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Offline KaZudra

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[Brainstorming] Project Ideas
« on: August 05, 2013, 09:09:03 AM »
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I haven't contributed to fan stuff in awhile, with my old computer and all the resources of that cv2 project fried, I was discouraged from it awhile.
that doesn't mean its all gone just yet...

A few projects I have had in mind to work on...

Harmony of Dissonance HD - This could be an easy project since HoD seems the to grow on everyone and most of its assets were just watered down SoTN textures

Simon's Quest - yep this project is still in consideration

Also a Skyrim mod, if anyone is interested, I wouldn't know where to start but that's how projects usually begin.


There is a Novel I mentioned, but its under Plot and Character rework with various back-story tweaks before I Tease the first Chapter.

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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #1 on: August 05, 2013, 02:46:42 PM »
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Harmony of Dissonance or Simon's Quest, Im not much into Skyrim and a full game is always better than a mod IMO. These 2 projects interest me, since HoD is one of my favs (if not my fav) CV game, it would need some rebalancing since some spells break the game sequence (Sacred Fist + Ice Book) and some are very overpower (Sacred Fist + Wind Book) with a very low MP use. Sequence-breaking is ok, but OP things is a no no.

Also when I get our first spell book we rarely will use sub-weapons normally, so maybe adding a alternate button to use magic, at least as a optional feature, can be useful. Its much better than activate e deactivate books only to use hearts.
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #2 on: August 06, 2013, 01:32:20 AM »
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I was thinking of a Controls Rework for HoD Too, Mapped to Modern Controls of Course

D-Pad + Left Stick - Move Juste
Right Stick - Spellbook Wheel (Similar to LoI Orb Wheel)
RB + LB - Dash (Two Options, 1. Default - RB goes Right LB goes Left, 2. Modern Style - LB Backdash, RB Forward Dash, regardless of direction)
A (Cross) - Jump
X (Square) - Whip Attack
Y (Triangle) - Subweapon
B (Circle) - Subweapon + Spellbook
Back (select) Map, Also Add Map Markers to ease up on Backtrack wandering
Start - Main Menu
RT - Quick Equip Menu
LT - Quick Consume Menu

I'm Also Thinking We could be a little ambitious and Try a much Higher Resolution than Usual...

I was Thinking we Could Also make Juste's Dash into an Attack, Kinda Like Master Yi's Alpha Strike (New rework Version)

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Offline VladCT

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Re: [Brainstorming] Project Ideas
« Reply #3 on: August 06, 2013, 02:19:55 AM »
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If you're going with SotN style for the character sprites, luckily you may already be (mostly) set in regards to the playable character sprites. Just ask Donoffrio for them, he's the one who made both Juste and Maxim's sprites for CV Fighter.

As for the dash attack thing, I was thinking maybe you could make it into a special attack where you press attack while dashing to use it.

For the dash directions, I bet most who have played HoD are used to the default style, so you might want to stick to that.
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #4 on: August 06, 2013, 09:19:40 AM »
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I might just make all the Juste Sprites, something very close to the original whilst add more frames to the animations,
I made a quick WIP Mockup of "HD" Juste, more Detail is needed, but here is an Idea


I'll probably Just Make/Use Sprites, Upscale by 2x and Touch em up to give grater detail instead of the 4x mockup
« Last Edit: August 06, 2013, 09:25:50 AM by KaZ »

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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #5 on: August 06, 2013, 11:01:02 AM »
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For the dash directions, I bet most who have played HoD are used to the default style, so you might want to stick to that.

Well, since the modern style will be optional, I see no harm in have this option too.

I might just make all the Juste Sprites, something very close to the original whilst add more frames to the animations,
I made a quick WIP Mockup of "HD" Juste, more Detail is needed, but here is an Idea

I'll probably Just Make/Use Sprites, Upscale by 2x and Touch em up to give grater detail instead of the 4x mockup

I remember those mockups, but it can be a pain to draw a entire sheet. Upscaling and touching up seems more realistic to me (Im not an artist, maybe you are talented in graphical art and its realistic to you, who knows), his tailcoat will need a fix in the walking animation, since it go up even more than his hair in the animation.

This cancel dash in a attack sounds cool, but I think it would be better for Maxim, also speaking of him, you plan to implement a story and inventory to him? I thought about a neat idea, what if he obtained some Martial Books to gain some abilities?
« Last Edit: August 06, 2013, 11:03:58 AM by Lelygax »
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #6 on: August 06, 2013, 11:17:05 PM »
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Drawing a sheet is a Pain, but Juste would be Pretty Easy at first since he isn't exactly robust in animations (at first).
Here is a Sneak Peak of how "HD" Juste Would look Like...
I might Ask for the Cv Fighter Sprites and Edit them but it depends, I haven't seen them in awhile

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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #7 on: August 07, 2013, 06:08:06 AM »
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2x seems to be enough, doesnt forget that if you make scaled sprites for Juste, you would need to scale all the rest. This one with blue outline seems the best, since this another one have some "squary-curves" in some places.

