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Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #15 on: September 01, 2013, 09:45:13 AM »
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Really?
Is Manami Matsumae in the project?
Or am I mistaken?

Anyway, Megaman 1 is one of the best, if not the best soundtrack of the franchise (I can't decide between 1 and 4).
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Offline Abnormal Freak

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #16 on: September 01, 2013, 09:48:41 AM »
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She's in it, all right. She's mentioned on the Kickstarter page and even has a few samples of tunes there.
Oh yeah, and also:
meat

Soda as well.

Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #17 on: September 01, 2013, 09:56:06 AM »
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Yay! We are safe!  ;D
Long live queen Manami!
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Offline Flame

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #18 on: September 01, 2013, 02:00:11 PM »
+1


Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline shelverton.

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #19 on: September 01, 2013, 02:04:16 PM »
+1
I hope more japanese developers take inspiration from this. Coming Up: Koji Igarashi kickstarter: "Untitled Vampire Action Game set in 1999"

Offline VladCT

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #20 on: September 01, 2013, 02:32:26 PM »
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Welp, I sort of got what I wanted.
And ~$514k as of writing, if there were any doubts before it's certainly gone now.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #21 on: September 01, 2013, 03:41:11 PM »
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Really?
Is Manami Matsumae in the project?
Or am I mistaken?

Anyway, Megaman 1 is one of the best, if not the best soundtrack of the franchise (I can't decide between 1 and 4).

You are criticizing this without even reading the staff part? That is so out of you.
You should hear these 2 samples spread thoughout the page, they are really good.




Cool, so while I was sleeping they did a GIF of this comic and a extra panel. Someone still have doubts that it will be a sucess since material about this is increasing like a virus and we didnt even reached a 24 hours mark?

I did a Facebook fanpage already for Brazil, so hopefully this will attract some people for this Kickstarter.

edit: I had a lot of good fanart from this game now, I can post them there or I should create a new thread for this? Well, this one in particular needs to be here, so...

« Last Edit: September 01, 2013, 06:16:27 PM by Lelygax »
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Offline DragonSlayr81

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #22 on: September 01, 2013, 06:15:55 PM »
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Already at 600k!! ;D

I hope more japanese developers take inspiration from this. Coming Up: Koji Igarashi kickstarter: "Untitled Vampire Action Game set in 1999"
I could be down for that. Koji Igarashi, Ayami Kojima, Michiru Yamane among others(CV vets, including some tracks from Kinuyo Yamashita) bring you a new project: Night Slayer V! Play as a half-human/half-vampire, stalking the night and ridding the world of demons and monsters. On Steam/PC, iOS, PS4, Vita, Wii U and XBONE!!! ;D

Funny, I can see Mistwalker doing somethign like that regarding a spiritual successor to the FF series: Hironobu Sakaguchi, Yoshitaka Amano, Nobuo Uematsu, Hideo Minaba... bring you a classic style JRPG set in a fantastic world of wonder and mystery, where the lands are rich in mysticism, and the balance of the universe is kept in check by way of magical Godstones. Choose your character classes and save the world of light from the oncoming darkness!!! Oh yeah, and there's going to be a place/thing called Gurugu/Gulg/Gulug/Gurg(which appeared in both the FF series as a volcano called "Gurgu"/"Gulug"/"Gulg" and Mistwalker's The Last Story as "Gurg"/"Gurak").

I'm actually REALLY not against this. I know Richard Garriott did his own "spiritual successor" to Ultima(Shroud of the Avatar), and I've been watching that one(only because I'm an uber Ultima nerd and EA will NEVER turn out a REAL installment... hell, they are part of the reason the main series is dead).
« Last Edit: September 01, 2013, 06:28:27 PM by DragonSlayr81 »

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #23 on: September 01, 2013, 08:05:19 PM »
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Some news from Kotaku: http://kotaku.com/mega-man-designer-says-capcom-hasnt-reacted-to-new-meg-1236079950

