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Offline Pfil

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #15 on: August 13, 2013, 10:15:35 PM »
0
Okay, so he is not creative enought to create a totally new IP and plans to use a already existing IP and try to mask it as a new IP, when in reality it isnt
This sounds familiar...
I think this has been already done...
Maybe by him, I don't know...
What other games did Cox produce?
What could it be??...

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Offline PFG9000

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #16 on: August 13, 2013, 10:16:59 PM »
0
You're trying to sell a classic series to people who have never heard of it, and you're doing a disservice to original fans who want a continuation of previous experiences, so in the end nobody really wins because it might as well have just been a new IP. The newcomers aren't going to know the difference anyway, and it's not often that a newcomer will go back to like the old games because they're too different from what they were introduced to.

Very well said.  This is the perfect summary of the problem with so many video game reboots.  It's not like rebooting a book or movie series, where story is 80% of the medium.  Video game reboots change so much more than just story, and they lose the point of the original game continuity in doing so.

Offline Munchy

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #17 on: August 13, 2013, 10:44:42 PM »
+1
I'd love to see someone breathe new life into Contra, but probably not anyone Konami will allow Cox to work with.

If it retains ridiculous setpieces, a frenetic pace, no reloading, no waist high cover dickery, and a sense of humor, I'd like to see what would come of it. I definitely see at least some of this in, say, Bulletstorm. Say what you want about the actual humor or whether or not the plot was meant to be tongue-in-cheek, but goddamn, some of those situations were simultaneously hilarious and epic in a way very reminiscent of Contra. Giant Robot Wheel of Death, anyone?

But any time someone mentions either the phrase "Call of Duty numbers" or "broaden the userbase", I die a little inside.

I'm going to echo something else from Jim Sterling. You want to go for the CoD audience? Don't. Please don't. It never works. The folks who play that game want more of that game. They're not going to give a shit about something like Call of Duty because they've already got what they want. They make a new one practically every year for Christ's sake. Do something different with the franchise, sure, but don't just ape shit that already exists (and is infinitely more popular to boot).
« Last Edit: August 13, 2013, 10:58:42 PM by Munchy »

Offline Shiroi Koumori

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #18 on: August 14, 2013, 02:27:04 AM »
0
Cox's Contra = CoD with loads of QTEs.

Cox just make your own game and stop your fascination with remakes of beloved franchises.

Edit: I saw a twitter response to Cox saying the same thing I said, and here's Cox response "It's simple if you don't like it... Don't buy it :) There are plenty of people who do like what we are doing"

Yup yup yup, he is confident.
« Last Edit: August 14, 2013, 02:32:21 AM by Shiroi Koumori »

Offline Lelygax

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #19 on: August 14, 2013, 11:56:08 AM »
0
here's Cox response "It's simple if you don't like it... Don't buy it :) There are plenty of people who do like what we are doing"

How the hell no one on Konami with a brain see that type of attitude from him? Its not simple like that, if people dislike it, it dont will sell well and... wait, I SEE, even if we dislike it, CoD players will buy it! Damn Cox! DAmn you! I'll hunt you and the night!
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Offline Belmontoya

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #20 on: August 14, 2013, 03:45:09 PM »
-1
COD is the most successful modern day shooting game. Contra was the most successful shooting game back in the day. It makes every bit of sense to want to attract fans of COD or Halo when you are making a Contra. 

People who like to shoot guns and blow stuff up should want to play Contra. I see absolutely nothing wrong with his comment.

Halo and COD all take inspiration from Contra, just like GOW does from CV. It makes perfect sense for new high budget versions of these games to appeal to the people who play the games they inspired.



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Offline Lelygax

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #21 on: August 14, 2013, 04:03:04 PM »
-1
God of War is inspired in Rygar, not CV. Also Call of Duty and Gears of War have a health system where you magically recover health (that doesnt make sense and is a way for noobs play it easily, IMO FPS should be like the old ones, where you cant recover your health without items), while in almost all Contra games you die with only 1 hit, also there are a lot of enemies with almost no place to hide and in CoD and Gears of War you need to take cover, you needed to dodge bullets. So it cannot be a FPS, it needs to be a third person shooter so we can see from where said bullets and enemies are coming and dodge them.
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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #22 on: August 14, 2013, 04:12:35 PM »
0
It makes every bit of sense to want to attract fans of COD or Halo when you are making a Contra.

No, it doesn't. Completely different styles of gaming.


People who like to shoot guns and blow stuff up should want to play Contra. I see absolutely nothing wrong with his comment.