Anyway these 2 are really good.
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Offline X

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Re: [Brainstorming] Project Ideas
« Reply #8 on: August 07, 2013, 06:21:02 PM »
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Those Juste sprites look good. The only thing I would recommend is losing the blue border around him. That was an Alucard thing and I feel that it's a good idea to make Juste as far removed from Alucard as possible since Juste is a Belmont and not a Dhampyre or Vampire. Also give him normal human skin color too. The pale look also screams Alucard.
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Re: [Brainstorming] Project Ideas
« Reply #9 on: August 07, 2013, 09:29:05 PM »
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I second dropping the blue border. Never liked it in the original and it shouldn't carry over to an HD remake.
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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #10 on: August 07, 2013, 09:41:13 PM »
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 IMO you should only remove the border and leave the blue trail that he leaves when moves, also his skin seems okay as it is since he is much more pale in artworks. If you dark even more his sking THEN it will look like Alucard, since Al's sprite depicts him with a more darker skin than even Richter. :P

 If you permit me ask, you've already planned if you are going to use, Game Maker, Multimedia Fusion 2, Construct, Unity or something else?
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #11 on: August 07, 2013, 09:56:32 PM »
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I'm pretty sure we Can make the Aura an optional effect, or implement it in a new more appropriate way such as Spells Flash the Aura a few frames to signify the channeling of magic (Since he is the Spellcaster Belmont)
Since The Sprites are in pre-alpha-concept phase, I was thinking of a slight redesign using parts from the below picks

Also Subweapons Showing up on Sprites might be a great concept

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IMO you should only remove the border and leave the blue trail that he leaves when moves, also his skin seems okay as it is since he is much more pale in artworks. If you dark even more his sking THEN it will look like Alucard, since Al's sprite depicts him with a more darker skin than even Richter. :P

 If you permit me ask, you've already planned if you are going to use, Game Maker, Multimedia Fusion 2, Construct, Unity or something else?
I'll work with whatever you can work with, I can help in any way possible, but alas, im not good with those...

I might pick up a course on the Unreal Engine at my College so 3D Fangames could be more prominent in the Future

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Offline Lelygax

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Re: [Brainstorming] Project Ideas
« Reply #12 on: August 07, 2013, 10:11:09 PM »
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Great idea, I dont know if you plan to do 2 sets of sprites again (one for facing each direction) but if yes, ic can be the most ambitious sprite sheet that I've seen.

I plan to return to MMF2 with baby steps, something can fail again MMF2 or IRL related, so I cant say Im the most reliable person, but one thing is for sure, I plan to release my engine for the community if I finish one (I've started one before but lost everything) since I've seen that the major problem for making fangames is a working engine. I've seen various kind of artists here and if the community join forces at sometime in the future, omg, it would rocks.

 Also, Im quite a newbie in that area too.
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Offline KaZudra

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Re: [Brainstorming] Project Ideas
« Reply #13 on: August 07, 2013, 10:20:39 PM »
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Great idea, I dont know if you plan to do 2 sets of sprites again (one for facing each direction) but if yes, ic can be the most ambitious sprite sheet that I've seen.

I plan to return to MMF2 with baby steps, something can fail again MMF2 or IRL related, so I cant say Im the most reliable person, but one thing is for sure, I plan to release my engine for the community if I finish one (I've started one before but lost everything) since I've seen that the major problem for making fangames is a working engine. I've seen various kind of artists here and if the community join forces at sometime in the future, omg, it would rocks.

 Also, Im quite a newbie in that area too.

I love to be ambitious, I might try to go all out on Juste, but If I do that I'm gonna be safe and start with 1x sprites and later see what happens

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Re: [Brainstorming] Project Ideas
« Reply #14 on: August 08, 2013, 01:14:31 AM »
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Quote
IMO you should only remove the border and leave the blue trail that he leaves when moves, also his skin seems okay as it is since he is much more pale in artworks. If you dark even more his sking THEN it will look like Alucard, since Al's sprite depicts him with a more darker skin than even Richter. :P

I personally think that Juste having a more human skin tone would be better. Alucard is still pale in his own right but when you look at Juste, for a human he's deathly pale. The kind that tells you he's very, very sick or near death. I'd give him a skin tone that is slightly more rich in color when compared to Alucard. Juste will still be on the pale side, but he will look more healthy. Besides the artwork for Juste shows him with color in his face while the in-game art has his face with almost no color; as if they left it gray-scale and forgot. I feel he should have a more human skin tone as he is a human after all.

And while I feel that the blue outline should be removed I like your idea KaZ about using it only when his spell tomes are activated. In fact you should change the color of the outline depending which spell tome is active.

Blue (Ice tome)

Green (Earth tome)

Yellow (Wind tome)

Red (Fire tome)

? (Shadow tome) Whatever color you can think of for this one.

This would work well for a magic user rather then leaving him as an Alucard clone.

OH, I almost forgot to mention; When it comes to the whip tip upgrades which are elemental excluding the others, the whip should properly reflect the element in use as the original game never did that. Food for thought  ;)
« Last Edit: August 08, 2013, 01:17:28 AM by X »
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