Last night, Keiji Inafune blew the gaming world's collective mind when he announced Mighty No. 9, a game that closely resembles the iconic Mega Man franchise that he was associated with for more than a decade. Today, he said that he hasn't heard anything from former employer Capcom, the company that owns Mega Man.P

In an interview conducted at PAX this morning, Inafune said that the Japanese publisher hasn't been in touch with regard to Mighty No. 9. The close resemblance between Mega Man and Mighty No. 9 is the kind of thing that companies go to court over. I asked him what he thought about a possible legal showdown and his answer—which came through a translator—follows:

Quote
"We haven't heard anything from Capcom at this point. If it turns into a legal battle, then obviously it'll be lawyers that hash out what the solutions are. However, from my perspectiv, Mega Man is something that I created. It would be like having a child, then having somebody adopt that child and then saying that child isn't really yours. That child has your DNA in it, no matter what anybody says. So, since my style, my spirit isn't something that I can't change as a human being, if I create anything and it's something that looks like [Mega Man], well, it was created by the same person, me. To say that Mighty No. 9 looks like Mega Man is to say that my work looks like my work.

But we have been careful. The base gameplay is not the same as Mega Man. The naming, the character, all that is not the same. The details are very different. Personally, I've gone out of my way to make sure that this is something original. And if Capcom does come back and say something, I would be surprised."

The game's Kickstarter campaign is at $563,488 as of this writing, more than halfway to its $900,000 goal less than a day after launching. Kotaku will have more from our interview with Inafune later this week.

-----------------------------------------------------

Well, its at $639,086 right now.



edit: More news, this time they are HUGELY interesting http://www.themmnetwork.com/2013/09/01/the-mega-man-networks-interview-with-keiji-inafune/
« Last Edit: September 01, 2013, 09:21:29 PM by Lelygax »
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Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #24 on: September 01, 2013, 11:02:23 PM »
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I hope more japanese developers take inspiration from this. Coming Up: Koji Igarashi kickstarter: "Untitled Vampire Action Game set in 1999"
I'd donate even the money I don't have available if that happened.

You are criticizing this without even reading the staff part? That is so out of you.
You should hear these 2 samples spread thoughout the page, they are really good.
No, I wasn't criticizing, I said I feared for the music, because most new indie games are a dissapointment for me in that aspect.
Now that I know Manami Matsumae is there I feel safe about that. I had only watched the video.
I hope she makes new tracks like the ones she did for Megaman 10 (Nitro Man and Commando Man).
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #25 on: September 02, 2013, 02:46:36 AM »
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So no one is interested in fanart? For real? Here is a new one that is worth to share:

http://megagundamman.deviantart.com/art/Mega-Fandom-397537377


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edit: $879,393. Only more 21k to become reality!
« Last Edit: September 02, 2013, 12:24:50 PM by Lelygax »
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Offline Gecko

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #26 on: September 02, 2013, 01:19:50 PM »
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Backed.
No question.
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Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #27 on: September 02, 2013, 01:27:24 PM »
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Hey, that was my line, what are you... a magician?
It reached 90ok already, now lets try to reach these stretch goals :P
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Offline Gecko

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #28 on: September 02, 2013, 01:38:08 PM »
+1
Since they met the goal in about 2 days, maybe they will ultimately be able to reach the final stretch goal, and make console versions. Honestly, my current computer wouldn't even be able to handle the game. Come on, backers!  :)

Even if console versions don't happen though, I'm still glad to see that the game will happen.
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Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #29 on: September 02, 2013, 03:45:51 PM »
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Yes!

https://twitter.com/MightyNo9/status/374295967782039553

BlackendBlue ‏@BluePlusBlack19h
@MightyNo9 Any Chance this game will be comeing to PS3/PS4/PS Vita?!?!?!?!?!

Mighty No. 9‏@MightyNo9
@BluePlusBlack PS3 is stretch goal already, PS4 / Vita we'd love to but only IF we hear enough interest and can make the money work. Thanks!
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