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Offline Lelygax

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DS Sprite-ripping simple question
« on: August 06, 2013, 10:56:59 PM »
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Which method is better/right?

This "Nintendo DS (in GBA Mode)"


or this "VGA (poppy bright)"?


At least to me, VGA looks better (also I've seen in almost any place with sprite rips that they are using this brighter and more vividly pallete), but maybe I can be wrong. I plan to rip some things now, but since I want to share, I want to do this right.
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Offline Lelygax

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Re: DS Sprite-ripping simple question
« Reply #1 on: August 07, 2013, 05:58:13 PM »
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Help? Someone? No one knows a answer? It can be only a opinion.
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Offline Jorge D. Fuentes

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Re: DS Sprite-ripping simple question
« Reply #2 on: August 07, 2013, 06:16:03 PM »
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Poppy Bright is always better than washed-out gray, IMO.
But I'm no expert on these things.
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Offline Lelygax

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Re: DS Sprite-ripping simple question
« Reply #3 on: August 07, 2013, 08:29:17 PM »
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Poppy Bright is always better than washed-out gray, IMO.
But I'm no expert on these things.

Thanks and you are kidding? You are a expert at least to me, I heard about you since my first day on the internet without even knowing english, also you do a lot of good sprite sheets from scratch.

More opinions are welcome even so. :)
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Offline Jop

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Re: DS Sprite-ripping simple question
« Reply #4 on: August 08, 2013, 03:14:51 AM »
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I prefer poppy bright too, the sprites looks better

Offline Koutei

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Re: DS Sprite-ripping simple question
« Reply #5 on: August 08, 2013, 07:01:06 AM »
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I am vote to VGA. This matches official screen shot.

http://www.konami.jp/gs/game/dracula_ds2/system/index.html
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Offline KaZudra

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Re: DS Sprite-ripping simple question
« Reply #6 on: August 08, 2013, 09:07:09 AM »
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VGA, Harmony of Despair uses the exact same color palette

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Offline darkmanx_429

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Re: DS Sprite-ripping simple question
« Reply #7 on: August 08, 2013, 10:17:07 AM »
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I vote VGA as well.

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Offline VladCT

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Re: DS Sprite-ripping simple question
« Reply #8 on: August 08, 2013, 10:44:56 AM »
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I can see VGA being the unanimous decision.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Lelygax

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Re: DS Sprite-ripping simple question
« Reply #9 on: August 08, 2013, 12:02:03 PM »
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Thanks guys, thats really helpful (Koutei aven sent official material to show thats the best option lol). I've started ripping some whips from PoR since I cant find them in no place. Talking about that, I need to share my PoR and OoE saves with you guys after, since when I needed it for sprite-ripping no one had one handy copy to share, this can help someone else in the future (I've all items, less the birthday cake in PoR). Now I only need a Dawn of Sorrow save, but I can complete this game again xD

edit: ripped all whips and its effects from PoR, since Spriter-Resource doesnt have any of them, to say the truth almost all are only recolors, and some have a tip in he end of the whip, but let me know if someone is interested in them. Here is a example:





All the others are variations from these 2, I can post them if needed. Nebula whip (I noticed its inspired from Saint Seiya's Shun's Andromeda chain, even the critical art is the same) is done via code and use the same chain parts from any other chain whip.
« Last Edit: August 09, 2013, 12:45:44 AM by Lelygax »
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Offline Jorge D. Fuentes

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Re: DS Sprite-ripping simple question
« Reply #10 on: August 12, 2013, 11:57:48 PM »
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Put 'em in Sprite Showcase Thread. >.>
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Offline Lelygax

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Re: DS Sprite-ripping simple question
« Reply #11 on: August 13, 2013, 12:19:10 AM »
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'kay :)
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Offline TheouAegis

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Re: DS Sprite-ripping simple question
« Reply #12 on: August 13, 2013, 05:09:46 AM »
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If you don't have it yet, download Crystal Tile 2. It's a GBA/DS decompiler. Couple it with Batch LZ77 (I'm looking for a decompiler for Japanese games still or something, Crystal Tile won't open some of my games). Then open the files in GGD.

Right now I'm working on Front Mission DS graphics.

If anyone wants the Front Mission DS instruments, let me know. (You can't rip the songs, just the instruments. The songs are sequenced.)
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Offline Lelygax

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Re: DS Sprite-ripping simple question
« Reply #13 on: August 13, 2013, 12:13:43 PM »
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They are easy to do things? Im ripping with NO$GBA using "Esco method", where you simply need to resize a window and printscreen things. I've tried Tile GGD but its a pain to find palletes and things, remember that I dont know anything about hacking, hex or values, only the most basic things.

If that helps I've changed one sprite from Pokemon Gold for a friend following a newbie tutorial days ago, my first and only hack. So Im a newbie but not a dead horse I think :P
« Last Edit: August 13, 2013, 12:19:09 PM by Lelygax »
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Offline TheouAegis

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Re: DS Sprite-ripping simple question
« Reply #14 on: August 13, 2013, 09:59:01 PM »
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I'm actually learning how some of the things were made. The DS has some nifty features I guess Nintendo provided for developers. Crystal Tile will let you view the sprite layout data (I'm working on understanding that right now... then I'll go back to coding my Castlevania engine), as well as palettes and apparently animation data too... though not too sure about that one. And for the music it has the sequences stored. It reads the data and apparently in the DS games (or many of them), there are certain 4-byte codes which tell the DS where certain file data starts and ends. Inside that file data, among other things: palette indexing. Althoguh, even without the indexing, I could still figure it out through tria and error.

In Front Mission DS, the wanzer parts use a  palette using little endian 4bpp RGB 15bit palettes. The weapons use little endian 4bpp BGR 15bit palettes. I'm trying to write up a code (in Game Maker for now) that will take a BMP of the tile data you rip from GGD and arrange the tiles based on the sprite layout data. As I said, though, I'm still trying to understand how that data's written. When the description is SSDPPMMMXXXXXXX, it's kinda tricky.

I haven't tested Crystal Tile with any other consoles like GBA. Right now I'm just playing with FMDS.
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