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Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #45 on: September 03, 2013, 06:02:59 PM »
0
Regarding my personal taste, he's perfect for CV and knows how to assemble a perfect team for every game.
Music and look never failed under his direction, and gameplay appealed me most of the times.
If that day comes (I hope it doesn't), it will be him or no one.
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline DragonSlayr81

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #46 on: September 03, 2013, 06:15:26 PM »
0
Yeah! I never saw a Kickstarter project grow so quickly!

I am so, so glad that Capcom is so stupid, because they let people down cancelling Megaman Legends 3 and Megaman Universe and were so neglectful that his grand master, Inafune, had to leave.

All of that led to this project and their embarrasment, because I am glad they bite the dust now.
They deserve it for forgetting about their main creation.

I hope CV doesn't go the same route, but if it does (and my faith in Konami is decreasing more each day), we can be sure a project like this will arise.
It was pretty bad a situation that lead to this, but the outcome might be for the best. This way, Inafune's not restricted by Capcom's suits and executives. He doesn't have to worry about making the game to cater to Western tastes(he's said off the bat it's going to be a classic Japanese side-scrolling game), not chasing after the Call of Duty fanbase, nor giving into whatever fad or trend had the fat cat businessmen steering franchises towards because "it's profitable to follow said trend because it's 'in" right now"(it's the "everybody's jumping off a bridge because it's cool, let's do that too!!"). Screw that bullshit and screw the corporate, "out of touch with real gamers" dicks. If KickStarter can cut them out of the equation, I'm all for it!!!

As for CV, if it's to be handled like this, it would have to be a "not-Castlevania", and would have to be handled by former Konami designers. That could be interesting.

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #47 on: September 03, 2013, 06:52:54 PM »
+1
I am so, so glad that Capcom is so stupid, because they let people down cancelling Megaman Legends 3 and Megaman Universe and were so neglectful that his grand master, Inafune, had to leave.

No, its even worse, Megaman Legends 3 was being made after Inafune was out, it was a miracle project happening since he wont was in Capcom anymore. But then they did this shit statement and closed the project. I still cant forgive what they did, since I was waiting for MML3 since PSX-era. Yes, MML is my favorite series.

He doesn't have to worry about making the game to cater to Western tastes(he's said off the bat it's going to be a classic Japanese side-scrolling game), not chasing after the Call of Duty fanbase, nor giving into whatever fad or trend had the fat cat businessmen steering franchises towards because "it's profitable to follow said trend because it's 'in" right now"(it's the "everybody's jumping off a bridge because it's cool, let's do that too!!"). Screw that bullshit and screw the corporate, "out of touch with real gamers" dicks. If KickStarter can cut them out of the equation, I'm all for it!!!

He knows that trying to cater to western tastes using a game with japanese roots is bullshit, thats why their games make success. He understand the line between "innovation" and "lose of identity".
« Last Edit: September 03, 2013, 06:57:15 PM by Lelygax »
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Offline Flame

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #48 on: September 03, 2013, 07:21:17 PM »
0
He knows that trying to cater to western tastes using a game with japanese roots is bullshit

Isn't Mega Man actually more popular in the West than in Japan? i remember constantly hearing that it sells better over here, while over there they prefer things like Battle Network because it's like Pokemon, AKA a collect-em-all game.

Also, message from Inafune

http://www.youtube.com/watch?feature=player_embedded
« Last Edit: September 03, 2013, 07:27:45 PM by Flame »
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #49 on: September 03, 2013, 07:40:43 PM »
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I believe Lely was talking about Iga and CV.
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline Flame

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #50 on: September 03, 2013, 08:45:05 PM »
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In that case, Japanese roots is bullshit, since CV1-4 were all about western influences. they take inspiration from old western horror movies like Dracula, the Mummy, etc. Bloodlines even ties it to the (western) book that inspired everything. it didn't start getting very "Japanese" until SoTN, after which they started introducing more Japanese elements. (Japanese demons, Japanese religion even, in AoS) Not to mention Bishounen character design.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #51 on: September 03, 2013, 09:18:20 PM »
0
Not to mention Bishounen character design.
Oh, that! ♥
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline beingthehero

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #52 on: September 03, 2013, 10:02:51 PM »
+4
Nope. Bishonen character designs were already in Castlevania three years before SotN:



And Japanese/anime influences were already there four years prior to SotN with Rondo:



Shit is so kawaii.

Offline Munchy

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #53 on: September 03, 2013, 10:52:13 PM »
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Maria is a student of Yoko Ono's I see.

So this looks awesome, but I imagine Capcom lawyers would be all over this? (Well, maybe no more than whoever owns Astro Boy was on Capcom for Mega Man in the first place but you never know.)

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #54 on: September 03, 2013, 11:02:58 PM »
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Isn't Mega Man actually more popular in the West than in Japan? i remember constantly hearing that it sells better over here, while over there they prefer things like Battle Network because it's like Pokemon, AKA a collect-em-all game.

You are agreeing, disagreeing or misunderstanding what I said? lol
I meant that Inafune knows that a game with japanese roots doesnt need to change only to be better received by westerners or it can lose it identity.

  Highlighting some parts of my post and ignoring the rest make things more hard to understand.

I believe Lely was talking about Iga and CV.

I was talking about Inafune, since DragonSlayr81 was too.

In that case, Japanese roots is bullshit, since CV1-4 were all about western influences. they take inspiration from old western horror movies like Dracula, the Mummy, etc. Bloodlines even ties it to the (western) book that inspired everything. it didn't start getting very "Japanese" until SoTN, after which they started introducing more Japanese elements. (Japanese demons, Japanese religion even, in AoS) Not to mention Bishounen character design.

Roots and inspiration are two different things, surely if they started doing Castlevania 1 in USA instead of Japan things woould have happened pretty different.

Nope. Bishonen character designs were already in Castlevania three years before SotN:



And Japanese/anime influences were already there four years prior to SotN with Rondo:



Shit is so kawaii.

beingthehero have shown a good example here.

So this looks awesome, but I imagine Capcom lawyers would be all over this? (Well, maybe no more than whoever owns Astro Boy was on Capcom for Mega Man in the first place but you never know.)

They simply cant and if they try they would lose. Inafune himself said it in his own way in this interview that I've posted some pages ago. here:

http://castlevaniadungeon.net/forums/index.php/topic,6567.msg144705.html#msg144705

He have a good point.
« Last Edit: September 03, 2013, 11:07:10 PM by Lelygax »
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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #55 on: September 04, 2013, 12:05:18 AM »
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I was talking about Inafune, since DragonSlayr81 was too.
I'm pretty sure you were talking about CV and Iga...
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #56 on: September 04, 2013, 12:46:24 AM »
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I'm pretty sure you were talking about CV and Iga...

Maybe its because this statement can be used for both and still be true :p

News: http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588461
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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #57 on: September 04, 2013, 03:24:43 AM »
+1
I was joking  ;)
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline Inccubus

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #58 on: September 04, 2013, 07:35:11 AM »
+1
After 4 days with no internet this was the first bit of news I saw and my jaw damn near hit the ground. I iz happy to see Inafune giving Capcom the figurative finger. Right on!!

So does this mean Megaman will now have a step-brother?
"Stuff and things."

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #59 on: September 04, 2013, 08:51:42 AM »
+2
I iz happy to see Inafune giving Capcom the figurative finger. Right on!!
He, and all of us fans joining him in the same figurative finger  :P
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


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