Halo and COD all take inspiration from Contra, just like GOW does from CV. It makes perfect sense for new high budget versions of these games to appeal to the people who play the games they inspired.

"Pew, pew, I haz a gun! All gun games are alike and inspire each other!"

If anything, Call of Duty takes inspiration from first-person shooters, which never took any inspiration from a sidescrolling run-and-gun—but even that's a stretch because COD is immense bullshit and plays nothing like classic arcade-style FPSs like DOOM and Quake, but obviously there are some roots in the genre, since, you know, it's part of the genre.

But if games where you fire guns are all connected, then I guess even Contra was inspired by earlier games like Sheriff.

Sherif (1979 Nintendo)

I strongly recommend this game to fans of COD because they're so alike.
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Offline VladCT

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #23 on: August 14, 2013, 05:27:13 PM »
0
Let's take a little look at the CoD fanbase first.
http://metro.co.uk/2013/07/24/death-threats-for-call-of-duty-developer-after-weapon-tweak-3897051/?ITO=news-sitemap
Do we really want them to be a part of the Contra fanbase?
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Munchy

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #24 on: August 14, 2013, 05:53:57 PM »
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People have been suggesting that maybe Cox namedropped CoD more as a shooter that people know, not necessarily what he would be inspired by. For the love of all that is holy, I hope this is the case.

I could really get into it if it were more along the lines of Doom or Serious Sam. Stop 'n' Pop is an okay style of play, but not for Contra.

Offline Lelygax

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #25 on: August 14, 2013, 06:18:44 PM »
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People have been suggesting that maybe Cox namedropped CoD more as a shooter that people know, not necessarily what he would be inspired by. For the love of all that is holy, I hope this is the case.

I could really get into it if it were more along the lines of Doom or Serious Sam. Stop 'n' Pop is an okay style of play, but not for Contra.

People that doesnt know the difference betwwen newer and older Castlevania games.

And Contra isnt a FPS, Cox doesnt see that?
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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #26 on: August 14, 2013, 07:34:21 PM »
0
God of War is inspired in Rygar, not CV.

So neg worthy Lelygax This statement bugs me somewhat

If only I could find that YT video. I remember very clearly in a GoW3 interview that one of the guys said in broad daylight Ninja gaiden and cv were clear influences so I don't know what your talking.

Edit found it in a heart beat just skip to around 2:30

God of War Developer Interview #1 Game Director Stig Asmussen

It's very, very annoying when someone says GoW was never inspired by CV just as much as dmc there are influences there. Rygar is obvious (I have total hate toward Rygar short story  :P )
« Last Edit: August 14, 2013, 07:48:16 PM by Neobelmont »
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Come on now this was going to happen eventually  :P

Offline Lelygax

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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #27 on: August 14, 2013, 08:50:53 PM »
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So neg worthy Lelygax This statement bugs me somewhat

If only I could find that YT video. I remember very clearly in a GoW3 interview that one of the guys said in broad daylight Ninja gaiden and cv were clear influences so I don't know what your talking.

Edit found it in a heart beat just skip to around 2:30

God of War Developer Interview #1 Game Director Stig Asmussen

It's very, very annoying when someone says GoW was never inspired by CV just as much as dmc there are influences there. Rygar is obvious (I have total hate toward Rygar short story  :P

We're talking about gameplay, thats why I said that. GoW can even be inspired in CV in another aspects, but he is inspired in Rygar gameplay.

Thx for that interview, I've watched it. :)
« Last Edit: August 15, 2013, 12:59:27 PM by Lelygax »
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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #28 on: August 15, 2013, 10:24:30 AM »
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If cox is doing what I think he's going to with contra then he's in for a world of flack like the maker of CoD has; Death threats. Of course he's probably already got them with how he treated Castlevania. This'll just give him more, much more. I really don't understand him. When you make a mistake then it's your obligation to fix it, not continue it. He made a serious mistake with CV and now he wants a repeat with Contra? Put him out of his misery before he makes us all miserable- oh wait, it's already too late for that.
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Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
« Reply #29 on: August 15, 2013, 10:38:20 AM »
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But there already is a FPS that is hard as bawls and as Crazy as Contra, its called Rise of The Triad.

Honestly, Cox is full of shit for the statement of "contra didn't do anything new", People STILL play pokemon and Mario and those games have been doing the exact same thing since their debut.

Hard Corps: Uprising bombed because despite Arksys putting its awesome touch in it, the game really wasn't all that amazing...

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