ecstatic if the new official games had sprites this nice.

Offline Profbeanburrito

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Re: Original Castlevania Character
« Reply #9 on: February 01, 2008, 11:38:39 AM »
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It reminds me of Terra from FF6. But it's pretty cool
What a horrible night to have a curse!

Offline sonicabid

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Re: Original Castlevania Character
« Reply #10 on: February 03, 2008, 02:14:40 AM »
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In Reply To #10

Sofia Renard is an awesome name and she looks amazing! Check out that whip animation, that's some badass shit. The whip's just a little tiny though :P

Offline Long John Silver

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Re: Original Castlevania Character
« Reply #11 on: February 03, 2008, 03:05:21 AM »
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In Reply To #11

Well she's no Belmont. :P

Offline Sonic_Reaper

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Re: Original Castlevania Character
« Reply #12 on: February 05, 2008, 01:40:38 AM »
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Speaking of animations; Serio, which do you still need?  I have some other regular attacks in mind (air and crouch) and possibly a crouching injured and superjump.

Offline Long John Silver

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Re: Original Castlevania Character
« Reply #13 on: February 05, 2008, 05:01:50 AM »
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If i can use the stop from walk as backdash, i could still use:

-casual walking anim (though this one's not required, i can use a slower running anim for walking too)
-air injured that flows into the falling sprites
-crouch injured and superjump like you said
-death (your choice here, either the burst into blood richter style or fall on the ground simon style, or even something like 3dvanias, with a fall to her kness, then face first)
-slide, but i can use the crouch kick for that if needed
-hold up animation
-perhaps a subweapon throw, both ground and air version unless you don't want her to use subweapons (but then what?)
-maybe have an air version of the fire breath and whip, i can't use the frames she has now for that since she starts and ends them from stance and transits into that
-diagonal/down air mirage whip for more cool points like chronicles Simon? :P
-she lacks the transition from crouch back into stance (hair mostly, but i guess i can do that myself by pasting her crouch hair on the transition frames. :P)
-a winpose (perhaps something with her turning her back to the screen with one hand going on the hip while looking at the enemy, just an idea)
-any kind of special attacks (think of sotn richter's whip dash or alucard's spells for example, stuff you can do with button combinations, or hugh's special moves in his battle in cotm) you'd feel she could have to pimp her up so that she won't be so bare bones to use.


Also if you could, could you fix the standing punch so that the frames actually flow one into another instead of having her legs instantly jump to that position? :P
« Last Edit: February 05, 2008, 05:05:28 AM by Serio »

Offline Sonic_Reaper

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Re: Original Castlevania Character
« Reply #14 on: February 07, 2008, 01:12:29 AM »
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Backdash/stop = same anim, yes.

Here's how she'll function; two attack buttons, punch and kick.
« Last Edit: February 07, 2008, 01:14:17 AM by Sonic_Reaper »

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