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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #15 on: August 08, 2013, 06:57:23 AM »
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That would be awesome, and well, a design rework should fix Juste's Skin tone, as well as a good number of fixes, also Purple would be a cool color for shadow book.

As I stated Ambitious, I'm thinking of a LoS style Progressive Sprite where a new Piece is added when a key Item is Obtained; Examples include...

Juste Would have a Tome Strapped to his coat (like the First Artwork in previous post)

Sub Weapons would Show up on Juste and Get modified Throwing animations (Holy Water gets a grab off of belt before Throw)

Cloaks Will Change Juste's Coat Color (Like Symphony)

Flip Priority might See a Comeback, it depends how many base animations there would be (The progressive additions are gonna be an overlay)

Mapping should be very simple, although since this is a fan project we could add to it where it would be appropiate

Speaking of Mapping, who's up for more Destructible environments? (Ive been exploring thosegame with PhysX)


*Edit another Concept of Juste
« Last Edit: August 08, 2013, 11:53:27 AM by KaZ »

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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #16 on: August 08, 2013, 11:55:08 AM »
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I personally think that Juste having a more human skin tone would be better. Alucard is still pale in his own right but when you look at Juste, for a human he's deathly pale. The kind that tells you he's very, very sick or near death. I'd give him a skin tone that is slightly more rich in color when compared to Alucard. Juste will still be on the pale side, but he will look more healthy. Besides the artwork for Juste shows him with color in his face while the in-game art has his face with almost no color; as if they left it gray-scale and forgot. I feel he should have a more human skin tone as he is a human after all.

Wait, you mean the portrait in the inventory or his sprite? Because he looks fine to me in this custom made by KaZ. I said that Alucard sprite had a darker-skin tone compared to his artwork, his artwork his very pale (same for Juste), but Juste sprite seems okay to me now, since he is a bit pale in the artwork and is using almost a Maria palette in this edit.

Mapping should be very simple, although since this is a fan project we could add to it where it would be appropiate

Speaking of Mapping, who's up for more Destructible environments? (Ive been exploring thosegame with PhysX)

That can be cool, since we're talking about 2 castles that interact with each other (also in the original game we had a good example for enemies that when killed, interact and destroy some things on the map). In fact now that Im thinking about it, its one of the most interactive Metroidvania games that I can remember, we even had a part where you kills a enemy with a trap only to make a wooden floor floats in his blood and reach Death's Boss xD
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Offline X

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Re: [Brainstorming] Project Ideas
« Reply #17 on: August 08, 2013, 02:44:07 PM »
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Quote
Wait, you mean the portrait in the inventory or his sprite?

I was referring to his inventory portrait in general. His sprite is good, there's color in it. But his portrait image is just too pale for a human which is why he comes off as an Alucard look-a-like.

That new stance for Juste is interesting Kaz however the only thing that stands out is his hair. It has a little too much volume in it. Too poofy. Reduce it by a pixel's width and adjust it accordingly and it should work out.
« Last Edit: August 08, 2013, 02:48:09 PM by X »
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #18 on: August 08, 2013, 03:16:07 PM »
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Ah, I have noticed I was Drawing on the Original Sprite when I had one with a modified leg for a more masculine pose.
Also, the Hair should be fine now, what does everyone think?


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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #19 on: August 08, 2013, 03:35:36 PM »
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Its better but lose his charm, unless you plan to get even more ambitious and do a normal stance and a battle stance like some games does. Dont take it bad, it is awesome, but I've never imagined him in a so agressive pose (other than showing is fist in anger in a cutscene).

Well, this stance atleast have some space between his arm and torso, so you can add a book layer easily this way.

Here is a example:
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Offline X

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Re: [Brainstorming] Project Ideas
« Reply #20 on: August 08, 2013, 10:51:26 PM »
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It's getting there but the hair is still a lot more then what we normally see him with. This might help you out a bit. Juste's hair is long and straight with no volume to it. Like those of native Americans or Asians, his hair is mainly flat, straight and conforms to the natural size of his head. I could do a pixel demonstration for you if you like, but only with your permission.
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Offline VladCT

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Re: [Brainstorming] Project Ideas
« Reply #21 on: August 08, 2013, 11:57:47 PM »
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Did you edit those sprites from Reimu, by any chance?
Also, before it's way too late...

Note the coat tails.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #22 on: August 09, 2013, 12:14:08 AM »
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Now that you mentioned it, it really seems to be Reimu as a base.
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #23 on: August 09, 2013, 01:47:37 AM »
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Now that you mentioned it, it really seems to be Reimu as a base.
Did you edit those sprites from Reimu, by any chance?
Also, before it's way too late...

Note the coat tails.

You guys got me, Reimu is the base, it was the only base I can find that was "wide" enough yet "Slim" enough to add to...

Its better but lose his charm, unless you plan to get even more ambitious and do a normal stance and a battle stance like some games does. Dont take it bad, it is awesome, but I've never imagined him in a so agressive pose (other than showing is fist in anger in a cutscene).

I don't intend for Juste's poses and movements to be aggressive, I wanted him to have an open and aware combat idle, like a agile acrobat sorta speak

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Offline X

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Re: [Brainstorming] Project Ideas
« Reply #24 on: August 09, 2013, 05:09:41 AM »
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Here KaZ. I'd just thought I'd throw this your way. The only real change is his hair like i mentioned before. Tell me what you think? It also helps with his head-to-body proportions too  ;)
« Last Edit: August 09, 2013, 05:11:35 AM by X »
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #25 on: August 10, 2013, 01:46:39 PM »
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Here KaZ. I'd just thought I'd throw this your way. The only real change is his hair like i mentioned before. Tell me what you think? It also helps with his head-to-body proportions too  ;)
The hair is actually a perfect fix, I'll be building the other sprites with that model.

I've been thinking really hard on this project, I'll make more resources and post a Topic later, in the meantime, I would love for everyone to place in suggestions to make HoD a better game overall.

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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #26 on: August 10, 2013, 02:10:58 PM »
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We need a more harder game :P
Since you like to expand things, make a Maxim mode where he gain some abilities from martial books/scrolls and the castle isnt separated in two. So it can act like his training quest that his mentioned in the story.

Also its really strange that we dont know nothing about the Merchant, even he doesnt know how he appeared in Castlevania LOL
And in the ending he doesnt appear, so its not clear what happened to him in the end. Some things are better left unexplained, so do as you see better.
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Offline X

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Re: [Brainstorming] Project Ideas
« Reply #27 on: August 10, 2013, 03:38:10 PM »
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Also its really strange that we dont know nothing about the Merchant, even he doesnt know how he appeared in Castlevania LOL
And in the ending he doesnt appear, so its not clear what happened to him in the end. Some things are better left unexplained, so do as you see better.

I second this. The merchant was also a victim of IGA's lack of attention to the characters of his story, like Trevor was in CoD. Just disappeared and left us wondering WTF happened to him. A HoD remake is a good opportunity to fix this issue and him having a little more back story would also be refreshing.
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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #28 on: August 10, 2013, 04:10:53 PM »
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With his clothes and tent we can assume that he seems to be someone from a Arabia, I say that because he reminds me of Aladdin.
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Offline X

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Re: [Brainstorming] Project Ideas
« Reply #29 on: August 11, 2013, 12:28:36 AM »
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I don't think he's Arabic Lelygax, although at this point he could be from anywhere since he has no back story. I'd say his stylization of clothing is western medieval during the late period just before the Renaissance; areas that one would associate with places like France, Spain, Portugal, and even England. If he did come out of Arabia aka the Ottoman Empire, then he would no-doubt be wearing a turban of some type.
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