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Offline A-Yty

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Re: Canonical Simon's Quest ending
« Reply #15 on: August 06, 2013, 12:28:10 PM »
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Tl;dr: I think the time is ripe to finally start shedding some official canon light into the history of the Belmonts. They're the protagonists, but in the end, we don't know much anything about them. It was ok for 26+ years, but I'm personally ready for a little change in that department.


Offline Ahasverus

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Re: Canonical Simon's Quest ending
« Reply #16 on: August 06, 2013, 01:52:16 PM »
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Tl;dr: I think the time is ripe to finally start shedding some official canon light into the history of the Belmonts. They're the protagonists, but in the end, we don't know much anything about them. It was ok for 26+ years, but I'm personally ready for a little change in that department.
That's IGA for you  :P not gonna happen, he doesn't even know what to do with his own stories. I think the old canon lost any chance of good storytelling looong ago.

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Offline A-Yty

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Re: Canonical Simon's Quest ending
« Reply #17 on: August 06, 2013, 01:59:57 PM »
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That's IGA for you  :P not gonna happen, he doesn't even know what to do with his own stories. I think the old canon lost any chance of good storytelling looong ago.

No, that's Konami for you. Before IGA, the background information was just as scarce. Even more so, actually.

And it's not even a flat out flaw, actually. Castlevania has simply stuck to that style of keeping baddies and heroes straightforward. A product of the time when video game characters didn't need that much details. It hasn't been terribly jarring, because lots of things in CV have been left ambiguous or for the imagination. And let's not forget all the tidbits the original, Japanese materials contain. The good side is it's better to have blank spots to fill than smudged details to constantly cross over *looks at Metal Gear*

Anyway. Now, especially now, when the original canon is an endangered species, I wouldn't mind knowing more relatable stuff about the characters. We know almost too much about Gabriel and all too little about Mathias and the Belmonts.
« Last Edit: August 06, 2013, 02:09:43 PM by A-Yty »


Offline Ahasverus

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Re: Canonical Simon's Quest ending
« Reply #18 on: August 06, 2013, 02:08:25 PM »
+1
No, that's Konami for you. Before IGA, the background information was just as scarce. Even more so, actually.

And it's not even a flaw, actually. Castlevania has simply stuck to that style of keeping baddies and heroes straightforward. A product of the time when video game characters didn't need that much details. It hasn't been jarring, because lots of things in CV have been left ambiguous or for the imagination.
Yeah I know about the latter (The foremer I don't, as Suikoden, Silent Hill and Metal Gear have very solid canons) that's what I've been saying lately (and have been bashed for) a return to the old timeline in a modern approach (storytelling etc) would not work beacsue it was a product of a different time and you can't make a long litterary story one game when its sequel is a 15 years old 16 bit game or whatever.

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Offline A-Yty

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Re: Canonical Simon's Quest ending
« Reply #19 on: August 06, 2013, 02:10:08 PM »
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Metal Gear has a solid canon because it is in constant motion.


Offline Ahasverus

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Re: Canonical Simon's Quest ending
« Reply #20 on: August 06, 2013, 02:42:15 PM »
+1
Metal Gear has a solid canon because it is in constant motion.
Which series has had more games? That's no excuse.

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Offline A-Yty

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Re: Canonical Simon's Quest ending
« Reply #21 on: August 06, 2013, 02:44:51 PM »
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I'm not sure I get your point. My point was MGS may have a coherent canon, but it's only because of a ludicrous amount of retcons.

Oh, and also one guy writing it from start to this day.


Offline Ahasverus

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Re: Canonical Simon's Quest ending
« Reply #22 on: August 06, 2013, 03:05:59 PM »
+1
I'm not sure I get your point. My point was MGS may have a coherent canon, but it's only because of a ludicrous amount of retcons.

Oh, and also one guy writing it from start to this day.
oh that's ok  :) I thought you meant MGS is solid (lol) because games were constantly released. Sorry.

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Offline Maedhros

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Re: Canonical Simon's Quest ending
« Reply #23 on: August 06, 2013, 08:59:43 PM »
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Which series has had more games? That's no excuse.
MGS isn't a game that was made for arcade/replaybility. Very different approachs, story is SECONDARY in Castlevania. And the IGA that you hate actually started the trend of including more story on the game that anyone before him.

It's pretty bad anyway. LoS isn't any better too. Pretty bad story.

Offline Danial

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Re: Canonical Simon's Quest ending
« Reply #24 on: August 07, 2013, 10:12:55 PM »
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Fun story:

I didn't think much about the endings of CV2 at the time.  I just assumed the best ending was the true ending.  It was CV4 that actually made me reconsider what really happened.  The game was numbered as a continuation instead of a remake, and the intro stated that  a hundred years had passed and Simon would once again have to stop Dracula.  This made me think that Simon had actually died fighting Dracula in CV2, and somehow he had also been resurrected a hundred years later to stop Dracula again.

This sedemented in my mind that Simon was the most badass Belmont and would even come back from the dead to finish the job.

Offline Lelygax

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Re: Canonical Simon's Quest ending
« Reply #25 on: August 08, 2013, 02:10:27 AM »
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This sedemented in my mind that Simon was the most badass Belmont and would even come back from the dead to finish the job.



This really explains a lot...  :rollseyes:
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Offline Pfil

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Re: Canonical Simon's Quest ending
« Reply #26 on: August 08, 2013, 07:54:46 PM »
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Really? I don't remember about that!

Simon officially resurrected and came back to life as a zombie?
Which game is it from?
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline crisis

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Re: Canonical Simon's Quest ending
« Reply #27 on: August 08, 2013, 07:57:38 PM »
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Harmony of Dissonance, though I strongly doubt that's Simon's resurrected skeleton. It's just a spirit that acts like him, to mock Juste.

Offline beingthehero

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Re: Canonical Simon's Quest ending
« Reply #28 on: August 08, 2013, 07:59:24 PM »
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The Simon Wraiths (aka "Gates of Death" - it's a Japanese pun) have been part of the series since CV3 and are joke characters.

Offline Pfil

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Re: Canonical Simon's Quest ending
« Reply #29 on: August 08, 2013, 08:06:51 PM »
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I see.
But now I can't be sure... :(
Simon's holy memory has been profaned  :P
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


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