If i can use the stop from walk as backdash, i could still use:
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casual walking anim (though this one's not required, i can use a slower running anim for walking too)
-
air injured that flows into the falling sprites
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crouch injured and superjump like you said
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death (your choice here, either the burst into blood richter style or fall on the ground simon style, or even something like 3dvanias, with a fall to her kness, then face first)
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slide, but i can use the crouch kick for that if needed
-
hold up animation -perhaps a
subweapon throw, both ground and air version unless you don't want her to use subweapons (but then what?)
-maybe have an
air version of the fire breath and whip, i can't use the frames she has now for that since she starts and ends them from stance and transits into that
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diagonal/down air mirage whip for more cool points like chronicles Simon?

-she lacks the
transition from crouch back into stance (hair mostly, but i guess i can do that myself by pasting her crouch hair on the transition frames.

)
-
a winpose (perhaps something with her turning her back to the screen with one hand going on the hip while looking at the enemy, just an idea)
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any kind of special attacks (think of sotn richter's whip dash or alucard's spells for example, stuff you can do with button combinations, or hugh's special moves in his battle in cotm) you'd feel she could have to pimp her up so that she won't be so bare bones to use.
Also if you could, could you fix the standing punch so that the frames actually flow one into another instead of having her legs instantly jump to that position?
